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    Launch animation

    Scheduled Pinned Locked Moved Plugins
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    • renderizaR Offline
      renderiza
      last edited by

      This proposed feature by inteloide should be integrated by default in the next Sketchup version. Having to click three times to play the animation is no good so I'll be keeping an eye when this plugin is done ๐Ÿ˜„

      [url=https://www.sketchupcode.com/:z3kqsidd]My Extensions ...[/url:z3kqsidd]

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      • inteloideI Offline
        inteloide
        last edited by

        ok, by changing to :
        @xg=0 if @xg>pages.size-1

        all pages are activated, but without any break between each of them. (it's like it goes directly to the last page). How to implement a break ?
        Also it doesn't loop : when the last page is shown, it stops (doesn't loop). Any reason why ?

        Thanks again.
        I will post my complete plugin when finish. Actually it's based on mover.rb plugin (to move components between pages) but I wanted to add a toolbar to have all tool within on click.

        Humanity will do a huge step when the IT professionals will understand that computers are tools...

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        • TIGT Offline
          TIG Moderator
          last edited by

          Read the Page section of the API.
          page.delay_time gives the time to delay between pages [there is also transition_time], you could try using it/them between page changes, using a UI.start_timer(...){...} for each page ? [untested]...
          If it's -1 you need to also get the model's page-options to find what the default value is...
          Sketchup.active_model.options["SlideshowOptions"]["SlideTime"]
          Sketchup.active_model.options["PageOptions"]["TransitionTime"]
          etc

          TIG

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          • inteloideI Offline
            inteloide
            last edited by

            Thanks TIG for telling me to look at Page API, because I thought it was only a collection (Pages) and not an entity.

            So at the end, the solution I found is the following one :

            def lire_anim (p) model = Sketchup.active_model pages = model.pages pages.selected_page = pages[p] if p<pages.size-1 then id = UI.start_timer(Sketchup.active_model.options["PageOptions"]["TransitionTime"], false) { lire_anim(p+1) } end end

            and to launch : lire_anim(0)

            Now, I need to find a way to stop animation while it's running...

            Humanity will do a huge step when the IT professionals will understand that computers are tools...

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            • TIGT Offline
              TIG Moderator
              last edited by

              You also need to understand view.animation= etc...
              https://developers.google.com/sketchup/docs/ourdoc/view#animation=
              Add this into your script's methods

              animation = Anima.new()
               model = Sketchup.active_model
               view = model.active_view
               anim = view.animation=animation
               if (anim)
                 UI.messagebox anim
               else
                 UI.messagebox "Failure"
               end
              

              To cancel the current view's animation use view.animation=nil

              TIG

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              • inteloideI Offline
                inteloide
                last edited by

                I'm close to the aim !
                I have 2 issues :
                1-When start the animation it goes to "stop" subrouting but it doesn't stop animation ...?!
                2-When setting view.animation to nil, it' doesn't stop... ?!

                Again your help is welcome !

                class Class_Run_Animation def initialize puts "Start of animation" show_scene(0) end def show_scene(p) puts "Go to scene #{p}" pages = Sketchup.active_model.pages pages.selected_page = pages[p] if p<pages.size-1 then id = UI.start_timer(Sketchup.active_model.options["PageOptions"]["TransitionTime"], false) { show_scene(p+1) } return true else puts "End of loop" return false end end def stop puts "Loop stopped" return false end end

                Humanity will do a huge step when the IT professionals will understand that computers are tools...

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                • TIGT Offline
                  TIG Moderator
                  last edited by

                  You loop through the pages and then return false, this stops it, you never call stop, and don't really need to...
                  You should only use the initialize() method to set up @ variables etc, if needed...
                  You have dropped the def nextFrame(view)... Why? I think this is confusing the issue... Using it would let you create an animation class object that you could assign to the view [looping through the scenes [pages] etc] in some separate code with view.animation=Class_Run_Animation.new(), then you can later cancel with view.animation=nil.
                  The separate code used would be something like:

                  module Inteloide
                    def self.start_animation()
                      Sketchup.active_model.active_view.animation=Class_Run_Animation.new()
                    end
                    def self.end_animation()
                      Sketchup.active_model.active_view.animation=nil
                    end
                  end
                  

                  Used in the console [or added to a toolbar command] as
                  Inteloide.start_animation
                  and
                  Inteloide.stop_animation
                  Your earlier code could be readily adapted to do this...

                  TIG

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                  • inteloideI Offline
                    inteloide
                    last edited by

                    ok, I changed to an animation class, but it still don't stop
                    I think the issue comes from the start_timer which start the procedure even if animation is stopped.

