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    • T Offline
      Trogluddite
      last edited by

      Hi Kallen,
      The problem with your file seems to be that the "holes" template has some reversed faces, such that SU is having trouble working out 'inside' from 'outside'.

      Fistly, a little tip - to make the orientation of faces easier to see, pop into the 'Styles' window, then choose the 'Edit' tab - now choose the most hideous colour you can imagine for the 'Back' colour. Now when you use the 'Monochrome' view (or your model has no materials), the problem show up much more clearly.

      Because SU's 'solids' are not truly solid (as you can see if you delete a face), it has to make a distinction between 'front' faces and 'back' faces. Making sure that the 'front' faces are all on the outside is important in order to get some of the boolean operations to work reliably; and also for the application of materials and textures (especially if you ever want to render anything).
      You can sort this out very quickly by selecting any 'back to front' faces, and choosing 'reverse faces' from the right-click context menu. By using the "hideous back colour" style, they'll easily show up when modelling so that you can get into the habit of sorting them out as you go along - they're not always easy to find in a large model with nested components etc.!

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      • K Offline
        kallen
        last edited by

        Wow! Great tips Togluddite (and also Gully etc who also contributed)! 10 seconds of reversing the faces and the subtract worked perfectly! I never noticed the color difference - figured it was just SU coloring. 10 seconds later the subtract worked perfectly!

        Now let me ask a philosophical question. I find that at times I need to create something off to the side. Problem is, I always have a heck of a time putting whatever it was I created back in the right place. It seems things never line up - even with inferences. Is there a way to say, "remember this location" so I can snap back to it? How do you professionals attack such problems?

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        • GaieusG Offline
          Gaieus
          last edited by

          Start developing your "part" inside the model, "in situ". At en early stage however, turn it into a component and go on developing it by editing that component (i.e. I usually make legs for chairs/tables by creating a rectangle where I need to then make this into a component).

          Now when you have reached a certain complexity and the model is in your way, just make a copy of the component (Ctrl+ ) and keep working on that. The "original" will reflect all the changes.

          OR: if it is really complex in an even more complex model, right click on the component and "Save as...". It will save as a full skp file (which it is actually) that you can open, work on it etc. then save. Back in your master model, now right click on the component again and now "Reload...".

          There you go with a full part.

          Gai...

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          • TIGT Offline
            TIG Moderator
            last edited by

            As well as Gai's excellent tips on breaking your model into bite sized chunks and editing separately and then reloading, there are times you need to refer to adjacent objects...
            If you make the new part in place and immediately separate it off by putting its geometry inside a new component or group, then you can use the View > Component Edit > View Rest of Model toggle etc to hide everything else except what you are working on during an Edit session. Toggling it 'off' let's you see parts that would be otherwise hidden by other objects, but toggling it 'on' can also be useful as it lets you snap to objects outside of the edit context. You can also make 'combo hides' of 'rest of model' and 'similar objects' - e.g. snapping to another tread-instance in a spiral stair [while everything else is hidden] can be useful because you'll then know that they join together perfectly when they are all assembled.

            If you feel you really have to work away from the main assembled parts, then still start by making a small part 'in place' as a group/component then Select it and Move it along an axis [color-locked - to say 'red'], type in an easily remembered distance e.g. 9999 [+<enter>] when working in mm moves it almost 10m to the right - assuming this is far enough away for your needs...
            When you are done editing the contents, select the 'container' and start to Move it along the same axis, in the opposite direct... back towards where it belongs... and again type in 9999 [+<enter>] - this will put it back exactly where it was to start with.

            TIG

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            • K Offline
              kallen
              last edited by

              @TIG, Gai The last tip (moving an easy to remember distance along an axis) is what I've been doing but I think I probably need to start thinking more in 'components'. I've shied away from them until now. I 'm not sure what you meant by 'combo hides'? Did you mean 'component hides'? Thanks again guys for all the help. When I get this thing done I'm having a party - you're all invited if you're anywhere near Palmer Lake Colorado. Cheers, K..

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              • GaieusG Offline
                Gaieus
                last edited by

                Well, in fact, both TIG and I will be in Colorado in some two weeks...
                (Do not make too rash promises!) πŸ˜‰

                Gai...

