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    • TIGT Online
      TIG Moderator
      last edited by

      Read the API - you need to combine various methods into a new toolset.
      Note that 'scenes' are referred to as 'pages' in the API...
      https://developers.google.com/sketchup/docs/ourdoc/pages
      https://developers.google.com/sketchup/docs/ourdoc/page
      https://developers.google.com/sketchup/docs/ourdoc/animation
      https://developers.google.com/sketchup/docs/ourdoc/sketchup#send_action [page... actions]
      etc etc...

      TIG

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      • inteloideI Offline
        inteloide
        last edited by

        Hello TIG,

        Thanks for your answer, mainly for the last link, which I didn't read yet.

        But the issue I have is to keep the animation running.
        With my code below, I made a class which show scenes page by page
        But the animation stop when I change the page (pages.selected_page = model.pages[$xg])
        Also I don't know if switch time between pages will be as per value defined in sketchup parameters...

        Any idea, or other way to proceed ?

        class Anima
        def initialize
        $xg = 0
        end

        def nextFrame(view)
        pages = Sketchup.active_model.pages
        model = Sketchup.active_model
        #UI.messagebox $xg
        $xg+=1
        if $xg > pages.count then
        $xg = 0
        end
        pages.selected_page = model.pages[$xg]
        #view=Sketchup.active_model.active_view
        #view.show_frame

        return true
        

        end
        def stop
        UI.messagebox "fin"
        end
        end #class

        Humanity will do a huge step when the IT professionals will understand that computers are tools...

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        • TIGT Online
          TIG Moderator
          last edited by

          A few points...
          Use @xg which is specific to that instance of your class... and NEVER use $xg which would be global to ALL scripts loaded...
          To keep it going reset @xg=0 if @xg>pages.length-1 - so it never ends... remember that an array starts at 0 so you need the -1 when doing a comparison .....

          TIG

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          • renderizaR Offline
            renderiza
            last edited by

            This proposed feature by inteloide should be integrated by default in the next Sketchup version. Having to click three times to play the animation is no good so I'll be keeping an eye when this plugin is done ๐Ÿ˜„

            [url=https://www.sketchupcode.com/:z3kqsidd]My Extensions ...[/url:z3kqsidd]

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            • inteloideI Offline
              inteloide
              last edited by

              ok, by changing to :
              @xg=0 if @xg>pages.size-1

              all pages are activated, but without any break between each of them. (it's like it goes directly to the last page). How to implement a break ?
              Also it doesn't loop : when the last page is shown, it stops (doesn't loop). Any reason why ?

              Thanks again.
              I will post my complete plugin when finish. Actually it's based on mover.rb plugin (to move components between pages) but I wanted to add a toolbar to have all tool within on click.

              Humanity will do a huge step when the IT professionals will understand that computers are tools...

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              • TIGT Online
                TIG Moderator
                last edited by

                Read the Page section of the API.
                page.delay_time gives the time to delay between pages [there is also transition_time], you could try using it/them between page changes, using a UI.start_timer(...){...} for each page ? [untested]...
                If it's -1 you need to also get the model's page-options to find what the default value is...
                Sketchup.active_model.options["SlideshowOptions"]["SlideTime"]
                Sketchup.active_model.options["PageOptions"]["TransitionTime"]
                etc

                TIG

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                • inteloideI Offline
                  inteloide
                  last edited by

                  Thanks TIG for telling me to look at Page API, because I thought it was only a collection (Pages) and not an entity.

                  So at the end, the solution I found is the following one :

                  def lire_anim (p) model = Sketchup.active_model pages = model.pages pages.selected_page = pages[p] if p<pages.size-1 then id = UI.start_timer(Sketchup.active_model.options["PageOptions"]["TransitionTime"], false) { lire_anim(p+1) } end end

                  and to launch : lire_anim(0)

                  Now, I need to find a way to stop animation while it's running...

                  Humanity will do a huge step when the IT professionals will understand that computers are tools...

