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    Complex scripting/plugin - to create a component library

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    • L Offline
      Lersince1991
      last edited by

      Managed to use a batch action in illustrator to successfully ungroup/explode all the components so that issue is solved.

      Just tried saving the file as a .rb in the plugins folder and got and error. I am really not sure what I sould really do? Does the file name matter?

      
      module LukeR
        def self.importer()
      
      ### PURGE UNUSED COMPONENTS
      Sketchup.active_model.definitions.purge_unused
      
      ### SETUP LIST OF NAMES
      model=Sketchup.active_model
      defs=model.definitions
      cnames=[]
      defs.each{|d|cnames << d.name}
      cnames.sort!
      
      f='P;\02 General\Resource Library\People\JPEG'
      cnames.each{|name|
      	d=defs[name]
      	bb=Gem;;Boundingbox.new
      	d.entities.each{|e|bb.add(e.bounds)}
      	### ADD IMAGE TEXTURES
      	img=d.entities.add_image(File.join(f, File.basename(f, ".*")+".jpg"), [-1.mm,-1.mm,0], bb.width+2.mm, bb.height+2.mm)
      	img.explode
      	togos=[]
      	d.entities.each{|e|togos << e if e.valid? and e.is_a?(Sketchup;;Edge) and e.faces.length<2}
      	d.entities.erase_entities(togos)
      	d.entities.each{|e|e.reverse! if e.is_a?(Sketchup;;Face) && e.normal!=Z_AXIS}
      	### STAND COMPONENT CONTENTS TO VERTICAL
      	tr=Geom;;Transformation.rotation(ORIGIN, X_AXIS, -90.degrees)
      	d.entities.transform_entities(tr, d.entities.to_a)
      	}
      
      ### FACE ME
      cnames.each{|name|
      	defs[name].save_as(File.join(f, File.basename(f, ".*")+".skp"))
      	}
      
      ### REMOVE OUTER EDGE LEFT FROM EXPLODED IMAGE
      img.explode
      	togos=[]
      	d.entities.each{|e|togos << e if e.valid? and e.is_a?(Sketchup;;Edge) and e.faces.length<2}
      	d.entities.erase_entities(togos)
      
      ### REMOVE HOLES
      faces=[]
      d.entities.each{|e|faces << e if e.is_a?(Sketchup;;Face)}
      (faces.length-1).times{
         for face in faces
          if face.valid?
            for edgeuse in face.outer_loop.edgeuses
               if not edgeuse.partners[0] ### outermost face
                  faces = faces - [face]
                  loops = face.loops
                  for loop in loops
                     for fac in faces
                        if fac.valid? and (fac.outer_loop.edges - loop.edges) == []
                           faces = faces - [fac]
                           fac.erase! if fac.valid?
                           ### fac abutts kept face so it must be erased...
                        end #if fac
                     end #for fac
                  end #for loop
               end #if outermost
            end #for edgeuse
          end #if valid
         end #for face
      }#times
      
      end
      end
      
      

      ERROR

      
      LukeR.importer
      Error; #<NameError; C;/Program Files/Google/Google SketchUp 8/Plugins/component_import.rb;17;in `importer'; uninitialized constant LukeR;;Gem>
      C;/Program Files/Google/Google SketchUp 8/Plugins/component_import.rb;17
      C;/Program Files/Google/Google SketchUp 8/Plugins/component_import.rb;15;in `each'
      C;/Program Files/Google/Google SketchUp 8/Plugins/component_import.rb;15;in `importer'
      (eval);0
      
      

      Nearly there now!
      Thanks again TIG ๐Ÿ˜„

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      • TIGT Offline
        TIG Moderator
        last edited by

        Typo
        bb=Gem::Boundingbox.new
        should be
        bb=Geom::Boundingbox.new
        ๐Ÿ˜’

        The error messages show what's wrong 'Gem' and the line number - here '17'...

        TIG

        1 Reply Last reply Reply Quote 0
        • L Offline
          Lersince1991
          last edited by

          Ahh thank you. Will try again.
          I looked there and thought it was the double "::" that was the issue ๐Ÿ˜„

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          • L Offline
            Lersince1991
            last edited by

            I got the same error:

            
            LukeR.importer
            Error; #<NoMethodError; undefined method `new' for ;Boundingbox;Symbol>
            C;/Program Files/Google/Google SketchUp 8/Plugins/component_import.rb;17
            C;/Program Files/Google/Google SketchUp 8/Plugins/component_import.rb;15;in `each'
            C;/Program Files/Google/Google SketchUp 8/Plugins/component_import.rb;15;in `importer'
            (eval);17
            
