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    Irregular Surface to Solid Group

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    • jeff hammondJ Offline
      jeff hammond
      last edited by

      .

      also, vector push pull
      (part of joint push pull: http://sketchucation.com/forums/viewtopic.php?t=6708)

      you can do it with selecting the surface.. use <tab> for options then change to thickening..

      intersect with plane for flat bottom..


      vpp.jpg

      dotdotdot

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      • GaieusG Offline
        Gaieus
        last edited by

        You can also use drape and Fredo's Curviloft to create that skirt.

        First drape the perimeters of your terrain onto a flat plane:

        drape.png
        Next select the topo above and the draped shape below

        curviloft-1.png
        Set the curviloft settings

        curviloft-2.png
        After some clean-up (and moving the ungrouped top and bottom surfaces inside the curvilofted group) you get a nice solid.

        curviloft-3.png
        True that my topo has a rectangular outline here but it should work with any shape...

        Gai...

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        • pilouP Offline
          pilou
          last edited by

          Another cool solution! ๐Ÿ’š
          The Joint Push Pull by Fredo 6

          Color by the fabulous Color by Z by Chris Fullmer!

          JPP_Vector.jpg

          Frenchy Pilou
          Is beautiful that please without concept!
          My Little site :)

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          • pbacotP Offline
            pbacot
            last edited by

            Using solid tools for terrain modification. Never thought of that.... Interesting idea.

            MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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            • T Offline
              twestover
              last edited by

              Thank you all for the creative solutions! sdmitch's solution for any mesh worked great. These others have me loading up on additional plugins.

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              • pilouP Offline
                pilou
                last edited by

                Can you share the Sdmitch solution ?

                Frenchy Pilou
                Is beautiful that please without concept!
                My Little site :)

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                • Jean LemireJ Offline
                  Jean Lemire
                  last edited by

                  Hi folks.

                  I did that a while ago for someone who asked the same question. See this SU file for ideas.


                  Box under topo.skp

                  Jean (Johnny) Lemire from Repentigny, Quebec, Canada.

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                  • sdmitchS Offline
                    sdmitch
                    last edited by

                    @unknownuser said:

                    Can you share the Sdmitch solution ?

                    The version on my blog does not require a GE terrain patch.

                    Nothing is worthless, it can always be used as a bad example.

                    http://sdmitch.blogspot.com/

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                    • pilouP Offline
                      pilou
                      last edited by

                      Alas the Drape method (Thx Jean for the V6 ๐Ÿ˜‰ don't work at any time without very big cleaning! ๐Ÿ˜ฎ
                      JPP vector yes! โ˜€

                      no_drape.jpg


                      no_drap.skp

                      Frenchy Pilou
                      Is beautiful that please without concept!
                      My Little site :)

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                      • Jean LemireJ Offline
                        Jean Lemire
                        last edited by

                        Hi Pilou, hi folks.

                        Try smoothing all the surface before draping to get only the contour instead of zillions of edges and faces.

                        Just ideas.

                        Jean (Johnny) Lemire from Repentigny, Quebec, Canada.

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                        • pilouP Offline
                          pilou
                          last edited by

                          Zillions ? ๐Ÿ˜„
                          I have 323 entities for the surface and less 80 segments as perimeter! ๐Ÿ˜ฒ

                          But Ok with Smooth at the maximum I obtain just one edge alone to close by hand ๐Ÿ˜‰
                          (not a big deal - the only difficulty is to find it! )

                          But this will be the same with a bigger surface more sinuous on the edges?
                          Here I have 2 big straigth lines edges with only 2 arc circles toward inner!

                          If I have 100 edges to close ? ๐Ÿ˜‰

                          one_edge.jpg

                          And after with your method i must make several intersections (just one Push Pull for natural intersection is not sufficient (but not a big deal again ๐Ÿ˜„

                          Frenchy Pilou
                          Is beautiful that please without concept!
                          My Little site :)

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                          • pbacotP Offline
                            pbacot
                            last edited by

                            Another way.

                            I also thought there was no need to act on all the faces. Here is a complex model. Skirt made with TIG's extrude-edges-by-vector-to-object EEbyVTO. Only problem I have trouble getting all the edges to go all the way to the face (I wonder if there's a lack of technique on my part). So I then pull the face up and intersect with model. (This method seems to choke on an even more complex model, but it might work.)


                            Screen shot 2013-01-31 at 8.22.29 PM.png


                            Screen shot 2013-01-31 at 8.25.03 PM.png


                            Screen shot 2013-01-31 at 8.25.38 PM.png


                            Screen shot 2013-01-31 at 8.26.47 PM.png

                            MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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