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                • K Offline
                  kallen
                  last edited by

                  I never make rash promises. It may be done in two weeks but it'll be close. What r u coming to CO for? Don't tell me mountain biking (cause I'm an avid biker). Chin-chin, K..

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                  • beginnerB Offline
                    beginner
                    last edited by

                    @unknownuser said:

                    What r u coming to CO for?

                    🀣

                    Regards, SU 'beginner'

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                    • TIGT Offline
                      TIG Moderator
                      last edited by

                      @beginner said:

                      @unknownuser said:

                      What r u coming to CO for?

                      🀣
                      I know that you're going too !
                      BUT we'll be ~85 miles away...Capture.PNG

                      TIG

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                      • beginnerB Offline
                        beginner
                        last edited by

                        Hmmm...
                        Palmer Lake Colorado.

                        Regards, SU 'beginner'

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                        • TIGT Offline
                          TIG Moderator
                          last edited by

                          @beginner said:

                          Hmmm...
                          Palmer Lake Colorado.

                          [off:3gxof8kr]We ARE going somewhat off topic here...
                          And 'Beginner' is now starting to sound like a stalker... πŸ˜•
                          Hmmmm...[/off:3gxof8kr]

                          TIG

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                          • TIGT Offline
                            TIG Moderator
                            last edited by

                            @beginner said:

                            Hi TIG,
                            It was just a comment...
                            Your map location is close to Palmer Lake mentioned by Kallen - nothing else.
                            But 'A' IS 'Boulder' and 'B' IS 'Palmer Lake' πŸ˜•
                            It's too small to show up on a map that scale - BUT the nearest 'big' place 'Monument' does show up... πŸ˜’
                            πŸ˜‰

                            TIG

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                            • beginnerB Offline
                              beginner
                              last edited by

                              Hi TIG,
                              It was just a comment...
                              Your map location is close to Palmer Lake mentioned by kallen - nothing else.

                              PS. kallen there is a SketchUp Basecamp 15-17/10/2012 in Boulder.
                              http://sketchupbasecamp2012.eventbrite.com/

                              Regards, SU 'beginner'

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                              • TIGT Offline
                                TIG Moderator
                                last edited by

                                We'll ALL meet up in Boulder... πŸ˜•

                                TIG

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                                • GaieusG Offline
                                  Gaieus
                                  last edited by

                                  This: http://forums.sketchucation.com/viewforum.php?f=366

                                  And a whole lot of other folks from here will be there. πŸ˜‰

                                  (Too many beers)

                                  Gai...

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                                  • K Offline
                                    kallen
                                    last edited by

                                    If I make a rectangle and extrude it into a cube then that should be a valid solid right?

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                                    • pbacotP Offline
                                      pbacot
                                      last edited by

                                      Yes, but in SU you need to make it a group or component for it to be recognized as a solid.

                                      MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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                                      • TIGT Offline
                                        TIG Moderator
                                        last edited by

                                        @kallen said:

                                        If I make a rectangle and extrude it into a cube then that should be a valid solid right?
                                        ONLY IF you them make that geometry into a group or a component == then you are correct. Pushpulling almost any form should result in a 'solid' - if it's already a lone face or the object is already a solid: unless you hold down Ctrl to leave a potential internal face in an existing form, or you work on a lone face which is facing in the direction of the pull in which case the 'bottom' face will be omitted in the new form...

                                        To test if a 3d group/component-instance is a 'solid' you just need to select it and get 'Entity Info' [context-menu or Edit menu], the top bar of that dialog includes the word 'Solid' IF it is a solid.
                                        To see the difference make a lone rectangle into a group too; the one says it is a 'Group' the other 'box' form says it is a 'Solid Group' !

                                        As has been said before... a manifold 'solid' is simply a group or component-instance that contains just faces and edges, and every one of those edges must have exactly two faces - so that means - no faceless edges, no holes or flaps that would leave an edge with only one face, no 'internal partition faces' which would mean that some edges will have three or more faces, no shapes 'touching' along an edge which would mean that the edge has four faces... and also no nested groups/instances [even if they are themselves solids!] and so on...

                                        TIG

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                                        • K Offline
                                          kallen
                                          last edited by

                                          Ahhhhhh, I forgot about the make a component thing. Left Sketchup for a month and forget everything!

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