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    Free Maxwell Render UV mapping problem

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    • pietervP Offline
      pieterv
      last edited by

      Hello,

      I have used Fredo's Thrupaint plugin in sketchup for UV-mapping the little wall on the side and the road:

      http://www.citypixels.be/wp-content/uploads/2012/10/sketchup-thrupaint-01.png

      and when I render my scene in Maxwell Render, it looks like this:

      http://www.citypixels.be/wp-content/uploads/2012/10/simpel-huis-render-017.jpg

      The yellow stones in the little wall have become much smaller and the middle part of the street has become darker and blurrier. In sketchup I can see no difference between the materials on the "good" side and on the "bad" side.

      For some reason the pavement looks alright, although I have used the same technique. These materials are all linked to MXM's.

      Can someone help me out?

      Pieter

      This is my website:
      Citypixels - 3d Visualisatie Architectuur

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      • jason_marantoJ Offline
        jason_maranto
        last edited by

        I have not used that plugin, so I can't say for sure -- however the first thing I would try is explode the groups... I've seen alot of SketchUp/Maxwell weirdness due to material scaling issues with re-sized groups and components.

        As a result I tend to explode as much as possible before rendering any complex project... particularly if I didn't model/texture it myself.

        Best,
        Jason.

        I create video tutorial series about several 2D & 3D graphics programs.

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        • pietervP Offline
          pieterv
          last edited by

          I have both tried to explode the group and to map the texture again with Thrupaint but I always get this:

          http://www.citypixels.be/wp-content/uploads/2012/10/simpel-huis-render-020.jpg

          http://www.citypixels.be/wp-content/uploads/2012/10/muur-001.png

          Strangly enough the part at the bottom renders the right way, but the others don't.

          This is my website:
          Citypixels - 3d Visualisatie Architectuur

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          • Rich O BrienR Offline
            Rich O Brien Moderator
            last edited by

            Try triangulating the mesh then rendering. This was the case on other renders apps before.

            Download the free D'oh Book for SketchUp πŸ“–

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            • pietervP Offline
              pieterv
              last edited by

              Which plugin do you think would be best to triangulate this please?

              This is my website:
              Citypixels - 3d Visualisatie Architectuur

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              • Rich O BrienR Offline
                Rich O Brien Moderator
                last edited by

                http://sketchucation.com/forums/viewtopic.php?t=23638

                http://sketchucation.com/forums/viewtopic.php?t=39442

                Download the free D'oh Book for SketchUp πŸ“–

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                • pietervP Offline
                  pieterv
                  last edited by

                  I have tried to triangulate it, but the result stays the same. It stays a mystery to me why it works on some parts (the bottom part of the wall for example) and other parts it doesn't...

                  This is my website:
                  Citypixels - 3d Visualisatie Architectuur

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                  • Rich O BrienR Offline
                    Rich O Brien Moderator
                    last edited by

                    Install the TwiLight trial and see if its rendering there.

                    If so, then Maxwell doesn't like how ThruPaint maps geometry. I use ThruPaint regularly with Thea and there are no issues.

                    Download the free D'oh Book for SketchUp πŸ“–

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                    • pietervP Offline
                      pieterv
                      last edited by

                      I have tried it with Vray, and it renders fine there, but there is a defference. In Maxwell the low-res textures in Sketchup are linked to high-res mxm files.

                      This is my website:
                      Citypixels - 3d Visualisatie Architectuur

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                      • jason_marantoJ Offline
                        jason_maranto
                        last edited by

                        I'm not sure if the stand-alone plugin has any of these options, but if it does trying some of them may be a good idea (the geometry needs to be grouped to access the context menu).

                        MaxwellUVoptions.jpg

                        My gut tells me Separate By>Face may be what you need here, but I think it may be something you have access to only with the full render suite version of the plugin.

                        Best,
                        Jason.

                        I create video tutorial series about several 2D & 3D graphics programs.

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                        • pietervP Offline
                          pieterv
                          last edited by

                          Hey Jason,

                          only the "UV Coordinates" is available in the free version, not "seperate by". But "Ignore distortion" actualy did the trick!! πŸ˜„ Now it renders the texture the right way.

                          Thanks for that!!

                          The only problem I have got left is that the road that goes up becomes darker then the part of the road that is straight. (see the images above) These are two different groups with the exact same texture applied. I have tried different things (explode for example) but nothing seems to work. I think this is an older problem. I have posted a topic about this earlier, but it is still not entirely clear to me what the problem is:
                          http://sketchucation.com/forums/viewtopic.php?f=80&t=44275

                          This is my website:
                          Citypixels - 3d Visualisatie Architectuur

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                          • jason_marantoJ Offline
                            jason_maranto
                            last edited by

                            Well, it does appear darker to me in the SketchUp viewport as well -- I think somehow the texture/UVs have been scaled down by the ThruPaint plugin in that area.

                            Best,
                            Jason.

                            I create video tutorial series about several 2D & 3D graphics programs.

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