            
            
            module LukeR
              def self.importer()
            
            ### PURGE UNUSED COMPONENTS
            Sketchup.active_model.definitions.purge_unused
            
            ### SETUP LIST OF NAMES
            model=Sketchup.active_model
            defs=model.definitions
            cnames=[]
            defs.each{|d|cnames << d.name}
            cnames.sort!
            
            f='P;\02 General\Resource Library\People\JPEG'
            cnames.each{|name|
             d=defs[name]
             bb=Geom;;Boundingbox.new
             d.entities.each{|e|bb.add(e.bounds)}
            
             ### ADD IMAGE TEXTURES
             img=d.entities.add_image(File.join(f, File.basename(f, ".*")+".jpg"), [-1.mm,-1.mm,0], bb.width+2.mm, bb.height+2.mm)
             img.explode
             togos=[]
             d.entities.each{|e|togos << e if e.valid? and e.is_a?(Sketchup;;Edge) and e.faces.length<2}
             d.entities.erase_entities(togos)
             d.entities.each{|e|e.reverse! if e.is_a?(Sketchup;;Face) && e.normal!=Z_AXIS}
            
             ### STAND COMPONENT CONTENTS TO VERTICAL
             tr=Geom;;Transformation.rotation(ORIGIN, X_AXIS, -90.degrees)
             d.entities.transform_entities(tr, d.entities.to_a)
             }
            
            ### FACE ME
            cnames.each{|name|
            	defs[name].save_as(File.join(f, File.basename(f, ".*")+".skp"))
            	}
            
            ### REMOVE OUTER EDGE LEFT FROM EXPLODED IMAGE
            img.explode
            	togos=[]
            	d.entities.each{|e|togos << e if e.valid? and e.is_a?(Sketchup;;Edge) and e.faces.length<2}
            	d.entities.erase_entities(togos)
            
            ### REMOVE HOLES
            faces=[]
            d.entities.each{|e|faces << e if e.is_a?(Sketchup;;Face)}
            (faces.length-1).times{
               for face in faces
                if face.valid?
                  for edgeuse in face.outer_loop.edgeuses
                     if not edgeuse.partners[0] ### outermost face
                        faces = faces - [face]
                        loops = face.loops
                        for loop in loops
                           for fac in faces
                              if fac.valid? and (fac.outer_loop.edges - loop.edges) == []
                                 faces = faces - [fac]
                                 fac.erase! if fac.valid?
                                 ### fac abutts kept face so it must be erased...
                              end #if fac
                           end #for fac
                        end #for loop
                     end #if outermost
                  end #for edgeuse
                end #if valid
               end #for face
            }#times
            
            end
            end
            
            
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            • TIGT Offline
              TIG Moderator
              last edited by

              If you read it although it's the same line of code it is ANOTHER error!
              Another daft typo!
              It should actually be Bounding**B**ox
              NOT
              Boundingbox
              So the line should be
              bb=Geom::BoundingBox.new

              I didn't spot that either... ๐Ÿ˜’

              Incidentally the double :: is used to show the Module::Class
              A . shows the method [def] thus:
              Module::Class.method()
              You can also have a Module.method()
              Sketchup and its related modules, like Geom, have both classes/methods and methods...

              The 'o' was simply missed out of the 'Geom' module's name, causing the error...
              When testing a script the line references in errors are very useful [Notepad++ will display line numbers under one of it's Settings...]
              A , instead of a . [or vice versa], a missing ( or } etc, a simple spelling error etc, can mess everything up big time... But if you know the line you can usually find the error easily...

              TIG

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              • L Offline
                Lersince1991
                last edited by

                Ah ok Thankyou, I didn't realise it was case sensitive on commands! Will try again ๐Ÿ˜„

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                • L Offline
                  Lersince1991
                  last edited by

                  Can't work this one out:

                  
                  LukeR.importer
                  C;/Program Files/Google/Google SketchUp 8/Plugins/component_import.rb;21; warning; Could not create Image for P;/02 General/Resource Library/People/JPEG/JPEG.jpg
                  
                  Error; #<NoMethodError; undefined method `explode' for nil;NilClass>
                  C;/Program Files/Google/Google SketchUp 8/Plugins/component_import.rb;22
                  C;/Program Files/Google/Google SketchUp 8/Plugins/component_import.rb;15;in `each'
                  C;/Program Files/Google/Google SketchUp 8/Plugins/component_import.rb;15;in `importer'
                  (eval);0
                  
                  
                  
                  module LukeR
                    def self.importer()
                  