                    ` class Class_Run_Animation
                    def initialize
                    puts "Start of animation"
                    #show_scene(0)
                    @p=0
                    end

                    def nextFrame(view)
                    puts "Go to scene #{@p}"
                    pages = Sketchup.active_model.pages
                    pages.selected_page = pages[@p]
                    if @p<pages.size-1 then
                    @p+=1
                    id = UI.start_timer(Sketchup.active_model.options["PageOptions"]["TransitionTime"], false) { nextFrame(view) }
                    return true
                    else
                    puts "End of loop"
                    return false
                    end
                    end
                    end

                    module Inteloide
                    def self.start_animation()
                    Sketchup.active_model.active_view.animation=Class_Run_Animation.new()
                    end
                    def self.stop_animation()
                    Sketchup.active_model.active_view.animation=nil
                    end
                    end`

                    Humanity will do a huge step when the IT professionals will understand that computers are tools...

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                    • TIGT Offline
                      TIG Moderator
                      last edited by

                      You've made it iterate itself!
                      Try something like this...

                      
                      def initialize()
                        @model=Sketchup.active_model
                        @pages = Sketchup.active_model.pages
                        @po=@model.options["PageOptions"]
                      end
                      def nextFrame(view)
                        while view
                          @pages.to_array.each_with_index{|page, i|
                            next unless page.name==page.label ### (SKIP)
                            puts page.name
                            @pages.selected_page = @pages[i]
                            UI.start_timer(@po["TransitionTime"],false){###}### wait for a time
                          }
                        end#while
                      end
                      

                      or similar...

                      TIG

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                      • inteloideI Offline
                        inteloide
                        last edited by

                        Well, I'm lost ;o)

                        what is the aim of this loop :
                        @pages.to_array.each_with_index{|page, i|
                        next unless page.name==page.label ### (SKIP)

                        what do you put instead of "###" in the code :
                        UI.start_timer(@po["TransitionTime"],false){###}
                        (I put nextFrame(view) because if not the animation doesn't continue)

                        Humanity will do a huge step when the IT professionals will understand that computers are tools...

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                        • inteloideI Offline
                          inteloide
                          last edited by

                          Maybe it's because I don't understand how sketchup makes the loop for an animation, what's happen after nextframe is called and run ? I'm lost in fact.... ๐Ÿ˜ฎ(

                          Humanity will do a huge step when the IT professionals will understand that computers are tools...

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                          • TIGT Offline
                            TIG Moderator
                            last edited by

                            Maybe I confused you with the addition of
                            next unless page.name==page.label ### (SKIP)
                            All this does is NOT display the page IF the name and label don't match.
                            A page's name and its label are the same UNLESS the page has be marked NOT to be included in the animation in the Scene-Manager dialog - it then has the name labeled inside () - so you won't show it...
                            The ### is a 'rem' statement - a 'comment' after the code so what follows is ignored...

                            The next part:
                            puts page.name
                            simply displays the name of the scene it's processing in the Ruby Console
                            Then:
                            @pages.selected_page = @pages[i]
                            sets the selected page to be the current pages 'item' [by index 'i'] in the list of pages...
                            Next:
                            UI.start_timer(@po["TransitionTime"],false){###}### wait for a time
                            The timer starts a pause - the rem ### at the end is as above...
                            ON reflection... I appreciate that this final part is wrong. ๐Ÿ˜ฎ
                            Because the timer then runs outside of the main loop !
                            Perhaps using:
                            sleep(@po["TransitionTime"])
                            instead, might work instead ?? This stop processing for that long before the next page is set 'selected'. ๐Ÿ˜•

                            TIG

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                            • inteloideI Offline
                              inteloide
                              last edited by

                              Hi,

                              I didn't saw your answer but I produced this code...
                              I post it for your information...but I will work on your answer

                              So, my code, as it is now (please don't blame me using a global variable... ๐Ÿ˜‰ )

                              ` class Class_Run_Animation
                              def initialize
                              puts "Start of animation v1"
                              @p=0
                              @id=0
                              end

                              def nextFrame(view)
                              if $inteloide_cont==true then
                              puts "Go to scene #{@p}"
                              pages = Sketchup.active_model.pages

                                pages.selected_page = pages[@p]
                                if @p<pages.size-1 then
                                  @p+=1
                                  @id=UI.start_timer(Sketchup.active_model.options["PageOptions"]["TransitionTime"]+Sketchup.active_model.options["SlideshowOptions"]["SlideTime"], false) { nextFrame(view) }
                                  return true
                                else        
                                  puts "End of loop"
                                  return false
                                end
                              else
                                puts "stop animation"
                                @id=UI.start_timer(1, false) { nextFrame(view) }
                              end
                              

                              end
                              end

                              module Inteloide
                              def self.start_animation()
                              $inteloide_cont=true
                              Sketchup.active_model.active_view.animation=Class_Run_Animation.new()
                              end
                              def self.stop_animation()
                              $inteloide_cont=false
                              Sketchup.active_model.active_view.animation=nil
                              end
                              def self.pause_animation()
                              $inteloide_cont = !($inteloide_cont)
                              puts $bg_cont
                              end
                              end`

                              Humanity will do a huge step when the IT professionals will understand that computers are tools...

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