Sound Effecs in SketchUp (HELP)
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and if it was IE can't play .wav in audio tags....
Desktop browser audio codec support
Desktop Browser Version Codec Support
Internet Explorer 9.0+ MP3, AAC
Chrome 6.0+ Ogg Vorbis, MP3, WAV†
Firefox 3.6+ Ogg Vorbis, WAV
Safari 5.0+ MP3, AAC, WAV
Opera 10.0+ Ogg Vorbis, WAVhow bizarre
john
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There is also the sound specific
UI.play_sound('C:/path/to/sounds/sound.wav')
which you could include in a timer or animation 'block' so more than one sound runs concurrently ? -
@dan rathbun said:
The
UI::WebDialog
interface is not yet HTML5 compliant. AFAIKIt's more IE not being compliant. IE10 should be though. But in a Webdialog you might need to force it into the correct document mode with a meta tag.
<meta http-equiv="X-UA-Compatible" content="IE=edge"/>
And have an HTML5 header.
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Tried;
UI.openURL(‘javascript_with_html5_audio.html')With the “UI.openURL” I can activate the HTML5 audio using the javascript code but, this action deselects my UI::WebDialog to open the new "html" and it makes the game unplayable.
Although with that method all the sounds overlay with each other without any problem. Also since multiple sounds are being called constantly the browser is left with too much opened windows tabs (not good).If I then use;
UI.openURL(‘sound.wav')
This will also deselect the UI::WebDialog to open the audio player.
I am trying to figure how to make this work by combining the UI.play_sound with UI.start_timer using this code;
if (params['z'].to_i < 0 ) then UI.start_timer(0, false) { UI.play_sound @ball_sound;} end ;
I have not achieved what I want, which is too concurrently overlay sounds one on top of each other without it clipping the sound. Although being able to delay or repeat the sound is nice.
The “animation ‘block’ suggestion…I am not sure how to try that at the moment so I will research a little bit more to see if I can figure it out.
Thanks everyone for reply...I will keep trying to solve this.
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The Windows Scripting Host can run Js code natively.
(1) Try making your javascript a standalone "rezballiza_sounds.js" file.
Then call that .js file with:
@sounds_path = "C;/path/to/rezballiza/dir" @sounds_script = File.join(@sounds_path,"rezballiza_sounds.js") UI.openURL(@sounds_script)
(2) Use Ruby's execute system command (the backquote method.)
either:
or:
%x[wscript C:/path/to/rezballiza/dir/rezballiza_sounds.js]
(In a system command console, type wscript -? to see a popup with wscript command line parameters.)
On Windows.. using a backquoted (**
``**) or
%x` delimited execute string, currently there is no way to suppress the momentary display of a command console window. -
Dan Rathbun… I followed you in step 1 but step 2 has me lost.
The following is another of my tests;
<head> <bgsound src="#" id="soundeffect" loop=0 autostart="true" /> </head> <script> var soundfile="zap1.wav" function playsound(soundfile){ if (document.all && document.getElementById){ document.getElementById("soundeffect").src=soundfile } } playsound(soundfile) //to play the sound </script>
The result;
The sounds work but I get a quick screen freeze every time a sound is played. Maybe 300 KB sound size is too much but not sure. Anyways I will keep trying new stuff untill I stumble with a solution. If anyone is brave enough to give it a shoot please do. The game code is here;
https://www.dropbox.com/sh/w9m7du0fnhkgwv0/bIqndmMs1S
Thanks
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@unknownuser said:
Dan Rathbun… I followed you in step 1 but step 2 has me lost.
They are NOT sequential steps.
They were separate suggested possible solutions.
Both are Ruby code examples.
The global [`()](http://www.ruby-doc.org/core-1.8.6/Kernel.html#method-i-60) method (name is the backquote character) aka ` %x` delimited string.
Using special delimited strings ( which refers to:)
- Shell Command.
A shell command is a string enclosed in backquotes, or in a general delimited string starting with
%x
. The value of the string is the standard output of running the command represented by the string under the host operating system's standard shell. The execution also sets the$?
variable with the command's exit status.dos-like example:
filter = "*.rb" files =
dir #{filter}files = %x{dir #{filter}}
unix-like example:
filter = "*.rb" files =
ls #{filter}files = %x{ls #{filter}}
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I don’t know if I am doing something wrong but the 1st option opens adobe dreamweaver.
