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    Launch animation

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    • TIGT Online
      TIG Moderator
      last edited by

      A few points...
      Use @xg which is specific to that instance of your class... and NEVER use $xg which would be global to ALL scripts loaded...
      To keep it going reset @xg=0 if @xg>pages.length-1 - so it never ends... remember that an array starts at 0 so you need the -1 when doing a comparison .....

      TIG

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      • renderizaR Offline
        renderiza
        last edited by

        This proposed feature by inteloide should be integrated by default in the next Sketchup version. Having to click three times to play the animation is no good so I'll be keeping an eye when this plugin is done ๐Ÿ˜„

        [url=https://www.sketchupcode.com/:z3kqsidd]My Extensions ...[/url:z3kqsidd]

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        • inteloideI Offline
          inteloide
          last edited by

          ok, by changing to :
          @xg=0 if @xg>pages.size-1

          all pages are activated, but without any break between each of them. (it's like it goes directly to the last page). How to implement a break ?
          Also it doesn't loop : when the last page is shown, it stops (doesn't loop). Any reason why ?

          Thanks again.
          I will post my complete plugin when finish. Actually it's based on mover.rb plugin (to move components between pages) but I wanted to add a toolbar to have all tool within on click.

          Humanity will do a huge step when the IT professionals will understand that computers are tools...

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          • TIGT Online
            TIG Moderator
            last edited by

            Read the Page section of the API.
            page.delay_time gives the time to delay between pages [there is also transition_time], you could try using it/them between page changes, using a UI.start_timer(...){...} for each page ? [untested]...
            If it's -1 you need to also get the model's page-options to find what the default value is...
            Sketchup.active_model.options["SlideshowOptions"]["SlideTime"]
            Sketchup.active_model.options["PageOptions"]["TransitionTime"]
            etc

            TIG

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            • inteloideI Offline
              inteloide
              last edited by

              Thanks TIG for telling me to look at Page API, because I thought it was only a collection (Pages) and not an entity.

              So at the end, the solution I found is the following one :

              def lire_anim (p) model = Sketchup.active_model pages = model.pages pages.selected_page = pages[p] if p<pages.size-1 then id = UI.start_timer(Sketchup.active_model.options["PageOptions"]["TransitionTime"], false) { lire_anim(p+1) } end end

              and to launch : lire_anim(0)

              Now, I need to find a way to stop animation while it's running...

              Humanity will do a huge step when the IT professionals will understand that computers are tools...

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              • TIGT Online
                TIG Moderator
                last edited by

                You also need to understand view.animation= etc...
                https://developers.google.com/sketchup/docs/ourdoc/view#animation=
                Add this into your script's methods

                animation = Anima.new()
                 model = Sketchup.active_model
                 view = model.active_view
                 anim = view.animation=animation
                 if (anim)
                   UI.messagebox anim
                 else
                   UI.messagebox "Failure"
                 end
                

                To cancel the current view's animation use view.animation=nil

                TIG

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                • inteloideI Offline
                  inteloide
                  last edited by

                  I'm close to the aim !
                  I have 2 issues :
                  1-When start the animation it goes to "stop" subrouting but it doesn't stop animation ...?!
                  2-When setting view.animation to nil, it' doesn't stop... ?!

                  Again your help is welcome !

                  class Class_Run_Animation def initialize puts "Start of animation" show_scene(0) end def show_scene(p) puts "Go to scene #{p}" pages = Sketchup.active_model.pages pages.selected_page = pages[p] if p<pages.size-1 then id = UI.start_timer(Sketchup.active_model.options["PageOptions"]["TransitionTime"], false) { show_scene(p+1) } return true else puts "End of loop" return false end end def stop puts "Loop stopped" return false end end

                  Humanity will do a huge step when the IT professionals will understand that computers are tools...

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                  • TIGT Online
                    TIG Moderator
                    last edited by

                    You loop through the pages and then return false, this stops it, you never call stop, and don't really need to...
                    You should only use the initialize() method to set up @ variables etc, if needed...
                    You have dropped the def nextFrame(view)... Why? I think this is confusing the issue... Using it would let you create an animation class object that you could assign to the view [looping through the scenes [pages] etc] in some separate code with view.animation=Class_Run_Animation.new(), then you can later cancel with view.animation=nil.
                    The separate code used would be something like:

                    module Inteloide
                      def self.start_animation()
                        Sketchup.active_model.active_view.animation=Class_Run_Animation.new()
                      end
                      def self.end_animation()
                        Sketchup.active_model.active_view.animation=nil
                      end
                    end
                    

                    Used in the console [or added to a toolbar command] as
                    Inteloide.start_animation
                    and
                    Inteloide.stop_animation
                    Your earlier code could be readily adapted to do this...

                    TIG

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                    • inteloideI Offline
                      inteloide
                      last edited by

                      ok, I changed to an animation class, but it still don't stop
                      I think the issue comes from the start_timer which start the procedure even if animation is stopped.