                  ### PURGE UNUSED COMPONENTS
                  Sketchup.active_model.definitions.purge_unused
                  
                  ### SETUP LIST OF NAMES
                  model=Sketchup.active_model
                  defs=model.definitions
                  cnames=[]
                  defs.each{|d|cnames << d.name}
                  cnames.sort!
                  
                  f='P;\02 General\Resource Library\People\JPEG'
                  cnames.each{|name|
                   d=defs[name]
                   bb=Geom;;BoundingBox.new
                   d.entities.each{|e|bb.add(e.bounds)}
                  
                   ### ADD IMAGE TEXTURES
                   img=d.entities.add_image(File.join(f, File.basename(f, ".*")+".jpg"), [-1.mm,-1.mm,0], bb.width+2.mm, bb.height+2.mm)
                   img.explode
                   togos=[]
                   d.entities.each{|e|togos << e if e.valid? and e.is_a?(Sketchup;;Edge) and e.faces.length<2}
                   d.entities.erase_entities(togos)
                   d.entities.each{|e|e.reverse! if e.is_a?(Sketchup;;Face) && e.normal!=Z_AXIS}
                  
                   ### STAND COMPONENT CONTENTS TO VERTICAL
                   tr=Geom;;Transformation.rotation(ORIGIN, X_AXIS, -90.degrees)
                   d.entities.transform_entities(tr, d.entities.to_a)
                   }
                  
                  ### FACE ME
                  cnames.each{|name|
                  	defs[name].save_as(File.join(f, File.basename(f, ".*")+".skp"))
                  	}
                  
                  ### REMOVE OUTER EDGE LEFT FROM EXPLODED IMAGE
                  img.explode
                  	togos=[]
                  	d.entities.each{|e|togos << e if e.valid? and e.is_a?(Sketchup;;Edge) and e.faces.length<2}
                  	d.entities.erase_entities(togos)
                  
                  ### REMOVE HOLES
                  faces=[]
                  d.entities.each{|e|faces << e if e.is_a?(Sketchup;;Face)}
                  (faces.length-1).times{
                     for face in faces
                      if face.valid?
                        for edgeuse in face.outer_loop.edgeuses
                           if not edgeuse.partners[0] ### outermost face
                              faces = faces - [face]
                              loops = face.loops
                              for loop in loops
                                 for fac in faces
                                    if fac.valid? and (fac.outer_loop.edges - loop.edges) == []
                                       faces = faces - [fac]
                                       fac.erase! if fac.valid?
                                       ### fac abutts kept face so it must be erased...
                                    end #if fac
                                 end #for fac
                              end #for loop
                           end #if outermost
                        end #for edgeuse
                      end #if valid
                     end #for face
                  }#times
                  
                  end
                  end
                  
                  
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                  • TIGT Offline
                    TIG Moderator
                    last edited by

                    It's because it's another typo !
                    Line#21 should read
                    img=d.entities.add_image(File.join(f, File.basename(**name**, ".*")+".jpg"), [-1.mm,-1.mm,0], bb.width+2.mm, bb.height+2.mm)
                    ๐Ÿ˜• sorry...

                    TIG

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                    • L Offline
                      Lersince1991
                      last edited by

                      Got some more issues TIG ๐Ÿ˜„
                      Its getting there!

                      1. It was rotating them the wrong angle so I change "-90" to "90" - so this is solved.

                      2. The result is just one component left - dont know where everything else went ๐Ÿ˜ฎ

                      3. For the one component that is left the face me doesnt seem to be working

                      4. I don't think it likes the img.explode on line 39

                      
                      LukeR.importer
                      Error; #<NameError; undefined local variable or method `img' for LukeR;Module>
                      C;/Program Files/Google/Google SketchUp 8/Plugins/component_import.rb;39
                      (eval);0
                      
                      
                      
                      module LukeR
                        def self.importer()
                      
                      ### PURGE UNUSED COMPONENTS
                      Sketchup.active_model.definitions.purge_unused
                      
                      ### SETUP LIST OF NAMES
                      model=Sketchup.active_model
                      defs=model.definitions
                      cnames=[]
                      defs.each{|d|cnames << d.name}
                      cnames.sort!
                      
                      f='P;\02 General\Resource Library\People\JPEG'
                      cnames.each{|name|
                       d=defs[name]
                       bb=Geom;;BoundingBox.new
                       d.entities.each{|e|bb.add(e.bounds)}
                      
                      ### ADD IMAGE TEXTURES
                       img=d.entities.add_image(File.join(f, File.basename(name, ".*")+".jpg"), [-1.mm,-1.mm,0], bb.width+2.mm, bb.height+2.mm)
                       img.explode
                       togos=[]
                       d.entities.each{|e|togos << e if e.valid? and e.is_a?(Sketchup;;Edge) and e.faces.length<2}
                       d.entities.erase_entities(togos)
                       d.entities.each{|e|e.reverse! if e.is_a?(Sketchup;;Face) && e.normal!=Z_AXIS}
                      