Dan Rathbun… As much as I will like to say I understand everything, the reality is that I just started the process of learning programming a few weeks ago but I will do my best. Thanks -
@unknownuser said:
I don’t know if I am doing something wrong but the 1st option opens adobe dreamweaver.
UI.openURL
will open the file type with the application that is registered by the system for that file extension.Somehow your system was set to open .js files with Adobe Dreamweaver ?
This should not have been done.
Start Menu > Default Programs > Associate a filetype or protocol with a program
... wait for the list to load (it takes a few minutes.)
Scroll down to .js file, and double click it.
It should be set to "Microsoft (R) Windows Based Script Host" (which is wscript.exe)
If it is set to Adobe Dreamweaver, you should set it back to the default.
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@unknownuser said:
..., the reality is that I just started the process of learning programming a few weeks ago ...
Get and read this: [doc] Programming Ruby (The "Pick-Axe" Book)
... and the Ruby 1.8.6 Reference Dictionary
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Another common screw-up is that .jar files [executable Java archives] that should auto-run as if they were an .exe file can get 'taken over' by several compression apps, and therefore they 'open' rather than 'run'
This can break some of my tools that use these file-types to allow image manipulations 'cross-platform' - e.g. ImageTrimmer... -
Here is what appears now;
Script: C:\Program Files (x86)\Google SketchUp 8\Plugins\Resballiza\resballiza_sounds.js
Line: 1
Char: 1
Error: Syntax error
Code: 800A03EA
Source: Microsoft JScript compilation errorThe Javascript file has this code inside;
<script> var snd = new Audio("zap1.wav"); // buffers automatically when created snd.play(); </script>
Maybe I should have other code for it to work.
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wonder if http://plugins.ro/labs/suave.htm still works nowadays. as I moved to OSX, anyone wants to try it out ?
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the <script> and </script> tags are HTML tags only for embedding javascript inline inside HTML files.
There are NOT allowed in separate js files.
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@unknownuser said:
wonder if http://plugins.ro/labs/suave.htm still works nowadays. as I moved to OSX, anyone wants to try it out ?
Well actually I tried it a couple of days ago and didn't get any sounds.
@dan rathbun said:
the <script> and </script> tags are HTML tags only for embedding javascript inline inside HTML files.
There are NOT allowed in separate js files.
I knew that... lol
Now the error says;
Script: C:\Program Files (x86)\Google SketchUp 8\Plugins\Resballiza\resballiza_sounds.js
Line: 3
Char: 1
Error: 'Audio' is undefined
Code: 800A1391
Source: Microsoft JScript runtime error -
Well you would need require the js file where Audio IS defined, I would imagine.
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OR perhaps something like
snd=document.createElement('audio'); snd.setAttribute('src', 'zap1.wav'); snd.play();
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When run from Ruby Console the tests in the WebDialog , except the 'IE' BGSOUND tag work on a mac, obviously only single file, as written, and only with plugin for the java ones.
wwhdlg = UI;;WebDialog.new("wot_works_here", true, "wwh", 1200, 641, 50, 50, true); wwhdlg.set_url "http://www.phon.ucl.ac.uk/home/mark/audio/play.htm" wwhdlg.show_modal wwhdlg.navigation_buttons_enabled=true
john
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@tig said:
OR perhaps something like
snd=document.createElement('audio'); snd.setAttribute('src', 'zap1.wav'); snd.play();
?Keep getting errors
Error 'document' is undefined
...if I use;
var snd=document.createElement('audio');
var snd.setAttribute('src', 'zap1.wav');
snd.play();it says;
Error: Expected ';'
@driven said:
When run from Ruby Console the tests in the WebDialog , except the 'IE' BGSOUND tag work on a mac, obviously only single file, as written, and only with plugin for the java ones.
wwhdlg = UI;;WebDialog.new("wot_works_here", true, "wwh", 1200, 641, 50, 50, true); > wwhdlg.set_url "http://www.phon.ucl.ac.uk/home/mark/audio/play.htm" > wwhdlg.show_modal > wwhdlg.navigation_buttons_enabled=true
john
This is a nice way of testing what sounds work in UI::WebDialog
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Perhaps...
var snd=document.createElement('audio'); snd.setAttribute('src', 'zap1.wav'); snd.play();
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