sketchucation logo sketchucation
    • Login
    Oops, your profile's looking a bit empty! To help us tailor your experience, please fill in key details like your SketchUp version, skill level, operating system, and more. Update and save your info on your profile page today!
    ๐Ÿซ› Lightbeans Update | Metallic and Roughness auto-applied in SketchUp 2025+ Download

    Launch animation

    Scheduled Pinned Locked Moved Plugins
    17 Posts 3 Posters 538 Views 3 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • TIGT Offline
      TIG Moderator
      last edited by

      Read the Page section of the API.
      page.delay_time gives the time to delay between pages [there is also transition_time], you could try using it/them between page changes, using a UI.start_timer(...){...} for each page ? [untested]...
      If it's -1 you need to also get the model's page-options to find what the default value is...
      Sketchup.active_model.options["SlideshowOptions"]["SlideTime"]
      Sketchup.active_model.options["PageOptions"]["TransitionTime"]
      etc

      TIG

      1 Reply Last reply Reply Quote 0
      • inteloideI Offline
        inteloide
        last edited by

        Thanks TIG for telling me to look at Page API, because I thought it was only a collection (Pages) and not an entity.

        So at the end, the solution I found is the following one :

        def lire_anim (p) model = Sketchup.active_model pages = model.pages pages.selected_page = pages[p] if p<pages.size-1 then id = UI.start_timer(Sketchup.active_model.options["PageOptions"]["TransitionTime"], false) { lire_anim(p+1) } end end

        and to launch : lire_anim(0)

        Now, I need to find a way to stop animation while it's running...

        Humanity will do a huge step when the IT professionals will understand that computers are tools...

        1 Reply Last reply Reply Quote 0
        • TIGT Offline
          TIG Moderator
          last edited by

          You also need to understand view.animation= etc...
          https://developers.google.com/sketchup/docs/ourdoc/view#animation=
          Add this into your script's methods

          animation = Anima.new()
           model = Sketchup.active_model
           view = model.active_view
           anim = view.animation=animation
           if (anim)
             UI.messagebox anim
           else
             UI.messagebox "Failure"
           end
          

          To cancel the current view's animation use view.animation=nil

          TIG

          1 Reply Last reply Reply Quote 0
          • inteloideI Offline
            inteloide
            last edited by

            I'm close to the aim !
            I have 2 issues :
            1-When start the animation it goes to "stop" subrouting but it doesn't stop animation ...?!
            2-When setting view.animation to nil, it' doesn't stop... ?!

            Again your help is welcome !

            class Class_Run_Animation def initialize puts "Start of animation" show_scene(0) end def show_scene(p) puts "Go to scene #{p}" pages = Sketchup.active_model.pages pages.selected_page = pages[p] if p<pages.size-1 then id = UI.start_timer(Sketchup.active_model.options["PageOptions"]["TransitionTime"], false) { show_scene(p+1) } return true else puts "End of loop" return false end end def stop puts "Loop stopped" return false end end

            Humanity will do a huge step when the IT professionals will understand that computers are tools...

            1 Reply Last reply Reply Quote 0
            • TIGT Offline
              TIG Moderator
              last edited by

              You loop through the pages and then return false, this stops it, you never call stop, and don't really need to...
              You should only use the initialize() method to set up @ variables etc, if needed...
              You have dropped the def nextFrame(view)... Why? I think this is confusing the issue... Using it would let you create an animation class object that you could assign to the view [looping through the scenes [pages] etc] in some separate code with view.animation=Class_Run_Animation.new(), then you can later cancel with view.animation=nil.
              The separate code used would be something like:

              module Inteloide
                def self.start_animation()
                  Sketchup.active_model.active_view.animation=Class_Run_Animation.new()
                end
                def self.end_animation()
                  Sketchup.active_model.active_view.animation=nil
                end
              end
              

              Used in the console [or added to a toolbar command] as
              Inteloide.start_animation
              and
              Inteloide.stop_animation
              Your earlier code could be readily adapted to do this...

              TIG

              1 Reply Last reply Reply Quote 0
              • inteloideI Offline
                inteloide
                last edited by

                ok, I changed to an animation class, but it still don't stop
                I think the issue comes from the start_timer which start the procedure even if animation is stopped.

                ` class Class_Run_Animation
                def initialize
                puts "Start of animation"
                #show_scene(0)
                @p=0
                end

                def nextFrame(view)
                puts "Go to scene #{@p}"
                pages = Sketchup.active_model.pages
                pages.selected_page = pages[@p]
                if @p<pages.size-1 then
                @p+=1
                id = UI.start_timer(Sketchup.active_model.options["PageOptions"]["TransitionTime"], false) { nextFrame(view) }
                return true
                else
                puts "End of loop"
                return false
                end
                end
                end

                module Inteloide
                def self.start_animation()
                Sketchup.active_model.active_view.animation=Class_Run_Animation.new()
                end
                def self.stop_animation()
                Sketchup.active_model.active_view.animation=nil
                end
                end`

                Humanity will do a huge step when the IT professionals will understand that computers are tools...

