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    Metal Gear Rex

    Scheduled Pinned Locked Moved WIP
    52 Posts 11 Posters 7.2k Views 11 Watching
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    • L Offline
      liam887
      last edited by

      Looks great already but keep coming with the details and has potential to be amazing!

      VISIT MY ONLINE GALLERY
      http://www.robotsvdinosaurs.com/

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      • iichiversiiI Offline
        iichiversii
        last edited by

        This is fantastic, came out a lot better than I imagined it would, like Liam said keep us updated, well done ๐Ÿ‘

        Bring on the Rain...

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        • hellnbakH Offline
          hellnbak
          last edited by

          Love the complexity and amount of detail in this thing. Now if it just had racing stripes and high-speed hubcaps! ๐Ÿ˜†

          "Politicians are just like diapers -- they need to be changed often, and for the same reason"

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          • sh00ksS Offline
            sh00ks
            last edited by

            Thx alot you guys!!

            @ Liam: there isn't a lot more detail to give as in parts, cause it's an exact copy of the modeling I'm working from. There are some parts which I tend to enhance in detail though.
            As for the detail in soft lines/smooth faces, there is still a lot to be done ๐Ÿ˜„

            @ Hellnbak: it doesn't stand in a garage, therefore it ain't a car ๐Ÿ˜›

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            • L Offline
              liam887
              last edited by

              @sh00ks said:

              Thx alot you guys!!

              @ Liam: there isn't a lot more detail to give as in parts, cause it's an exact copy of the modeling I'm working from. There are some parts which I tend to enhance in detail though.
              As for the detail in soft lines/smooth faces, there is still a lot to be done ๐Ÿ˜„

              @ Hellnbak: it doesn't stand in a garage, therefore it ain't a car ๐Ÿ˜›

              Yeah I know I just meant invent some details hehe (functional of course.

              VISIT MY ONLINE GALLERY
              http://www.robotsvdinosaurs.com/

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              • pilouP Offline
                pilou
                last edited by

                This one is inside the garage ๐Ÿ˜„
                AAHHH!!-my-brother-is-an-evil-genius!
                By Dacad (SU)

                http://conceptart.org/forums/attachment.php?attachmentid=1389906&stc=1&d=1325131936

                http://img204.imageshack.us/img204/8576/04movement.jpg

                Frenchy Pilou
                Is beautiful that please without concept!
                My Little site :)

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                • L Offline
                  liam887
                  last edited by

                  @unknownuser said:

                  This one is inside the garage ๐Ÿ˜„
                  AAHHH!!-my-brother-is-an-evil-genius!
                  By Dacad (SU)

                  http://conceptart.org/forums/attachment.php?attachmentid=1389906&stc=1&d=1325131936

                  http://img204.imageshack.us/img204/8576/04movement.jpg

                  Haha this is great!

                  VISIT MY ONLINE GALLERY
                  http://www.robotsvdinosaurs.com/

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                  • soloS Offline
                    solo
                    last edited by

                    This is coming along fantastic, cannot wait for the final image, all the dirtmaps and all.

                    ๐Ÿ‘

                    http://www.solos-art.com

                    If you see a toilet in your dreams do not use it.

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                    • sh00ksS Offline
                      sh00ks
                      last edited by

                      Thx solo!

                      (Good) texturing is something I still have to learn, so I hope to I can produce some quality dirtmaps and other textures ๐Ÿ˜„

                      @ Pilou/Dacad: Amazing piece of machinery!! Just brilliant! Also loving the render, great setting!

                      I'm also thinking about a good environment for Rex, but haven't come up with anything yet... Maybe you guys have any ideas?

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                      • L Offline
                        liam887
                        last edited by

                        @sh00ks said:

                        Thx solo!

                        (Good) texturing is something I still have to learn, so I hope to I can produce some quality dirtmaps and other textures ๐Ÿ˜„

                        @ Pilou/Dacad: Amazing piece of machinery!! Just brilliant! Also loving the render, great setting!

                        I'm also thinking about a good environment for Rex, but haven't come up with anything yet... Maybe you guys have any ideas?

                        The hanger from MGS1? Or maybe an exterior of shadow moses? I like the idea below if you can realise that? I would be happy to help create the scene in a month if you can wait that long! Always wanted to to Rex in an illustration.


                        Screen Shot 2012-10-24 at 23.43.44.png

                        VISIT MY ONLINE GALLERY
                        http://www.robotsvdinosaurs.com/

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                        • iichiversiiI Offline
                          iichiversii
                          last edited by

                          Thats an idea, id like to see a battle render, that would be sweet ๐Ÿ˜„

                          Bring on the Rain...

