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Free Maxwell Render UV mapping problem

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  • P Offline
    pieterv
    last edited by 10 Oct 2012, 10:24

    Hello,

    I have used Fredo's Thrupaint plugin in sketchup for UV-mapping the little wall on the side and the road:

    http://www.citypixels.be/wp-content/uploads/2012/10/sketchup-thrupaint-01.png

    and when I render my scene in Maxwell Render, it looks like this:

    http://www.citypixels.be/wp-content/uploads/2012/10/simpel-huis-render-017.jpg

    The yellow stones in the little wall have become much smaller and the middle part of the street has become darker and blurrier. In sketchup I can see no difference between the materials on the "good" side and on the "bad" side.

    For some reason the pavement looks alright, although I have used the same technique. These materials are all linked to MXM's.

    Can someone help me out?

    Pieter

    This is my website:
    Citypixels - 3d Visualisatie Architectuur

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    • J Offline
      jason_maranto
      last edited by 10 Oct 2012, 10:55

      I have not used that plugin, so I can't say for sure -- however the first thing I would try is explode the groups... I've seen alot of SketchUp/Maxwell weirdness due to material scaling issues with re-sized groups and components.

      As a result I tend to explode as much as possible before rendering any complex project... particularly if I didn't model/texture it myself.

      Best,
      Jason.

      I create video tutorial series about several 2D & 3D graphics programs.

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      • P Offline
        pieterv
        last edited by 10 Oct 2012, 11:47

        I have both tried to explode the group and to map the texture again with Thrupaint but I always get this:

        http://www.citypixels.be/wp-content/uploads/2012/10/simpel-huis-render-020.jpg

        http://www.citypixels.be/wp-content/uploads/2012/10/muur-001.png

        Strangly enough the part at the bottom renders the right way, but the others don't.

        This is my website:
        Citypixels - 3d Visualisatie Architectuur

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        • R Offline
          Rich O Brien Moderator
          last edited by 10 Oct 2012, 12:40

          Try triangulating the mesh then rendering. This was the case on other renders apps before.

          Download the free D'oh Book for SketchUp πŸ“–

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          • P Offline
            pieterv
            last edited by 10 Oct 2012, 13:20

            Which plugin do you think would be best to triangulate this please?

            This is my website:
            Citypixels - 3d Visualisatie Architectuur

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            • R Offline
              Rich O Brien Moderator
              last edited by 10 Oct 2012, 13:22

              http://sketchucation.com/forums/viewtopic.php?t=23638

              http://sketchucation.com/forums/viewtopic.php?t=39442

              Download the free D'oh Book for SketchUp πŸ“–

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              • P Offline
                pieterv
                last edited by 10 Oct 2012, 14:05

                I have tried to triangulate it, but the result stays the same. It stays a mystery to me why it works on some parts (the bottom part of the wall for example) and other parts it doesn't...

                This is my website:
                Citypixels - 3d Visualisatie Architectuur

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                • R Offline
                  Rich O Brien Moderator
                  last edited by 10 Oct 2012, 14:39

                  Install the TwiLight trial and see if its rendering there.

                  If so, then Maxwell doesn't like how ThruPaint maps geometry. I use ThruPaint regularly with Thea and there are no issues.

                  Download the free D'oh Book for SketchUp πŸ“–

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                  • P Offline
                    pieterv
                    last edited by 10 Oct 2012, 14:45

                    I have tried it with Vray, and it renders fine there, but there is a defference. In Maxwell the low-res textures in Sketchup are linked to high-res mxm files.

                    This is my website:
                    Citypixels - 3d Visualisatie Architectuur

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                    • J Offline
                      jason_maranto
                      last edited by 10 Oct 2012, 15:36

                      I'm not sure if the stand-alone plugin has any of these options, but if it does trying some of them may be a good idea (the geometry needs to be grouped to access the context menu).

                      MaxwellUVoptions.jpg

                      My gut tells me Separate By>Face may be what you need here, but I think it may be something you have access to only with the full render suite version of the plugin.

                      Best,
                      Jason.

                      I create video tutorial series about several 2D & 3D graphics programs.

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                      • P Offline
                        pieterv
                        last edited by 16 Oct 2012, 10:31

                        Hey Jason,

                        only the "UV Coordinates" is available in the free version, not "seperate by". But "Ignore distortion" actualy did the trick!! πŸ˜„ Now it renders the texture the right way.

                        Thanks for that!!

                        The only problem I have got left is that the road that goes up becomes darker then the part of the road that is straight. (see the images above) These are two different groups with the exact same texture applied. I have tried different things (explode for example) but nothing seems to work. I think this is an older problem. I have posted a topic about this earlier, but it is still not entirely clear to me what the problem is:
                        http://sketchucation.com/forums/viewtopic.php?f=80&t=44275

                        This is my website:
                        Citypixels - 3d Visualisatie Architectuur

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                        • J Offline
                          jason_maranto
                          last edited by 17 Oct 2012, 13:10

                          Well, it does appear darker to me in the SketchUp viewport as well -- I think somehow the texture/UVs have been scaled down by the ThruPaint plugin in that area.

                          Best,
                          Jason.

                          I create video tutorial series about several 2D & 3D graphics programs.

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