                1 Reply Last reply Reply Quote 0
                • TIGT Offline
                  TIG Moderator
                  last edited by

                  You've made it iterate itself!
                  Try something like this...

                  
                  def initialize()
                    @model=Sketchup.active_model
                    @pages = Sketchup.active_model.pages
                    @po=@model.options["PageOptions"]
                  end
                  def nextFrame(view)
                    while view
                      @pages.to_array.each_with_index{|page, i|
                        next unless page.name==page.label ### (SKIP)
                        puts page.name
                        @pages.selected_page = @pages[i]
                        UI.start_timer(@po["TransitionTime"],false){###}### wait for a time
                      }
                    end#while
                  end
                  

                  or similar...

                  TIG

                  1 Reply Last reply Reply Quote 0
                  • inteloideI Offline
                    inteloide
                    last edited by

                    Well, I'm lost ;o)

                    what is the aim of this loop :
                    @pages.to_array.each_with_index{|page, i|
                    next unless page.name==page.label ### (SKIP)

                    what do you put instead of "###" in the code :
                    UI.start_timer(@po["TransitionTime"],false){###}
                    (I put nextFrame(view) because if not the animation doesn't continue)

                    Humanity will do a huge step when the IT professionals will understand that computers are tools...

                    1 Reply Last reply Reply Quote 0
                    • inteloideI Offline
                      inteloide
                      last edited by

                      Maybe it's because I don't understand how sketchup makes the loop for an animation, what's happen after nextframe is called and run ? I'm lost in fact.... ๐Ÿ˜ฎ(

                      Humanity will do a huge step when the IT professionals will understand that computers are tools...

                      1 Reply Last reply Reply Quote 0
                      • TIGT Offline
                        TIG Moderator
                        last edited by

                        Maybe I confused you with the addition of
                        next unless page.name==page.label ### (SKIP)
                        All this does is NOT display the page IF the name and label don't match.
                        A page's name and its label are the same UNLESS the page has be marked NOT to be included in the animation in the Scene-Manager dialog - it then has the name labeled inside () - so you won't show it...
                        The ### is a 'rem' statement - a 'comment' after the code so what follows is ignored...

                        The next part:
                        puts page.name
                        simply displays the name of the scene it's processing in the Ruby Console
                        Then:
                        @pages.selected_page = @pages[i]
                        sets the selected page to be the current pages 'item' [by index 'i'] in the list of pages...
                        Next:
                        UI.start_timer(@po["TransitionTime"],false){###}### wait for a time
                        The timer starts a pause - the rem ### at the end is as above...
                        ON reflection... I appreciate that this final part is wrong. ๐Ÿ˜ฎ
                        Because the timer then runs outside of the main loop !
                        Perhaps using:
                        sleep(@po["TransitionTime"])
                        instead, might work instead ?? This stop processing for that long before the next page is set 'selected'. ๐Ÿ˜•

                        TIG

                        1 Reply Last reply Reply Quote 0
                        • inteloideI Offline
                          inteloide
                          last edited by

                          Hi,

                          I didn't saw your answer but I produced this code...
                          I post it for your information...but I will work on your answer

                          So, my code, as it is now (please don't blame me using a global variable... ๐Ÿ˜‰ )

                          ` class Class_Run_Animation
                          def initialize
                          puts "Start of animation v1"
                          @p=0
                          @id=0
                          end

                          def nextFrame(view)
                          if $inteloide_cont==true then
                          puts "Go to scene #{@p}"
                          pages = Sketchup.active_model.pages

                            pages.selected_page = pages[@p]
                            if @p<pages.size-1 then
                              @p+=1
                              @id=UI.start_timer(Sketchup.active_model.options["PageOptions"]["TransitionTime"]+Sketchup.active_model.options["SlideshowOptions"]["SlideTime"], false) { nextFrame(view) }
                              return true
                            else        
                              puts "End of loop"
                              return false
                            end
                          else
                            puts "stop animation"
                            @id=UI.start_timer(1, false) { nextFrame(view) }
                          end
                          

                          end
                          end

                          module Inteloide
                          def self.start_animation()
                          $inteloide_cont=true
                          Sketchup.active_model.active_view.animation=Class_Run_Animation.new()
                          end
                          def self.stop_animation()
                          $inteloide_cont=false
                          Sketchup.active_model.active_view.animation=nil
                          end
                          def self.pause_animation()
                          $inteloide_cont = !($inteloide_cont)
                          puts $bg_cont
                          end
                          end`

                          Humanity will do a huge step when the IT professionals will understand that computers are tools...

                          1 Reply Last reply Reply Quote 0
                          • 1 / 1
                          • First post
                            Last post
                          Buy SketchPlus
                          Buy SUbD
                          Buy WrapR
                          Buy eBook
                          Buy Modelur
                          Buy Vertex Tools
                          Buy SketchCuisine
                          Buy FormFonts

                          Advertisement