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    [WIP] '69 Dodge Charger

    Scheduled Pinned Locked Moved WIP
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    • Rich O BrienR Online
      Rich O Brien Moderator
      last edited by

      Bit of clean up to do but an interesting challenge. No creases added all controlled by loops and whatnot.

      [xxl-img:1lhc91mo]http://i.minus.com/iBpzj8HmgIqBr.png[/xxl-img:1lhc91mo]

      Download the free D'oh Book for SketchUp πŸ“–

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      • panixiaP Offline
        panixia
        last edited by

        @rich o brien said:

        Bit of clean up to do but an interesting challenge. No creases added all controlled by loops and whatnot.

        how did you achieve the middle version (smoothed+quads) in sketchup?

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        • Rich O BrienR Online
          Rich O Brien Moderator
          last edited by

          @unknownuser said:

          how did you achieve the middle version (smoothed+quads) in sketchup?

          QuadFace Tools > Smooth Quads

          Download the free D'oh Book for SketchUp πŸ“–

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          • panixiaP Offline
            panixia
            last edited by

            maybe you would say "unsmooth quads", ok, but i didn't mind that..
            i'm guessing how do you manage to have a so clean quad mesh after subdivision in sketchup .. 😲

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            • Rich O BrienR Online
              Rich O Brien Moderator
              last edited by

              Luck πŸ˜‰

              Download the free D'oh Book for SketchUp πŸ“–

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              • panixiaP Offline
                panixia
                last edited by

                ah ok, i was wondering if you exported to blender or used some modeling trick or cleaned it by hand or something like this.
                so.. luck.. πŸ’š

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                • Rich O BrienR Online
                  Rich O Brien Moderator
                  last edited by

                  69 Dodge Charger.skp

                  Here my version

                  Download the free D'oh Book for SketchUp πŸ“–

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                  • thomthomT Offline
                    thomthom
                    last edited by

                    That's a two iteration subdivision you did there, right?
                    That seem to generally produce a smooth enough result for most cases - certainly enough polys.

                    RichCharger.png

                    Thomas Thomassen β€” SketchUp Monkey & Coding addict
                    List of my plugins and link to the CookieWare fund

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                    • ely862meE Offline
                      ely862me
                      last edited by

                      I tried a bit the shape, if you know well the real shape it shouldn't be hard, at least not how I work.


                      69 Dodge Charger 1.jpg


                      69 Dodge Charger 2.jpg


                      69 Dodge Charger 3.jpg


                      69 Dodge Charger 4.jpg

                      Elisei (sketchupper)


                      Before no life was done on Earth it was THE LIFE ITSELF...GOD
                      Come and See EliseiDesign

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                      • ely862meE Offline
                        ely862me
                        last edited by

                        Better one ..


                        69 Dodge Charger 1b.jpg


                        69 Dodge Charger 2b.jpg

                        Elisei (sketchupper)


                        Before no life was done on Earth it was THE LIFE ITSELF...GOD
                        Come and See EliseiDesign

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                        • Rich O BrienR Online
                          Rich O Brien Moderator
                          last edited by

                          @thomthom said:

                          That's a two iteration subdivision you did there, right?

                          1 😲

                          Download the free D'oh Book for SketchUp πŸ“–

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                          • thomthomT Offline
                            thomthom
                            last edited by

                            @ely862me said:

                            Better one ..

                            Now that's pretty close.

                            You're using tris for your mesh, are you?

                            I'm building the mesh in quads atm. I'm finding that I need another tool for building corners.

                            Thomas Thomassen β€” SketchUp Monkey & Coding addict
                            List of my plugins and link to the CookieWare fund

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                            • hellnbakH Offline
                              hellnbak
                              last edited by

                              Are you guys speaking a foreign language? Maybe Martian? Wookie? 😲

                              "Politicians are just like diapers -- they need to be changed often, and for the same reason"

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                              • panixiaP Offline
                                panixia
                                last edited by

                                @thomthom said:

                                I'm finding that I need another tool for building corners.

                                thomthom, while cutting and splitting all those quads i was wondering if would be possible to add an option to the insert vertex tool..
                                in some cases i think could be helpfuf if one can choose to insert vertex that snap to edges or mid-points of the face instead of existing vertices (see the attachment), so the new small splitted facets are quads (at least with quad or tri parent face..)
                                what do you think about it? not sure if that can lead to logical/coding problems..


                                quad insert vertex.jpg

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                                • thomthomT Offline
                                  thomthom
                                  last edited by

                                  @panixia said:

                                  @thomthom said:

                                  I'm finding that I need another tool for building corners.

                                  thomthom, while cutting and splitting all those quads i was wondering if would be possible to add an option to the insert vertex tool..
                                  in some cases i think could be helpfuf if one can choose to insert vertex that snap to edges or mid-points of the face instead of existing vertices (see the attachment), so the new small splitted facets are quads (at least with quad or tri parent face..)
                                  what do you think about it? not sure if that can lead to logical/coding problems..

                                  Very good idea!! πŸ‘ πŸ‘ πŸ’­
                                  Say, you tap Ctrl to toggle between connect from vertices or edges.

                                  Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                  List of my plugins and link to the CookieWare fund

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                                  • thomthomT Offline
                                    thomthom
                                    last edited by

                                    I had a go at the door yesterday. Got the top blend between front and back fender roughly there. The blend between the scoops where harder than I thought. I need to completely rework them because the loops I got now doesn't match up. I end up with tris - and I want to do all quads.

                                    DamnedDoor.png

                                    Also updated the blue prints to the high res one. They where also much straighter than the ones I had.

                                    Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                    List of my plugins and link to the CookieWare fund

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                                    • ely862meE Offline
                                      ely862me
                                      last edited by

                                      @thomthom said:

                                      You're using tris for your mesh, are you?

                                      I'm building the mesh in quads atm. I'm finding that I need another tool for building corners.

                                      Yup, triangles all the way, it is easy because it's native.


                                      Component_1.jpg


                                      Component_1.skp

                                      Elisei (sketchupper)


                                      Before no life was done on Earth it was THE LIFE ITSELF...GOD
                                      Come and See EliseiDesign

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                                      • thomthomT Offline
                                        thomthom
                                        last edited by

                                        Nice - that's the shape. πŸ˜„ Triangles does seem to be easier to make these blend shapes. With quads you seem to need many more loops to make everything flow right.

                                        I'll still play around with the quad version - I'm getting lots of ideas for new tools. β˜€

                                        Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                        List of my plugins and link to the CookieWare fund

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                                        • Rich O BrienR Online
                                          Rich O Brien Moderator
                                          last edited by

                                          Cleaned up some loops but not happy. Gonna start from scratch again.

                                          PickPic 1.png

                                          Download the free D'oh Book for SketchUp πŸ“–

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                                          • thomthomT Offline
                                            thomthom
                                            last edited by

                                            Quads and tris?

                                            Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                            List of my plugins and link to the CookieWare fund

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