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    ⚠️ Important | Libfredo 15.6b introduces important bugfixes for Fredo's Extensions Update

    What's wrong with these polygons?

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    • alejandeA Offline
      alejande
      last edited by

      @chris fullmer said:

      I think Dave's got some good intuition on that - 👍 . Could you upload the model?

      Allright, here it is:


      zil_debug.zip

      C2Q 8200@3GHz:6Gb Ram:GTX 650 Ti

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      • gillesG Offline
        gilles
        last edited by

        its just something to see with shadows, if you change a little the hour or the month everything goes ok.

        " c'est curieux chez les marins ce besoin de faire des phrases "

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        • jeff hammondJ Offline
          jeff hammond
          last edited by

          yeah.. thats the way the flat surfaces are shading (you can't have a truly gradual shade on a curved object being represented by flat facets.. not inside of sketchup itself..)

          here's your model with the sun position changed.. now you have 'problem' polygons in other locations.. see?

          zil_debug.skp

          [edit- yeah.. what gilles is saying]

          dotdotdot

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          • alejandeA Offline
            alejande
            last edited by

            @gilles said:

            its just something to see with shadows, if you change a little the hour or the month everything goes ok.

            Do you think so? They look very hard-edged on a render. I don't like it at all ))
            render2_cr.jpg

            C2Q 8200@3GHz:6Gb Ram:GTX 650 Ti

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            • alejandeA Offline
              alejande
              last edited by

              @gilles said:

              its just something to see with shadows, if you change a little the hour or the month everything goes ok.

              @unknownuser said:

              yeah.. thats the way the flat surfaces are shading (you can't have a truly gradual shade on a curved object being represented by flat facets.. not inside of sketchup itself..)

              here's your model with the sun position changed.. now you have 'problem' polygons in other locations.. see?

              [attachment=0:1f7woi5z]<!-- ia0 -->zil_debug.skp<!-- ia0 -->[/attachment:1f7woi5z]

              [edit- yeah.. what gilles is saying]

              Now i understand. I made a render with another sun position and yes, hard edges appeared in the some new positions. And how it can be avoided? I need to make more hi-poly model?

              C2Q 8200@3GHz:6Gb Ram:GTX 650 Ti

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              • gillesG Offline
                gilles
                last edited by

                I am not very aware with render, but you must have option in them to soft edges without increasing geometry.

                " c'est curieux chez les marins ce besoin de faire des phrases "

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                • Chris FullmerC Offline
                  Chris Fullmer
                  last edited by

                  What software are you using to render with?

                  Lately you've been tan, suspicious for the winter.
                  All my Plugins I've written

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                  • alejandeA Offline
                    alejande
                    last edited by

                    @chris fullmer said:

                    What software are you using to render with?

                    V-Ray 1.49.02

                    C2Q 8200@3GHz:6Gb Ram:GTX 650 Ti

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                    • Chris FullmerC Offline
                      Chris Fullmer
                      last edited by

                      In SketchUp you'll see that those faces that are extra dark are in a shadow from the sun. Try this, turn off shadows and turn on "Use Sun for Shading". You see you get a smooth shading, but no hard shadow lines. I know that doesn't help with V-Ray though.

                      Maybe in v-ray do something to help diffuse your sunlight. I'm not sure how V-Ray works, but can you make you sun physically larger? I think it would help if you didn't have a small point of light casting the shadows, but if you had instead a large light that would create softer shadows. That might be something to try.

                      Lately you've been tan, suspicious for the winter.
                      All my Plugins I've written

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                      • alejandeA Offline
                        alejande
                        last edited by

                        @chris fullmer said:

                        In SketchUp you'll see that those faces that are extra dark are in a shadow from the sun. Try this, turn off shadows and turn on "Use Sun for Shading". You see you get a smooth shading, but no hard shadow lines. I know that doesn't help with V-Ray though.

                        Maybe in v-ray do something to help diffuse your sunlight. I'm not sure how V-Ray works, but can you make you sun physically larger? I think it would help if you didn't have a small point of light casting the shadows, but if you had instead a large light that would create softer shadows. That might be something to try.

                        Thank you very much for bringing me to a couple of ideas! 👍
                        1.Increase the size of the sun (1 to 24):
                        sunlight.jpg

                        1. Do not use the sunlight at all. I tried a rectalgular light instead:
                          rectlight.jpg

                        I think I shall not use sunlight with this model.
                        And thanks to all for suggestions!

                        C2Q 8200@3GHz:6Gb Ram:GTX 650 Ti

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