                      ### STAND COMPONENT CONTENTS TO VERTICAL
                       tr=Geom;;Transformation.rotation(ORIGIN, X_AXIS, 90.degrees)
                       d.entities.transform_entities(tr, d.entities.to_a)
                       }
                      
                      ### FACE ME
                       cnames.each{|name|
                      	defs[name].save_as(File.join(f, File.basename(f, ".*")+".skp"))
                      	}
                      
                      ### REMOVE OUTER EDGE LEFT FROM EXPLODED IMAGE
                       img.explode
                      	togos=[]
                      	d.entities.each{|e|togos << e if e.valid? and e.is_a?(Sketchup;;Edge) and e.faces.length<2}
                      	d.entities.erase_entities(togos)
                      
                      ### REMOVE HOLES
                      faces=[]
                      d.entities.each{|e|faces << e if e.is_a?(Sketchup;;Face)}
                      (faces.length-1).times{
                         for face in faces
                          if face.valid?
                            for edgeuse in face.outer_loop.edgeuses
                               if not edgeuse.partners[0] ### outermost face
                                  faces = faces - [face]
                                  loops = face.loops
                                  for loop in loops
                                     for fac in faces
                                        if fac.valid? and (fac.outer_loop.edges - loop.edges) == []
                                           faces = faces - [fac]
                                           fac.erase! if fac.valid?
                                           ### fac abutts kept face so it must be erased...
                                        end #if fac
                                     end #for fac
                                  end #for loop
                               end #if outermost
                            end #for edgeuse
                          end #if valid
                         end #for face
                      }#times
                      
                      end
                      end
                      
                      

                      Progress.jpg

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                      • TIGT Offline
                        TIG Moderator
                        last edited by

                        I would have thought -90.degrees was the correct angle... but if +90 works use it ๐Ÿ˜‰

                        I'm not sure how you are adding the initial components - importing as dxf/dwg outline ?
                        Before you add the images to their matching components made from the CAD files... do you have one of every type of component in the model ?? Remember this code is just to add an image to each preexisting component with the same name...

                        You have a spurious img.explode line of code at line#39 remove it: it must have got copied down from where it's used earlier... and I'd not noticed it before...

                        There's currently no code to make each component a 'faceme' type...
                        If you want that, then in the block {} that's processing the definition 'd' add a line
                        d.behavior.always_face_camera=true
                        ๐Ÿค“

                        TIG

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                        • L Offline
                          Lersince1991
                          last edited by

                          @unknownuser said:

                          I'm not sure how you are adding the initial components - importing as dxf/dwg outline ?
                          Before you add the images to their matching components made from the CAD files... do you have one of every type of component in the model ?? Remember this code is just to add an image to each preexisting component with the same name...

                          The .dwg files are imported into sketchup pro. But I used a batch import command I found elsewhere and it seems to work well. It will import every .dwg file in a selected folder, it imports all of these files into the current model - I used a new file so theres nothing else in it (apart from the default 2d woman!, but she got deleted). Each .dwg file is made into a component with the same name as the .dwg file. - so this should all match up with the file names of the jpegs in P:\02 General\Resource Library\People\JPEG
                          I have also attached an image that should help show what the sketchup model is like.
                          These components are all just outlines with no faces. just lines.

                          example:
                          0001 vyonyx_couple_001.jpg
                          goes with
                          0001 vyonyx_couple_001.dwg

                          Hope this helps.

                          @unknownuser said:

                          You have a spurious img.explode line of code at line#39 remove it: it must have got copied down from where it's used earlier... and I'd not noticed it before...

                          Ok will delete it.

                          @unknownuser said:

                          There's currently no code to make each component a 'faceme' type...
                          If you want that, then in the block {} that's processing the definition 'd' add a line
                          d.behavior.always_face_camera=true
                          ๐Ÿค“

                          Sorry I dont understand this ๐Ÿ˜„
                          Shall I copy d.behavior.always_face_camera=true into the script? where does it go?

                          If it helps I have also found that it is creating a file in "P:\02 General\Resource Library\People\JPEG" called "JPEG.skp" - this is empty though.

                          If something is trying to save the components as .skp files, dont worry about this as long as they are in the same model I can just save all the components in the model via the components window.

