Solids
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Wow! Great tips Togluddite (and also Gully etc who also contributed)! 10 seconds of reversing the faces and the subtract worked perfectly! I never noticed the color difference - figured it was just SU coloring. 10 seconds later the subtract worked perfectly!
Now let me ask a philosophical question. I find that at times I need to create something off to the side. Problem is, I always have a heck of a time putting whatever it was I created back in the right place. It seems things never line up - even with inferences. Is there a way to say, "remember this location" so I can snap back to it? How do you professionals attack such problems?
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Start developing your "part" inside the model, "in situ". At en early stage however, turn it into a component and go on developing it by editing that component (i.e. I usually make legs for chairs/tables by creating a rectangle where I need to then make this into a component).
Now when you have reached a certain complexity and the model is in your way, just make a copy of the component (Ctrl+ ) and keep working on that. The "original" will reflect all the changes.
OR: if it is really complex in an even more complex model, right click on the component and "Save as...". It will save as a full skp file (which it is actually) that you can open, work on it etc. then save. Back in your master model, now right click on the component again and now "Reload...".
There you go with a full part.
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As well as Gai's excellent tips on breaking your model into bite sized chunks and editing separately and then reloading, there are times you need to refer to adjacent objects...
If you make the new part in place and immediately separate it off by putting its geometry inside a new component or group, then you can use the View > Component Edit > View Rest of Model toggle etc to hide everything else except what you are working on during an Edit session. Toggling it 'off' let's you see parts that would be otherwise hidden by other objects, but toggling it 'on' can also be useful as it lets you snap to objects outside of the edit context. You can also make 'combo hides' of 'rest of model' and 'similar objects' - e.g. snapping to another tread-instance in a spiral stair [while everything else is hidden] can be useful because you'll then know that they join together perfectly when they are all assembled.If you feel you really have to work away from the main assembled parts, then still start by making a small part 'in place' as a group/component then Select it and Move it along an axis [color-locked - to say 'red'], type in an easily remembered distance e.g. 9999 [+<enter>] when working in mm moves it almost 10m to the right - assuming this is far enough away for your needs...
When you are done editing the contents, select the 'container' and start to Move it along the same axis, in the opposite direct... back towards where it belongs... and again type in 9999 [+<enter>] - this will put it back exactly where it was to start with. -
@TIG, Gai The last tip (moving an easy to remember distance along an axis) is what I've been doing but I think I probably need to start thinking more in 'components'. I've shied away from them until now. I 'm not sure what you meant by 'combo hides'? Did you mean 'component hides'? Thanks again guys for all the help. When I get this thing done I'm having a party - you're all invited if you're anywhere near Palmer Lake Colorado. Cheers, K..
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Well, in fact, both TIG and I will be in Colorado in some two weeks...
(Do not make too rash promises!) -
I never make rash promises. It may be done in two weeks but it'll be close. What r u coming to CO for? Don't tell me mountain biking (cause I'm an avid biker). Chin-chin, K..
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@unknownuser said:
What r u coming to CO for?
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@beginner said:
@unknownuser said:
What r u coming to CO for?
I know that you're going too !
BUT we'll be ~85 miles away... -
Hmmm...
Palmer Lake Colorado. -
@beginner said:
Hmmm...
Palmer Lake Colorado.[off:3gxof8kr]We ARE going somewhat off topic here...
And 'Beginner' is now starting to sound like a stalker...
Hmmmm...[/off:3gxof8kr] -
@beginner said:
Hi TIG,
It was just a comment...
Your map location is close to Palmer Lake mentioned by Kallen - nothing else.
But 'A' IS 'Boulder' and 'B' IS 'Palmer Lake'
It's too small to show up on a map that scale - BUT the nearest 'big' place 'Monument' does show up...
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Hi TIG,
It was just a comment...
Your map location is close to Palmer Lake mentioned by kallen - nothing else.PS. kallen there is a SketchUp Basecamp 15-17/10/2012 in Boulder.
http://sketchupbasecamp2012.eventbrite.com/ -
We'll ALL meet up in Boulder...
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This: http://forums.sketchucation.com/viewforum.php?f=366
And a whole lot of other folks from here will be there.
(Too many beers)
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If I make a rectangle and extrude it into a cube then that should be a valid solid right?
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Yes, but in SU you need to make it a group or component for it to be recognized as a solid.
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@kallen said:
If I make a rectangle and extrude it into a cube then that should be a valid solid right?
ONLY IF you them make that geometry into a group or a component == then you are correct. Pushpulling almost any form should result in a 'solid' - if it's already a lone face or the object is already a solid: unless you hold down Ctrl to leave a potential internal face in an existing form, or you work on a lone face which is facing in the direction of the pull in which case the 'bottom' face will be omitted in the new form...To test if a 3d group/component-instance is a 'solid' you just need to select it and get 'Entity Info' [context-menu or Edit menu], the top bar of that dialog includes the word 'Solid' IF it is a solid.
To see the difference make a lone rectangle into a group too; the one says it is a 'Group' the other 'box' form says it is a 'Solid Group' !As has been said before... a manifold 'solid' is simply a group or component-instance that contains just faces and edges, and every one of those edges must have exactly two faces - so that means - no faceless edges, no holes or flaps that would leave an edge with only one face, no 'internal partition faces' which would mean that some edges will have three or more faces, no shapes 'touching' along an edge which would mean that the edge has four faces... and also no nested groups/instances [even if they are themselves solids!] and so on...
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Ahhhhhh, I forgot about the make a component thing. Left Sketchup for a month and forget everything!
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