sketchucation logo sketchucation
    • Login
    ℹ️ Licensed Extensions | FredoBatch, ElevationProfile, FredoSketch, LayOps, MatSim and Pic2Shape will require license from Sept 1st More Info

    Controlling texture quality?

    Scheduled Pinned Locked Moved V-Ray
    renderpluginsextensions
    21 Posts 5 Posters 452 Views 5 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • thomthomT Offline
      thomthom
      last edited by

      Well - speaking to the parrot works!

      As I was listing all the things I did try - as I hit Post I was thinking that I had not looked at the bitmap properties. (Thinking it was a global issue.)

      The Blur Filter for the TexBitmap maps where set to 0.0. I upped it to 0.5 (just for good measure) and voila:

      SampleVRay-BitmapFilter.png

      Lesson learned: always speak to your parrot!

      Thomas Thomassen β€” SketchUp Monkey & Coding addict
      List of my plugins and link to the CookieWare fund

      1 Reply Last reply Reply Quote 0
      • thomthomT Offline
        thomthom
        last edited by

        Pre-empty answer before anyone asks:

        FilterBlur.png

        Now I can fine-tune it. πŸ˜„

        Thomas Thomassen β€” SketchUp Monkey & Coding addict
        List of my plugins and link to the CookieWare fund

        1 Reply Last reply Reply Quote 0
        • stefanqS Offline
          stefanq
          last edited by

          I got it spotless with image sampler fixed rate, with 16 subdvs. The rendering time was 20 minutes with a Quad core @2.66. Glad you find a better solution. You got some big brains under that hat.
          Anyway, this is the result


          fixed16.jpg

          1 Reply Last reply Reply Quote 0
          • thomthomT Offline
            thomthom
            last edited by

            That's without tweaking anything else?

            It does look might crisp and sharp though - render times aside. I would never have tried Fixed Rate - have have used it.

            But it's very interesting to see the result you got there. I'll see if I can create a hybrid, or another combo which can give crisp clean textures like that and keep some of the performance.

            Thomas Thomassen β€” SketchUp Monkey & Coding addict
            List of my plugins and link to the CookieWare fund

            1 Reply Last reply Reply Quote 0
            • stefanqS Offline
              stefanq
              last edited by

              Yup, just tried QMC, with lower thresholds, like 0,002, then tried fixed rate, and it was better. I remember something about using QMC but with adaptive amount set to 1, not to 0,85, with the same results like fixed rate, but half the rendering time. It was long time ago, I don't remember if it was a video tutorial or not, it was for V-ray for max for sure, but the discussion was about image sampling/anti-aliasing stuff.

              1 Reply Last reply Reply Quote 0
              • H Offline
                howardhong
                last edited by

                belows my rendering spend couple a minutes

                http://i241.photobucket.com/albums/ff294/howardhong/TextureQuality-howard.jpg

                im gonna attatch my presets
                change shutter speed and f-number when you wanna use


                TextureQuality-howard.skp


                Options.zip

                1 Reply Last reply Reply Quote 0
                • thomthomT Offline
                  thomthom
                  last edited by

                  I had to use DMC once when I was rendering a model with some really thin details - it took ages to render it in a quality needed without too much noise. I try to stay away from DMC.

                  Thomas Thomassen β€” SketchUp Monkey & Coding addict
                  List of my plugins and link to the CookieWare fund

                  1 Reply Last reply Reply Quote 0
                  • stefanqS Offline
                    stefanq
                    last edited by

                    Doh...it is DMC not QMC....old habits.
                    So, next one is Adaptive DMC, min.1 max 50, color threshold 0,002 noise threshold 0,002
                    Rendering time, less then 5 minutes, but it still has noise on the upper deck, up-right .


                    qmc50.jpg

                    1 Reply Last reply Reply Quote 0
                    • thomthomT Offline
                      thomthom
                      last edited by

                      Is all this without Filter Blur?