                          Heres the current code:

                          
                          module LukeR
                            def self.importer()
                          
                          ### PURGE UNUSED COMPONENTS
                          Sketchup.active_model.definitions.purge_unused
                          
                          ### SETUP LIST OF NAMES
                          model=Sketchup.active_model
                          defs=model.definitions
                          cnames=[]
                          defs.each{|d|cnames << d.name}
                          cnames.sort!
                          
                          f='P;\02 General\Resource Library\People\JPEG'
                          cnames.each{|name|
                           d=defs[name]
                           bb=Geom;;BoundingBox.new
                           d.entities.each{|e|bb.add(e.bounds)}
                          
                          ### ADD IMAGE TEXTURES
                           img=d.entities.add_image(File.join(f, File.basename(name, ".*")+".jpg"), [-1.mm,-1.mm,0], bb.width+2.mm, bb.height+2.mm)
                           img.explode
                           togos=[]
                           d.entities.each{|e|togos << e if e.valid? and e.is_a?(Sketchup;;Edge) and e.faces.length<2}
                           d.entities.erase_entities(togos)
                           d.entities.each{|e|e.reverse! if e.is_a?(Sketchup;;Face) && e.normal!=Z_AXIS}
                          
                          ### STAND COMPONENT CONTENTS TO VERTICAL
                           tr=Geom;;Transformation.rotation(ORIGIN, X_AXIS, 90.degrees)
                           d.entities.transform_entities(tr, d.entities.to_a)
                           }
                          
                          ### FACE ME
                           cnames.each{|name|
                          	defs[name].save_as(File.join(f, File.basename(f, ".*")+".skp"))
                          	}
                          
                          ### REMOVE OUTER EDGE LEFT FROM EXPLODED IMAGE
                          	togos=[]
                          	d.entities.each{|e|togos << e if e.valid? and e.is_a?(Sketchup;;Edge) and e.faces.length<2}
                          	d.entities.erase_entities(togos)
                          
                          ### REMOVE HOLES
                          faces=[]
                          d.entities.each{|e|faces << e if e.is_a?(Sketchup;;Face)}
                          (faces.length-1).times{
                             for face in faces
                              if face.valid?
                                for edgeuse in face.outer_loop.edgeuses
                                   if not edgeuse.partners[0] ### outermost face
                                      faces = faces - [face]
                                      loops = face.loops
                                      for loop in loops
                                         for fac in faces
                                            if fac.valid? and (fac.outer_loop.edges - loop.edges) == []
                                               faces = faces - [fac]
                                               fac.erase! if fac.valid?
                                               ### fac abutts kept face so it must be erased...
                                            end #if fac
                                         end #for fac
                                      end #for loop
                                   end #if outermost
                                end #for edgeuse
                              end #if valid
                             end #for face
                          }#times
                          
                          end
                          end
                          
                          

                          alldwgfiles.jpg

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                          • TIGT Offline
                            TIG Moderator
                            last edited by

                            You have got some of your coding steps in a tangle...
                            I'll fix it and post a working [hopefully] version soonest...

                            Incidentally, you don't need to open SketchUp with 'the 2d-woman' etc.
                            You can delete her, Model Info > Statistics > Purge Unused...
                            Then set other values exactly as desired - Units, number of dp's, no-snapping, no-unit-suffix, Text font/size, Dimension defaults etc.
                            Then under File > Save as Template. Under Preferences set that as your default template, thereafter every time you open a new SKP it will be empty and have the exact settings you prefer...

                            TIG

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                            • L Offline
                              Lersince1991
                              last edited by

                              Ok Thank you!!!!!!!!

                              ~~I have used sketchup for 5 years and never bothered to change the default style! ๐Ÿ˜ฎ
                              Thanks ~~
                              CHANGED!

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                              • TIGT Offline
                                TIG Moderator
                                last edited by

                                Here it is:
                                I can't try it because I have no paired dwg/image sets...

                                ### Usage; Ruby Console type LukeR.importer
                                require('sketchup.rb')
                                module LukeR
                                  def self.importer()
                                  
                                	model=Sketchup.active_model
                                	defs=model.definitions
                                	
                                	### PURGE UNUSED COMPONENTS [NOT NEEDED IF YOU DO IT MANUALLY FIRST]
                                	#defs.purge_unused
                                
                                	### SETUP LIST OF NAMES etc
                                	cnames=[]
                                	defs.each{|d|cnames << d.name if File.extname(d.name).downcase == '.dwg'}
                                	cnames.sort!
                                