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                  • TIGT Online
                    TIG Moderator
                    last edited by

                    You also need to understand view.animation= etc...
                    https://developers.google.com/sketchup/docs/ourdoc/view#animation=
                    Add this into your script's methods

                    animation = Anima.new()
                     model = Sketchup.active_model
                     view = model.active_view
                     anim = view.animation=animation
                     if (anim)
                       UI.messagebox anim
                     else
                       UI.messagebox "Failure"
                     end
                    

                    To cancel the current view's animation use view.animation=nil

                    TIG

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                    • inteloideI Offline
                      inteloide
                      last edited by

                      I'm close to the aim !
                      I have 2 issues :
                      1-When start the animation it goes to "stop" subrouting but it doesn't stop animation ...?!
                      2-When setting view.animation to nil, it' doesn't stop... ?!

                      Again your help is welcome !

                      class Class_Run_Animation def initialize puts "Start of animation" show_scene(0) end def show_scene(p) puts "Go to scene #{p}" pages = Sketchup.active_model.pages pages.selected_page = pages[p] if p<pages.size-1 then id = UI.start_timer(Sketchup.active_model.options["PageOptions"]["TransitionTime"], false) { show_scene(p+1) } return true else puts "End of loop" return false end end def stop puts "Loop stopped" return false end end

                      Humanity will do a huge step when the IT professionals will understand that computers are tools...

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                      • TIGT Online
                        TIG Moderator
                        last edited by

                        You loop through the pages and then return false, this stops it, you never call stop, and don't really need to...
                        You should only use the initialize() method to set up @ variables etc, if needed...
                        You have dropped the def nextFrame(view)... Why? I think this is confusing the issue... Using it would let you create an animation class object that you could assign to the view [looping through the scenes [pages] etc] in some separate code with view.animation=Class_Run_Animation.new(), then you can later cancel with view.animation=nil.
                        The separate code used would be something like:

                        module Inteloide
                          def self.start_animation()
                            Sketchup.active_model.active_view.animation=Class_Run_Animation.new()
                          end
                          def self.end_animation()
                            Sketchup.active_model.active_view.animation=nil
                          end
                        end
                        

                        Used in the console [or added to a toolbar command] as
                        Inteloide.start_animation
                        and
                        Inteloide.stop_animation
                        Your earlier code could be readily adapted to do this...

                        TIG

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                        • inteloideI Offline
                          inteloide
                          last edited by

                          ok, I changed to an animation class, but it still don't stop
                          I think the issue comes from the start_timer which start the procedure even if animation is stopped.

                          ` class Class_Run_Animation
                          def initialize
                          puts "Start of animation"
                          #show_scene(0)
                          @p=0
                          end

                          def nextFrame(view)
                          puts "Go to scene #{@p}"
                          pages = Sketchup.active_model.pages
                          pages.selected_page = pages[@p]
                          if @p<pages.size-1 then
                          @p+=1
                          id = UI.start_timer(Sketchup.active_model.options["PageOptions"]["TransitionTime"], false) { nextFrame(view) }
                          return true
                          else
                          puts "End of loop"
                          return false
                          end
                          end
                          end

                          module Inteloide
                          def self.start_animation()
                          Sketchup.active_model.active_view.animation=Class_Run_Animation.new()
                          end
                          def self.stop_animation()
                          Sketchup.active_model.active_view.animation=nil
                          end
                          end`

                          Humanity will do a huge step when the IT professionals will understand that computers are tools...

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                          • TIGT Online
                            TIG Moderator
                            last edited by

                            You've made it iterate itself!
                            Try something like this...

                            
                            def initialize()
                              @model=Sketchup.active_model
                              @pages = Sketchup.active_model.pages
                              @po=@model.options["PageOptions"]
                            end
                            def nextFrame(view)
                              while view
                                @pages.to_array.each_with_index{|page, i|
                                  next unless page.name==page.label ### (SKIP)
                                  puts page.name
                                  @pages.selected_page = @pages[i]
                                  UI.start_timer(@po["TransitionTime"],false){###}### wait for a time
                                }
                              end#while
                            end
                            

                            or similar...