                      Thomas Thomassen β€” SketchUp Monkey & Coding addict
                      List of my plugins and link to the CookieWare fund

                      1 Reply Last reply Reply Quote 0
                      • stefanqS Offline
                        stefanq
                        last edited by

                        Yes, without Filter Blur.
                        Now, I switched back to Adaptive DMC, min. 1 max. 16, but with noise threshold and color threshold to 0,001. Kind of extreme values for thresholds, but it's almost flawless, and the rendering time in good shape, 8.30 minutes.
                        I think if you have some texture, the noise will blend nicely and you'll be fine with thresholds @0,005. Here is the image


                        dmc16-0,001.jpg

                        1 Reply Last reply Reply Quote 0
                        • thomthomT Offline
                          thomthom
                          last edited by

                          These tests are actually quite interesting.

                          Too bad I'm home now. Don't have my V-Ray set up. πŸ˜•

                          Thomas Thomassen β€” SketchUp Monkey & Coding addict
                          List of my plugins and link to the CookieWare fund

                          1 Reply Last reply Reply Quote 0
                          • thomthomT Offline
                            thomthom
                            last edited by

                            DMC Minimum Subdivisions: 1

                            DMC Minimum Subdivisions: 2

                            DMC Minimum Subdivisions: 4

                            Thomas Thomassen β€” SketchUp Monkey & Coding addict
                            List of my plugins and link to the CookieWare fund

                            1 Reply Last reply Reply Quote 0
                            • N Offline
                              nomeradona
                              last edited by

                              i agree with stefan, using adaptive dmc with lower treshold will solve the matter. and also ticking ambient occlusion will further bring out details..

                              visit my blog: http://www.nomeradona.blogspot.com

                              1 Reply Last reply Reply Quote 0
                              • thomthomT Offline
                                thomthom
                                last edited by

                                I always use a little bit of AO.

                                I found that a little Filter blur to the TexBitmap helped greatly and reduced the need to increased adaptive DMC too much.

                                Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                List of my plugins and link to the CookieWare fund

                                1 Reply Last reply Reply Quote 0
                                • N Offline
                                  nomeradona
                                  last edited by

                                  @thomthom said:

                                  I always use a little bit of AO.

                                  I found that a little Filter blur to the TexBitmap helped greatly and reduced the need to increased adaptive DMC too much.

                                  honestly its my first time to see the effect of filter blur, i am interested to find out more by doing some further testings..

                                  visit my blog: http://www.nomeradona.blogspot.com

                                  1 Reply Last reply Reply Quote 0
                                  • thomthomT Offline
                                    thomthom
                                    last edited by

                                    I don't think 0.0 has used to be the default. In Max, with Mental ray it's 1.0 (which I think is too much though.)

                                    VfSU's defaults isn't the best. Max' defaults are better tuned IMO. Anyone with V-Ray for Max - can you check what the defaults are there?

                                    With Filter Blur set to 0.0 it'd be no anti-aliasing - hence the noise.

                                    Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                    List of my plugins and link to the CookieWare fund

                                    1 Reply Last reply Reply Quote 0
                                    • V Offline
                                      valerostudio
                                      last edited by

                                      I never touch the filter blur. All of those broken lines are controlled by your Image Sampler. Some say that the image sampler is the most important setting for quality.

                                      This video explains the fixed rate sampler and how your settings clean up an image but translate to longer render times.

                                      1 Reply Last reply Reply Quote 0
                                      • thomthomT Offline
                                        thomthom
                                        last edited by

                                        Nice video. Might have to check out the rest of that.

                                        So, how do you work with the sampler? Do you leave minimum at 1 and tweak the Color Threshold until satisfactory?

                                        Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                        List of my plugins and link to the CookieWare fund

                                        1 Reply Last reply Reply Quote 0
                                        • thomthomT Offline
                                          thomthom
                                          last edited by

                                          But in terms of the model I posted, the texture has black and white lines - the most extreme color values you can get. You'd think that was enough contrast for the threshold to trigger higher samples?

                                          Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                          List of my plugins and link to the CookieWare fund

                                          1 Reply Last reply Reply Quote 0
                                          • 1
                                          • 2
                                          • 1 / 2
                                          • First post
                                            Last post
                                          Buy SketchPlus
                                          Buy SUbD
                                          Buy WrapR
                                          Buy eBook
                                          Buy Modelur
                                          Buy Vertex Tools
                                          Buy SketchCuisine
                                          Buy FormFonts

                                          Advertisement