                                	fj='P;\02 General\Resource Library\People\JPEG' ### for images
                                	ff='P;\02 General\Resource Library\People' ### for saved SKPs
                                	
                                	cnames.each{|name|
                                		
                                		puts name
                                		
                                		### SET UP defn etc
                                		d=defs[name]
                                		bb=Geom;;BoundingBox.new
                                		d.entities.each{|e|bb.add(e.bounds)}
                                
                                		### ADD IMAGE TEXTURES
                                		img=d.entities.add_image(File.join(fj, File.basename(name, ".*")+".jpg"), [-1.mm,-1.mm,0], bb.width+2.mm, bb.height+2.mm)
                                		img.explode
                                		
                                		### REMOVE img's UNWANTED PERIMETER
                                		togos=[]
                                		d.entities.each{|e|togos << e if e.valid? and e.is_a?(Sketchup;;Edge) and e.faces.length<2}
                                		d.entities.erase_entities(togos)
                                		
                                		### ENSURE FACES ARE 'UP'
                                		d.entities.each{|e|e.reverse! if e.is_a?(Sketchup;;Face) && e.normal!=Z_AXIS}
                                
                                		### STAND COMPONENT'S CONTENTS TO BE VERTICAL
                                		tr=Geom;;Transformation.rotation(ORIGIN, X_AXIS, 90.degrees)
                                		d.entities.transform_entities(tr, d.entities.to_a)
                                
                                		### MAKE IT A FACE-ME COMPONENT
                                		d.behavior.always_face_camera=true
                                
                                		### REMOVE ANY 'HOLES'
                                		faces=[]
                                		d.entities.each{|e|faces << e if e.is_a?(Sketchup;;Face)}
                                		(faces.length-1).times{
                                		   for face in faces
                                			if face.valid?
                                			  for edgeuse in face.outer_loop.edgeuses
                                				 if not edgeuse.partners[0] ### outermost face
                                					faces = faces - [face]
                                					loops = face.loops
                                					for loop in loops
                                					   for fac in faces
                                						  if fac.valid? and (fac.outer_loop.edges - loop.edges) == []
                                							 faces = faces - [fac]
                                							 fac.erase! if fac.valid?
                                							 ### fac abutts kept face so it must be erased...
                                						  end #if fac
                                					   end #for fac
                                					end #for loop
                                				 end #if outermost
                                			  end #for edgeuse
                                			end #if valid
                                		   end #for face
                                		}#times
                                		
                                		### FINALLY... SAVE IT INTO 'PEOPLE' AS A' SKP'
                                		d.save_as(File.join(ff, File.basename(name, ".*")+".skp"))
                                		
                                	}#names
                                	
                                	end#def
                                end#module
                                
                                

                                TIG

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                                • L Offline
                                  Lersince1991
                                  last edited by

                                  SO MUCH BETTER!

                                  Ok its getting there!

                                  Its not working fully.
                                  I have deleted parts of the script and tried it again at various stages.
                                  I think the deleting the img edges after exploding isnt working. I think the newly created face needs to be intersected with the rest of the outline (found that the whole rectangle is one face and currently ignores the outline).

                                  Can we add an intersect just after ### ADD IMAGE TEXTURES?

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                                  • TIGT Offline
                                    TIG Moderator
                                    last edited by

                                    The img.explode ought to auto-intersect the image's face and the rest of the edges [I assume that the component 'outline' consists of just edges ??]
                                    However, as you suggest... the following code inserted immediately after the 'img.explode' line of code, should ensure proper intersection, if it's possible...
                                    t=Geom::Transformation.new() d.entities.intersect_with(false, t, d.entities, t, true, d.entities.to_a)

                                    Things that might stop this being always effective are:
                                    that the outline edges are not quite coplanar and therefore don't split the newly added image face:
                                    the outline contains edges that are tiny in length, and thereby the Sketchup intersect method fails as both ends are deemed to be coincident and therefore the edge is not recognized and therefore no full loop is made as needed to hold a face...
                                    If that's the case we can try to 'heal' tiny edges... but let's first see how the current fix-up ideas work... ๐Ÿ˜•

                                    TIG

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                                    • L Offline
                                      Lersince1991
                                      last edited by

                                      Yeah the components are just faces after being importer as dwg.
                                      I tried just to add the textures them intersect them individually and that worked hence the suggestion of an intersect.
                                      So that should work!

