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    What's wrong with these polygons?

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    • jeff hammondJ Offline
      jeff hammond
      last edited by

      my guess.. nothing is wrong with them.. ?

      (edit) i mean- why are you saying something is wrong? the shading?

      [edit2] well, actually.. along with what dave is saying, are you sure you know the difference between hidden lines and softened lines? the dashes are hard to see in the screenshots but they're looking hidden.. but that's shift-eraser)

      dotdotdot

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      • alejandeA Offline
        alejande
        last edited by

        @chris fullmer said:

        I think Dave's got some good intuition on that - 👍 . Could you upload the model?

        Allright, here it is:


        zil_debug.zip

        C2Q 8200@3GHz:6Gb Ram:GTX 650 Ti

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        • gillesG Offline
          gilles
          last edited by

          its just something to see with shadows, if you change a little the hour or the month everything goes ok.

          " c'est curieux chez les marins ce besoin de faire des phrases "

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          • jeff hammondJ Offline
            jeff hammond
            last edited by

            yeah.. thats the way the flat surfaces are shading (you can't have a truly gradual shade on a curved object being represented by flat facets.. not inside of sketchup itself..)

            here's your model with the sun position changed.. now you have 'problem' polygons in other locations.. see?

            zil_debug.skp

            [edit- yeah.. what gilles is saying]

            dotdotdot

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            • alejandeA Offline
              alejande
              last edited by

              @gilles said:

              its just something to see with shadows, if you change a little the hour or the month everything goes ok.

              Do you think so? They look very hard-edged on a render. I don't like it at all ))
              render2_cr.jpg

              C2Q 8200@3GHz:6Gb Ram:GTX 650 Ti

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              • alejandeA Offline
                alejande
                last edited by

                @gilles said:

                its just something to see with shadows, if you change a little the hour or the month everything goes ok.

                @unknownuser said:

                yeah.. thats the way the flat surfaces are shading (you can't have a truly gradual shade on a curved object being represented by flat facets.. not inside of sketchup itself..)

                here's your model with the sun position changed.. now you have 'problem' polygons in other locations.. see?

                [attachment=0:1f7woi5z]<!-- ia0 -->zil_debug.skp<!-- ia0 -->[/attachment:1f7woi5z]

                [edit- yeah.. what gilles is saying]

                Now i understand. I made a render with another sun position and yes, hard edges appeared in the some new positions. And how it can be avoided? I need to make more hi-poly model?

                C2Q 8200@3GHz:6Gb Ram:GTX 650 Ti

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                • gillesG Offline
                  gilles
                  last edited by

                  I am not very aware with render, but you must have option in them to soft edges without increasing geometry.

                  " c'est curieux chez les marins ce besoin de faire des phrases "

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                  • Chris FullmerC Offline
                    Chris Fullmer
                    last edited by

                    What software are you using to render with?

                    Lately you've been tan, suspicious for the winter.
                    All my Plugins I've written

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                    • alejandeA Offline
                      alejande
                      last edited by

                      @chris fullmer said:

                      What software are you using to render with?

                      V-Ray 1.49.02

                      C2Q 8200@3GHz:6Gb Ram:GTX 650 Ti

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                      • Chris FullmerC Offline
                        Chris Fullmer
                        last edited by

                        In SketchUp you'll see that those faces that are extra dark are in a shadow from the sun. Try this, turn off shadows and turn on "Use Sun for Shading". You see you get a smooth shading, but no hard shadow lines. I know that doesn't help with V-Ray though.

                        Maybe in v-ray do something to help diffuse your sunlight. I'm not sure how V-Ray works, but can you make you sun physically larger? I think it would help if you didn't have a small point of light casting the shadows, but if you had instead a large light that would create softer shadows. That might be something to try.

                        Lately you've been tan, suspicious for the winter.
                        All my Plugins I've written

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                        • alejandeA Offline
                          alejande
                          last edited by

                          @chris fullmer said:

                          In SketchUp you'll see that those faces that are extra dark are in a shadow from the sun. Try this, turn off shadows and turn on "Use Sun for Shading". You see you get a smooth shading, but no hard shadow lines. I know that doesn't help with V-Ray though.

                          Maybe in v-ray do something to help diffuse your sunlight. I'm not sure how V-Ray works, but can you make you sun physically larger? I think it would help if you didn't have a small point of light casting the shadows, but if you had instead a large light that would create softer shadows. That might be something to try.

                          Thank you very much for bringing me to a couple of ideas! 👍
                          1.Increase the size of the sun (1 to 24):
                          sunlight.jpg

                          1. Do not use the sunlight at all. I tried a rectalgular light instead:
                            rectlight.jpg

                          I think I shall not use sunlight with this model.
                          And thanks to all for suggestions!

                          C2Q 8200@3GHz:6Gb Ram:GTX 650 Ti

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