                            TIG

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                            • inteloideI Offline
                              inteloide
                              last edited by

                              Well, I'm lost ;o)

                              what is the aim of this loop :
                              @pages.to_array.each_with_index{|page, i|
                              next unless page.name==page.label ### (SKIP)

                              what do you put instead of "###" in the code :
                              UI.start_timer(@po["TransitionTime"],false){###}
                              (I put nextFrame(view) because if not the animation doesn't continue)

                              Humanity will do a huge step when the IT professionals will understand that computers are tools...

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                              • inteloideI Offline
                                inteloide
                                last edited by

                                Maybe it's because I don't understand how sketchup makes the loop for an animation, what's happen after nextframe is called and run ? I'm lost in fact.... ๐Ÿ˜ฎ(

                                Humanity will do a huge step when the IT professionals will understand that computers are tools...

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                                • TIGT Online
                                  TIG Moderator
                                  last edited by

                                  Maybe I confused you with the addition of
                                  next unless page.name==page.label ### (SKIP)
                                  All this does is NOT display the page IF the name and label don't match.
                                  A page's name and its label are the same UNLESS the page has be marked NOT to be included in the animation in the Scene-Manager dialog - it then has the name labeled inside () - so you won't show it...
                                  The ### is a 'rem' statement - a 'comment' after the code so what follows is ignored...

                                  The next part:
                                  puts page.name
                                  simply displays the name of the scene it's processing in the Ruby Console
                                  Then:
                                  @pages.selected_page = @pages[i]
                                  sets the selected page to be the current pages 'item' [by index 'i'] in the list of pages...
                                  Next:
                                  UI.start_timer(@po["TransitionTime"],false){###}### wait for a time
                                  The timer starts a pause - the rem ### at the end is as above...
                                  ON reflection... I appreciate that this final part is wrong. ๐Ÿ˜ฎ
                                  Because the timer then runs outside of the main loop !
                                  Perhaps using:
                                  sleep(@po["TransitionTime"])
                                  instead, might work instead ?? This stop processing for that long before the next page is set 'selected'. ๐Ÿ˜•

                                  TIG

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                                  • inteloideI Offline
                                    inteloide
                                    last edited by

                                    Hi,

                                    I didn't saw your answer but I produced this code...
                                    I post it for your information...but I will work on your answer

                                    So, my code, as it is now (please don't blame me using a global variable... ๐Ÿ˜‰ )

                                    ` class Class_Run_Animation
                                    def initialize
                                    puts "Start of animation v1"
                                    @p=0
                                    @id=0
                                    end

                                    def nextFrame(view)
                                    if $inteloide_cont==true then
                                    puts "Go to scene #{@p}"
                                    pages = Sketchup.active_model.pages

                                      pages.selected_page = pages[@p]
                                      if @p<pages.size-1 then
                                        @p+=1
                                        @id=UI.start_timer(Sketchup.active_model.options["PageOptions"]["TransitionTime"]+Sketchup.active_model.options["SlideshowOptions"]["SlideTime"], false) { nextFrame(view) }
                                        return true
                                      else        
                                        puts "End of loop"
                                        return false
                                      end
                                    else
                                      puts "stop animation"
                                      @id=UI.start_timer(1, false) { nextFrame(view) }
                                    end
                                    

                                    end
                                    end

                                    module Inteloide
                                    def self.start_animation()
                                    $inteloide_cont=true
                                    Sketchup.active_model.active_view.animation=Class_Run_Animation.new()
                                    end
                                    def self.stop_animation()
                                    $inteloide_cont=false
                                    Sketchup.active_model.active_view.animation=nil
                                    end
                                    def self.pause_animation()
                                    $inteloide_cont = !($inteloide_cont)
                                    puts $bg_cont
                                    end
                                    end`

                                    Humanity will do a huge step when the IT professionals will understand that computers are tools...

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