How to import a model dazstudio (obj) in Sketchup?
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I can't use the DAZ file...
My OBJimporter is still running, and reports several [666] errors in the Ruby Console, so it not looking good !
Still running...
I'll let it finish... but I'm not hopeful of a good outcome...
If seems the files have some issues... -
Hello TIG,
I did some test and I got a weird result.
Here is the path I have traveled:
In the software Dazstudio - I clicked 'send to Hexagon'
In the software Hexagone - I exported my model file 'Carrera' (.car)
In the software Carrera - I export the model in OBJ file.
In the software Setchup - I imported the OBJ file with FluidimporterWOW! the road is long!
The problem is that the skin material is not placed correctly and that the eyes are absent.
Here is a picture that shows the result one time in sketchup.
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My own OBJimporter took hours to complete, it gave many errors and most faces were reversed - just like the FluidImporter.
Reversing faces showed all of the textures' UVmapping messed up too.
I tested your new OBJ etc [this time the MTL expects the image files to be in its folder NOT a subfolder]
The FluidImporter worked better - the faces were mostly correctly oriented, but the UV-mapping was again screwy !
I also tested the file in various other apps - which also produced poor results...
The object's UVmapping seems a 'step too far' for them all...
Sketchup us not really designed to cope with hundreds of thousands of pieces of geometry and very complex UVmapping - but some of the other apps ought to have coped better?
For comparison this is the original OBJ in AC3D - it is also messed up but in a completely different manner !
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I don't know DAZ etc so what alternative options do you have when exporting these files ?
Clearly the face orientation and associated UV-mapping do not seem to be immediately compatible with other apps using the settings used thus far
I assume you can re-import the exported files back into DAZ etc without issues ?? -
Wow, this looks like a horror movie. After teleportation, your body parts end up messed up!
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I hope that chap intends to go into battle with a bit more armour.
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@gaieus said:
Wow, this looks like a horror movie. After teleportation, your body parts end up messed up!
It is rather like that ! The geometry arrives reasonably OK - although in the initial versions the poor guy's skin was on 'inside-out' [yeuk!], but no matter what tweaking is done he ends up with either giant eyeballs on top of his head, lips on his forearm, hair where it shouldn't be etc...
The "Hiesenberg Uncertainty Principle" at it's most extreme [the very reason Star Trek Transporters, the Fly teleporter etc won't work safely...]
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I can tell you the problem I think
Poser/Daz studio OBJ's tend to use stacked UV maps to maximize space on the map. also it's not uncommon for a texture map to be 4096x4096 in size for the skin etc, tho many will goto 8192 these days
If I'm right, the body has a huge Head UV stacked on top of it....
I've seen figures have a lot of issues due to the UVs thanks to this method...
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So if I understand Dazstudio and sketchup are not compatible with export | import.
Dazstudio to Sketchup :
mapping = not good
Polygon = OKSketchup to Dazstudio:
mapping = OK
Polygon = OKWe found that the teleportation has a significant impact on skin.
Use teleportation with moderation! -
actually not quite
you can export from DS to SU with no issues on the mapping if the UVmaps are not stacked (overlappying)
if the export has single layer maps, it should work ok. that counts out the current generation of Daz figures tho...
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Ok Iโm doing a test.
Here are my Dazstudio presets:OBJExportOption
To: Custom
Scale: 1%
Axis Conversion
(X)Invert Positive direction = not check
(Z)Invert Positive direction = not check
(Y)Invert Positive direction = not check-Ignore invisible nodes = not checked
-Use bone welds = not checked
-Remove Unused Vertices = not checked
-Write UV coordinate = check
-Write-Normals = not checked
-Write object-statements = not checked-Write Groups = checked
-Use existing groups = checked
-Use nod name = not checked
-Use surface name = not checked
-use figure name = not checkedWrite-surfaces = checked
-Write Material Library = checked
-No-maps = not checked
-Collect maps = checked
convert maps (for bryce)= not checked -
Why not Scale 100% ?
Try it with Write-Normals checked ?Some of the second OBJ's texture image seem to be missing - like '2_SkinHead.jpg' that is required in the MTL file, but is not in the 'Maps' folder [although they would really need to be in the MTL file's own folder anyway...] - therefore there are no face/body textures ?
This probably won't fix issues, but it isn't helping !
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Hello ThaiI, am not able to successfully import an obj Michael 4 (model of dazstudio) in Sketchup.
Have you managed to import a sketchup model with texture in?
If yes, can you list me the exact settings?
I am a beginner with Daz and I can not find how to make sure if the mapping UVmaps are not stacked (overlappying).
Thank you in advance and sorry for my bad english ...
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