                                      But I did this and got an error:

                                      
                                      LukeR.importer
                                      0001 vyonyx_couple_001.dwg
                                      Error; #<NoMethodError; undefined method `transformation' for Geom;Module>
                                      C;/Program Files/Google/Google SketchUp 8/Plugins/component_import.rb;32
                                      C;/Program Files/Google/Google SketchUp 8/Plugins/component_import.rb;20;in `each'
                                      C;/Program Files/Google/Google SketchUp 8/Plugins/component_import.rb;20;in `importer'
                                      (eval);0
                                      
                                      

                                      I obviously put them in wrong! Sorry ๐Ÿ˜ž

                                      UPDATE: My guess is it needs a capital T on transformation
                                      testing now

                                      
                                      ### Usage; Ruby Console type LukeR.importer
                                      require('sketchup.rb')
                                      module LukeR
                                        def self.importer()
                                        
                                         model=Sketchup.active_model
                                         defs=model.definitions
                                         
                                         ### PURGE UNUSED COMPONENTS [NOT NEEDED IF YOU DO IT MANUALLY FIRST]
                                         #defs.purge_unused
                                      
                                         ### SETUP LIST OF NAMES etc
                                         cnames=[]
                                         defs.each{|d|cnames << d.name if File.extname(d.name).downcase == '.dwg'}
                                         cnames.sort!
                                      
                                         fj='P;\02 General\Resource Library\People\JPEG' ### for images
                                         ff='P;\02 General\Resource Library\People\Sketchup People' ### for saved SKPs
                                         
                                         cnames.each{|name|
                                            
                                            puts name
                                            
                                            ### SET UP defn etc
                                            d=defs[name]
                                            bb=Geom;;BoundingBox.new
                                            d.entities.each{|e|bb.add(e.bounds)}
                                      
                                            ### ADD IMAGE TEXTURES
                                            img=d.entities.add_image(File.join(fj, File.basename(name, ".*")+".jpg"), [-1.mm,-1.mm,0], bb.width+2.mm, bb.height+2.mm)
                                            img.explode
                                            t=Geom;;transformation.new()
                                            d.entities.intersect_with(false, t, d.entities, t, true, d.entities.to_a)
                                            
                                            ### REMOVE img's UNWANTED PERIMETER
                                            togos=[]
                                            d.entities.each{|e|togos << e if e.valid? and e.is_a?(Sketchup;;Edge) and e.faces.length<2}
                                            d.entities.erase_entities(togos)
                                            
                                            ### ENSURE FACES ARE 'UP'
                                            d.entities.each{|e|e.reverse! if e.is_a?(Sketchup;;Face) && e.normal!=Z_AXIS}
                                      
                                            ### STAND COMPONENT'S CONTENTS TO BE VERTICAL
                                            tr=Geom;;Transformation.rotation(ORIGIN, X_AXIS, 90.degrees)
                                            d.entities.transform_entities(tr, d.entities.to_a)
                                      
                                            ### MAKE IT A FACE-ME COMPONENT
                                            d.behavior.always_face_camera=true
                                      
                                            ### REMOVE OUTER EDGES LEFT FROM EXPLODED IMAGE
                                            togos=[]
                                            d.entities.each{|e|togos << e if e.valid? and e.is_a?(Sketchup;;Edge) and e.faces.length<2}
                                            d.entities.erase_entities(togos)
                                      
                                            ### REMOVE ANY 'HOLES'
                                            faces=[]
                                            d.entities.each{|e|faces << e if e.is_a?(Sketchup;;Face)}
                                            (faces.length-1).times{
                                               for face in faces
                                               if face.valid?
                                                 for edgeuse in face.outer_loop.edgeuses
                                                   if not edgeuse.partners[0] ### outermost face
                                                     faces = faces - [face]
                                                     loops = face.loops
                                                     for loop in loops
                                                        for fac in faces
                                                          if fac.valid? and (fac.outer_loop.edges - loop.edges) == []
                                                            faces = faces - [fac]
                                                            fac.erase! if fac.valid?
                                                            ### fac abutts kept face so it must be erased...
                                                          end #if fac
                                                        end #for fac
                                                     end #for loop
                                                   end #if outermost
                                                 end #for edgeuse
                                               end #if valid
                                               end #for face
                                            }#times
                                            
                                            ### FINALLY... SAVE IT INTO 'PEOPLE' AS A' SKP'
                                            d.save_as(File.join(ff, File.basename(name, ".*")+".skp"))
                                            
                                         }#names
                                         
                                         end#def
                                      end#module
                                      
                                      

                                      It didnt do that before I added the intersect command

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                                      • TIGT Offline
                                        TIG Moderator
                                        last edited by

                                        You are right it needs to be t=Geom::**T**ransformation.new()

                                        TIG

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                                        • L Offline
                                          Lersince1991
                                          last edited by

                                          WOW!

                                          ๐Ÿ˜„))))))))))

                                          Ok So a few things, very nearly perfect now!
                                          I have attached an image showing a new model which i dropped approx 50 people into (in less than a minute ๐Ÿ˜„)))))))

                                          Issues:
                                          1 - I believe some of the jpegs need cutting out better as some have tiny artifacts where they should be transparent. This is causing the bounding box of the outline and the jpeg of some images to be off. I will look into a quick way of doing this i photoshop. (They have all been trimmed but not sure how to batch trim/crop/remove the artifacts and images when all the image sizes are different etc... Might go to the photoshop forums for this.)