                      ` class Class_Run_Animation
                      def initialize
                      puts "Start of animation"
                      #show_scene(0)
                      @p=0
                      end

                      def nextFrame(view)
                      puts "Go to scene #{@p}"
                      pages = Sketchup.active_model.pages
                      pages.selected_page = pages[@p]
                      if @p<pages.size-1 then
                      @p+=1
                      id = UI.start_timer(Sketchup.active_model.options["PageOptions"]["TransitionTime"], false) { nextFrame(view) }
                      return true
                      else
                      puts "End of loop"
                      return false
                      end
                      end
                      end

                      module Inteloide
                      def self.start_animation()
                      Sketchup.active_model.active_view.animation=Class_Run_Animation.new()
                      end
                      def self.stop_animation()
                      Sketchup.active_model.active_view.animation=nil
                      end
                      end`

                      Humanity will do a huge step when the IT professionals will understand that computers are tools...

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                      • TIGT Online
                        TIG Moderator
                        last edited by

                        You've made it iterate itself!
                        Try something like this...

                        
                        def initialize()
                          @model=Sketchup.active_model
                          @pages = Sketchup.active_model.pages
                          @po=@model.options["PageOptions"]
                        end
                        def nextFrame(view)
                          while view
                            @pages.to_array.each_with_index{|page, i|
                              next unless page.name==page.label ### (SKIP)
                              puts page.name
                              @pages.selected_page = @pages[i]
                              UI.start_timer(@po["TransitionTime"],false){###}### wait for a time
                            }
                          end#while
                        end
                        

                        or similar...

                        TIG

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                        • inteloideI Offline
                          inteloide
                          last edited by

                          Well, I'm lost ;o)

                          what is the aim of this loop :
                          @pages.to_array.each_with_index{|page, i|
                          next unless page.name==page.label ### (SKIP)

                          what do you put instead of "###" in the code :
                          UI.start_timer(@po["TransitionTime"],false){###}
                          (I put nextFrame(view) because if not the animation doesn't continue)

                          Humanity will do a huge step when the IT professionals will understand that computers are tools...

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                          • inteloideI Offline
                            inteloide
                            last edited by

                            Maybe it's because I don't understand how sketchup makes the loop for an animation, what's happen after nextframe is called and run ? I'm lost in fact.... ๐Ÿ˜ฎ(

                            Humanity will do a huge step when the IT professionals will understand that computers are tools...

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                            • TIGT Online
                              TIG Moderator
                              last edited by

                              Maybe I confused you with the addition of
                              next unless page.name==page.label ### (SKIP)
                              All this does is NOT display the page IF the name and label don't match.
                              A page's name and its label are the same UNLESS the page has be marked NOT to be included in the animation in the Scene-Manager dialog - it then has the name labeled inside () - so you won't show it...
                              The ### is a 'rem' statement - a 'comment' after the code so what follows is ignored...

                              The next part:
                              puts page.name
                              simply displays the name of the scene it's processing in the Ruby Console
                              Then:
                              @pages.selected_page = @pages[i]
                              sets the selected page to be the current pages 'item' [by index 'i'] in the list of pages...
                              Next:
                              UI.start_timer(@po["TransitionTime"],false){###}### wait for a time
                              The timer starts a pause - the rem ### at the end is as above...
                              ON reflection... I appreciate that this final part is wrong. ๐Ÿ˜ฎ
                              Because the timer then runs outside of the main loop !
                              Perhaps using:
                              sleep(@po["TransitionTime"])
                              instead, might work instead ?? This stop processing for that long before the next page is set 'selected'. ๐Ÿ˜•

                              TIG

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                              • inteloideI Offline
                                inteloide
                                last edited by

                                Hi,

                                I didn't saw your answer but I produced this code...
                                I post it for your information...but I will work on your answer

                                So, my code, as it is now (please don't blame me using a global variable... ๐Ÿ˜‰ )

                                ` class Class_Run_Animation
                                def initialize
                                puts "Start of animation v1"
                                @p=0
                                @id=0
                                end

                                def nextFrame(view)
                                if $inteloide_cont==true then
                                puts "Go to scene #{@p}"
                                pages = Sketchup.active_model.pages

                                  pages.selected_page = pages[@p]
                                  if @p<pages.size-1 then
                                    @p+=1
                                    @id=UI.start_timer(Sketchup.active_model.options["PageOptions"]["TransitionTime"]+Sketchup.active_model.options["SlideshowOptions"]["SlideTime"], false) { nextFrame(view) }
                                    return true
                                  else        
                                    puts "End of loop"
                                    return false
                                  end
                                else
                                  puts "stop animation"
                                  @id=UI.start_timer(1, false) { nextFrame(view) }
                                end
                                

                                end
                                end

                                module Inteloide
                                def self.start_animation()
                                $inteloide_cont=true
                                Sketchup.active_model.active_view.animation=Class_Run_Animation.new()
                                end
                                def self.stop_animation()
                                $inteloide_cont=false
                                Sketchup.active_model.active_view.animation=nil
                                end
                                def self.pause_animation()
                                $inteloide_cont = !($inteloide_cont)
                                puts $bg_cont
                                end
                                end`

                                Humanity will do a huge step when the IT professionals will understand that computers are tools...

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