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    How to import a model dazstudio (obj) in Sketchup?

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    • Rich O BrienR Offline
      Rich O Brien Moderator
      last edited by

      I hope that chap intends to go into battle with a bit more armour.

      Download the free D'oh Book for SketchUp ๐Ÿ“–

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      • TIGT Offline
        TIG Moderator
        last edited by

        @gaieus said:

        Wow, this looks like a horror movie. After teleportation, your body parts end up messed up! ๐Ÿ˜ฎ
        It is rather like that ! The geometry arrives reasonably OK - although in the initial versions the poor guy's skin was on 'inside-out' [yeuk!], but no matter what tweaking is done he ends up with either giant eyeballs on top of his head, lips on his forearm, hair where it shouldn't be etc...
        The "Hiesenberg Uncertainty Principle" at it's most extreme [the very reason Star Trek Transporters, the Fly teleporter etc won't work safely...]

        http://upload.wikimedia.org/math/e/6/8/e68d148926aa65efc4aac092c4c9d88f.png
        ๐Ÿ˜’

        TIG

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        • K Offline
          Khai
          last edited by

          I can tell you the problem I think

          Poser/Daz studio OBJ's tend to use stacked UV maps to maximize space on the map. also it's not uncommon for a texture map to be 4096x4096 in size for the skin etc, tho many will goto 8192 these days ๐Ÿ˜’

          If I'm right, the body has a huge Head UV stacked on top of it....

          I've seen figures have a lot of issues due to the UVs thanks to this method...

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          • S Offline
            Senior Commodore
            last edited by

            So if I understand Dazstudio and sketchup are not compatible with export | import.

            Dazstudio to Sketchup :
            mapping = not good
            Polygon = OK

            Sketchup to Dazstudio:
            mapping = OK
            Polygon = OK

            We found that the teleportation has a significant impact on skin.
            Use teleportation with moderation!

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            • K Offline
              Khai
              last edited by

              actually not quite

              you can export from DS to SU with no issues on the mapping if the UVmaps are not stacked (overlappying)

              if the export has single layer maps, it should work ok. that counts out the current generation of Daz figures tho...

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              • S Offline
                Senior Commodore
                last edited by

                Ok Iโ€™m doing a test.
                Here are my Dazstudio presets:

                OBJExportOption

                To: Custom

                Scale: 1%

                Axis Conversion
                (X)Invert Positive direction = not check
                (Z)Invert Positive direction = not check
                (Y)Invert Positive direction = not check

                -Ignore invisible nodes = not checked
                -Use bone welds = not checked
                -Remove Unused Vertices = not checked
                -Write UV coordinate = check
                -Write-Normals = not checked
                -Write object-statements = not checked

                -Write Groups = checked
                -Use existing groups = checked
                -Use nod name = not checked
                -Use surface name = not checked
                -use figure name = not checked

                Write-surfaces = checked
                -Write Material Library = checked
                -No-maps = not checked
                -Collect maps = checked
                convert maps (for bryce)= not checked

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                • TIGT Offline
                  TIG Moderator
                  last edited by

                  Why not Scale 100% ?
                  Try it with Write-Normals checked ?

                  Some of the second OBJ's texture image seem to be missing - like '2_SkinHead.jpg' that is required in the MTL file, but is not in the 'Maps' folder [although they would really need to be in the MTL file's own folder anyway...] - therefore there are no face/body textures ?

                  This probably won't fix issues, but it isn't helping !

                  TIG

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                  • S Offline
                    Senior Commodore
                    last edited by

                    Hello ThaiI, am not able to successfully import an obj Michael 4 (model of dazstudio) in Sketchup.

                    Have you managed to import a sketchup model with texture in?

                    If yes, can you list me the exact settings?

                    I am a beginner with Daz and I can not find how to make sure if the mapping UVmaps are not stacked (overlappying).

                    Thank you in advance and sorry for my bad english ...

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