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                          • L Offline
                            liam887
                            last edited by

                            @iichiversii said:

                            Thats an idea, id like to see a battle render, that would be sweet ๐Ÿ˜„

                            Rex is a stealth unit built to launch 'stealth' nukes via a railgun so would never be in direct combat unless it was self defence.

                            Sorry had to be a geek and chip in ๐Ÿ˜„

                            'Ray' the 2nd gen has more of an assault capability, not only was it a naval unit so can travel underwater but also had a huge magazine of general purpose missiles not just nuclear. That gives it the capability to strike against ships and land targets etc.

                            VISIT MY ONLINE GALLERY
                            http://www.robotsvdinosaurs.com/

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                            • soloS Offline
                              solo
                              last edited by

                              How about in a place you'd least expect such a monster like a tulip field or peaceful meadow.

                              http://www.solos-art.com

                              If you see a toilet in your dreams do not use it.

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                              • iichiversiiI Offline
                                iichiversii
                                last edited by

                                @solo said:

                                How about in a place you'd least expect such a monster like a tulip field or peaceful meadow.

                                and paint the Rex pink and have flower power logos stencilled on the body ๐Ÿคฃ

                                Bring on the Rain...

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                                • sh00ksS Offline
                                  sh00ks
                                  last edited by

                                  @ Liam: you know your MGS-stuff ๐Ÿ˜„ Have thouht of making a MG Ray one day, so maybe someday a nice MG stand off render will be reality.

                                  As for your setting proposal: I'm game! The hangar has crossed my mind and already looked up some examples of weapons storage/launching facilities.
                                  An exterior part of Shadow Moses also is a great idea, but I think Rex would look better in an enclosed envrioment...

                                  As for your offer to help me: that would be great! And I can wait a month ๐Ÿ˜„ After all, I'm not in a hurry with this project and wan't to make it a masterpiece. What better then to collaborate with a master ๐Ÿ˜‰
                                  Just let me know when you're up for it.

                                  @ Solo: Never thought of that, but the huge contrast between object and enviroment in your proposal could work out epic! I will keep it in mind, maybe it would be a good starting point for me to learn instancing in TheaRender. Thx for your input!

                                  @ iichiversii: ๐Ÿ˜„
                                  You never know, it could look absurdly awesome ๐Ÿ˜„

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                                  • olisheaO Offline
                                    olishea
                                    last edited by

                                    @sh00ks said:

                                    maybe it would be a good starting point for me to learn instancing in TheaRender.)

                                    I can't tell you how easy it is. Just a couple of clicks and it's done!! ๐Ÿ˜„

                                    oli

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                                    • sh00ksS Offline
                                      sh00ks
                                      last edited by

                                      @ Oli: Gave it a try the other day and it's fairly easy indeed!

                                      Finaly round up the fine lining and rounding corners ๐Ÿ˜ฎ
                                      Spent some times applying materials in TR and come to discover that I had to properly set the UV's to use the more detailed textures.

                                      So made some renders with basic/even materials


                                      http://farm9.staticflickr.com/8062/8204488724_a2ed70beed_b.jpg


                                      http://farm9.staticflickr.com/8063/8203398155_84dcfff67a_b.jpg


                                      http://farm9.staticflickr.com/8344/8203397743_53fce9828e_b.jpg

                                      Still looking for the right textures and learning texture-techniquse to get them applied correctly with the help of SketchUV and Roadkill.

                                      Also started working on the enviroment a bit already, starting of with an interior scene,kinda of a large military storage/resupply room. Have some nice ideas on this one ๐Ÿ˜„


                                      http://farm9.staticflickr.com/8344/8204487568_3510c0d7db_b.jpg

                                      What you think?

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                                      • Bryan KB Offline
                                        Bryan K
                                        last edited by

                                        Incredible! ๐Ÿ‘

                                        I noticed you are showing pivot points and sliders. Are you creating this with SU Physics or something like it?

                                        See my portfolio at https://delphiscousin.blogspot.com/

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                                        • sh00ksS Offline
                                          sh00ks
                                          last edited by

                                          Thx dude!

                                          As for the pivotpoints:
                                          I made them with the intention to make this model a dynamic one.

                                          I played with SketchyPhysics some time ago, but found it realy unstable, cause it crashed on me a lot. I don't know if I'm doing something wrong or it's just real buggy.

                                          But I don't realy know if there is another program that could do the same trick. When the time arrives, I'll have to dig into that.

                                          It could take up to a year before making it dynamic, though. I started this model with the intention to learn stuff I didn't use/know yet, like (static) animation, detailed texturing/material use and, in the end, making it dynamic ๐Ÿ˜„

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                                          • novenaN Offline
                                            novena
                                            last edited by

                                            wow sh00ks!!! amazing work here... what are u using to render this one???

                                            http://hdzarkitektur.wordpress.com/

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