                                          2 - I removed some of the script to try and correct it as it was not working before. It seems to delete everything so all the skp files are empty. I thought this was the removing holes script but I beleive it to be either: "### REMOVE img's UNWANTED PERIMETER", "### REMOVE OUTER EDGES LEFT FROM EXPLODED IMAGE" or "### REMOVE ANY 'HOLES'"

                                          Further testing is needed to determine the culprite of the mass deleting issue.

                                          HOWEVER (dont ask me why, I will look into it though)
                                          All the components have successfully saved as perfect components with the exception of off centered jpeg textures - issue one as above. Something deleted the img borders but not sure what!

                                          1. Would be useful to get better thumbnails of the components. As they are currently shown in the component library window as the original dwg outlines - needs updating? (see attached image)

                                          2. The odd few are out of scale for example groups of people and people sitting down. This is not an issue as they are just odd ones and will be scaled down manually after ๐Ÿ˜„

                                          
                                          ### Usage; Ruby Console type LukeR.importer
                                          require('sketchup.rb')
                                          module LukeR
                                            def self.importer()
                                            
                                             model=Sketchup.active_model
                                             defs=model.definitions
                                             
                                             ### PURGE UNUSED COMPONENTS [NOT NEEDED IF YOU DO IT MANUALLY FIRST]
                                             #defs.purge_unused
                                          
                                             ### SETUP LIST OF NAMES etc
                                             cnames=[]
                                             defs.each{|d|cnames << d.name if File.extname(d.name).downcase == '.dwg'}
                                             cnames.sort!
                                          
                                             fj='P;\02 General\Resource Library\People\JPEG' ### for images
                                             ff='P;\02 General\Resource Library\Sketchup People' ### for saved SKPs
                                             
                                             cnames.each{|name|
                                                
                                                puts name
                                                
                                                ### SET UP defn etc
                                                d=defs[name]
                                                bb=Geom;;BoundingBox.new
                                                d.entities.each{|e|bb.add(e.bounds)}
                                          
                                                ### ADD IMAGE TEXTURES
                                                img=d.entities.add_image(File.join(fj, File.basename(name, ".*")+".jpg"), [-1.mm,-1.mm,0], bb.width+2.mm, bb.height+2.mm)
                                                img.explode
                                                t=Geom;;Transformation.new()
                                                d.entities.intersect_with(false, t, d.entities, t, true, d.entities.to_a)
                                                
                                                ### ENSURE FACES ARE 'UP'
                                                d.entities.each{|e|e.reverse! if e.is_a?(Sketchup;;Face) && e.normal!=Z_AXIS}
                                          
                                                ### STAND COMPONENT'S CONTENTS TO BE VERTICAL
                                                tr=Geom;;Transformation.rotation(ORIGIN, X_AXIS, 90.degrees)
                                                d.entities.transform_entities(tr, d.entities.to_a)
                                          
                                                ### MAKE IT A FACE-ME COMPONENT
                                                d.behavior.always_face_camera=true
                                                
                                                ### FINALLY... SAVE IT INTO 'PEOPLE' AS A' SKP'
                                                d.save_as(File.join(ff, File.basename(name, ".*")+".skp"))
                                                
                                             }#names
                                             
                                             end#def
                                          end#module
                                          
                                          

                                          This code worked:


                                          After import WOW!

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                                          • TIGT Offline
                                            TIG Moderator
                                            last edited by

                                            I noticed you aren't 'hiding edges' anywhere...
                                            In this code
                                            d.entities.each{|e|e.reverse! if e.is_a?(Sketchup::Face) && e.normal!=Z_AXIS}
                                            adjust it to read like this
                                            d.entities.each{|e|e.reverse! if e.is_a?(Sketchup::Face) && e.normal!=Z_AXIS**; e.hidden=true if e.is_a?(Sketchup::Edge)**}
                                            This saves iterating everything another time, to optimize speed...

                                            Using a PNG image with a transparent background avoids the 'white-fringe' issues of poorly trimmed JPG images. It also allows potential holes to remain 'see-through', although the cutout's shadows won't then match, and PNG textured materials on faces never 'receive shadows' either...

                                            You should also add...
                                            **d.refresh_thumbnail**
                                            to get an updated thumbnail image ?
                                            Insert it just before the line that saves the SKP externally...
                                            d.save_as(...)

                                            Hope this helps...

                                            TIG

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