WIP-My Game Dev projects-Webplayers inside
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Any unlimited ammo cheats?
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I hope Marian is on a consultancy fee
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1 of our team members is working on a sci-fi game within Unity, i and others read his game design document and a fantastic read it was, so i offered to create a ship for the main character, and here it is.
Texture not mapped correctly, but still WIP -
Finally here is the link to the playable webplayer, its still under construction and this will be updated on a regurlar bases, you will find this on the top post, scroll down the "check it out here" that will lead you to the webplayer.
http://archaniaworkshop.com/blog/
lol im sure Marian would be jumping on the bandwagon after he sees this, may get him to donate our collaberation starship to this, anyways i was talking to the developer of this project and hes working on adding a sun and planet to the scene, much better planet from the temperly added one in the scene already, enjoy
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Uploaded the privious post with the link to the webplayer, as it was giving an error 403, so it's up and running now, bare in mind you need to install Unity webplayer, if not installed the webplayer will prompt u and lead you to the download page.
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A few more alterations with added detail and UV-Mapping in ZBRUSH
And follows is the ship in Unity3D, all needs be done now is re-apply the cockpit cover and import to the webplayer
As iv mentioned before the webplayer is updated on a regular bases and you can find it through the link that follows -
If you were folllowing my post on character rigging found here http://forums.sketchucation.com/viewtopic.php?f=333&t=45535 you will notice i have rigged a ninja character, this again is for a project for a game developed in unity by Anazoth Productions http://www.anazoth.com/.
The game is currently in development and im playing a key part is creating the model assets and concept art for this project.
The game is called "Ninja Trials" and is planned for release on facebook webplayer and eventually on mobile devices.
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[flash=600,450:2crzl7es]http://www.youtube.com/v/CeGmMrL9Qws&feature=youtu[/flash:2crzl7es]
The above video is how the character became a sketchup model and autorigged using Mixamos online autorigger, the trick here is keep the model below 10k and you can download the character with its rigg in any format. Center animation is obvously sketchup and left and right animations are done in mixamo. -
[flash=600,450:boipcfm2]http://www.youtube.com/v/O0Hyj_WhdJA&feature=youtu[/flash:boipcfm2]
This intire enviroment was completely created in sketchup, it had a toon texture look and feel to it but didnt import into unity via an FBX file, so the texture applied is just temp, will be trying this out using an OBJ.fIle instead and fingers crossed -
If you tried Archania's ingame spaceship demonstration and found it impressive as i did you will find a major updated version on his website at the top of his page here http://archaniaworkshop.com/blog/
Update includes more detail added to the ship created by me in sketchup and he has added a sun and a planet to the scene, again all this is WIP but in my opinion its impressive so far, Scott who is developing this for a bigger project is at home on his couch suffering from a cracked tooth and his face is out like a chipmonk, get well soon bud
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[flash=600,450:2tetaan5]http://www.youtube.com/v/hXgF8DVOGU8&feature=youtu[/flash:2tetaan5]
Few more updates to the character animations, a jump animation added, standing idle crowd and character customisation -
This is a test control added to the character in unity, arms need to be animated and the reast of the animations have to be cleaned up, once this is done ill post a webplayer for you to try out
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Thats crazy, and all done in SU!
Impressive!
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@liam887 said:
Thats crazy, and all done in SU!
Impressive!
Thats correct Liam, not bad ehh, sketchup isnt the prefered game development tool but once u know how to use it correctly it becomes a very useful game dev tool
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@iichiversii said:
@liam887 said:
Thats crazy, and all done in SU!
Impressive!
Thats correct Liam, not bad ehh, sketchup isnt the prefered game development tool but once u know how to use it correctly it becomes a very useful game dev tool
yes I have had some of my models ported for games but never done it first hand.
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Yes iv seen the Halo mod u were involved in, now that was impressive, currently working on getting ninja trials done and we have a few game design documents in the pipline, so its going to be fun, we got a good game dev team together and all working hard on getting ninja trials released before x-mas, fingers crossed
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@iichiversii said:
Yes iv seen the Halo mod u were involved in, now that was impressive, currently working on getting ninja trials done and we have a few game design documents in the pipline, so its going to be fun, we got a good game dev team together and all working hard on getting ninja trials released before x-mas, fingers crossed
Awesome
one day, maybe after basecamp when I have a life again and dont constantly work it would be good to do something together or you can just take something from my back catalogue and make it fly for my own amusement etc. I have done 60 hours of freelance this week on top of my real job
I would really like my claptrap to move about you can have that model if you can do something with it: http://www.behance.net/gallery/CLAPTRAPS-WORK-IN-PROGRESS/4865821
It needs a bit of cleaning up but it pretty useable.
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[flash=600,450:33l73txm]http://www.youtube.com/v/t92ti3HC3Co&feature=youtu[/flash:33l73txm]
Final test for the night, again updated jump animation, better running animation and add props and assets to the scene, again all props, characters and assets where created completely in sketchup
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And here it is, for all you who are interested in trying "Ninja Trials" out for yourself, its still WIP, you will find it here on top of Josh Blazers web blog, a game dev hobbist from Seattle and a current member of Anazoth Productons and who is responsible for the animations and webplayer that you play, take the time to view other games created by Josh while your there, enjoy playing and would love to hear your feed back on this webplayer
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