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    Metal Gear Rex

    Scheduled Pinned Locked Moved WIP
    52 Posts 11 Posters 7.2k Views 11 Watching
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    • iichiversiiI Offline
      iichiversii
      last edited by

      Thats an idea, id like to see a battle render, that would be sweet ๐Ÿ˜„

      Bring on the Rain...

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      • L Offline
        liam887
        last edited by

        @iichiversii said:

        Thats an idea, id like to see a battle render, that would be sweet ๐Ÿ˜„

        Rex is a stealth unit built to launch 'stealth' nukes via a railgun so would never be in direct combat unless it was self defence.

        Sorry had to be a geek and chip in ๐Ÿ˜„

        'Ray' the 2nd gen has more of an assault capability, not only was it a naval unit so can travel underwater but also had a huge magazine of general purpose missiles not just nuclear. That gives it the capability to strike against ships and land targets etc.

        VISIT MY ONLINE GALLERY
        http://www.robotsvdinosaurs.com/

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        • soloS Offline
          solo
          last edited by

          How about in a place you'd least expect such a monster like a tulip field or peaceful meadow.

          http://www.solos-art.com

          If you see a toilet in your dreams do not use it.

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          • iichiversiiI Offline
            iichiversii
            last edited by

            @solo said:

            How about in a place you'd least expect such a monster like a tulip field or peaceful meadow.

            and paint the Rex pink and have flower power logos stencilled on the body ๐Ÿคฃ

            Bring on the Rain...

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            • sh00ksS Offline
              sh00ks
              last edited by

              @ Liam: you know your MGS-stuff ๐Ÿ˜„ Have thouht of making a MG Ray one day, so maybe someday a nice MG stand off render will be reality.

              As for your setting proposal: I'm game! The hangar has crossed my mind and already looked up some examples of weapons storage/launching facilities.
              An exterior part of Shadow Moses also is a great idea, but I think Rex would look better in an enclosed envrioment...

              As for your offer to help me: that would be great! And I can wait a month ๐Ÿ˜„ After all, I'm not in a hurry with this project and wan't to make it a masterpiece. What better then to collaborate with a master ๐Ÿ˜‰
              Just let me know when you're up for it.

              @ Solo: Never thought of that, but the huge contrast between object and enviroment in your proposal could work out epic! I will keep it in mind, maybe it would be a good starting point for me to learn instancing in TheaRender. Thx for your input!

              @ iichiversii: ๐Ÿ˜„
              You never know, it could look absurdly awesome ๐Ÿ˜„

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              • olisheaO Offline
                olishea
                last edited by

                @sh00ks said:

                maybe it would be a good starting point for me to learn instancing in TheaRender.)

                I can't tell you how easy it is. Just a couple of clicks and it's done!! ๐Ÿ˜„

                oli

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                • sh00ksS Offline
                  sh00ks
                  last edited by

                  @ Oli: Gave it a try the other day and it's fairly easy indeed!

                  Finaly round up the fine lining and rounding corners ๐Ÿ˜ฎ
                  Spent some times applying materials in TR and come to discover that I had to properly set the UV's to use the more detailed textures.

                  So made some renders with basic/even materials


                  http://farm9.staticflickr.com/8062/8204488724_a2ed70beed_b.jpg


                  http://farm9.staticflickr.com/8063/8203398155_84dcfff67a_b.jpg


                  http://farm9.staticflickr.com/8344/8203397743_53fce9828e_b.jpg

                  Still looking for the right textures and learning texture-techniquse to get them applied correctly with the help of SketchUV and Roadkill.

                  Also started working on the enviroment a bit already, starting of with an interior scene,kinda of a large military storage/resupply room. Have some nice ideas on this one ๐Ÿ˜„


                  http://farm9.staticflickr.com/8344/8204487568_3510c0d7db_b.jpg

                  What you think?

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                  • Bryan KB Offline
                    Bryan K
                    last edited by

                    Incredible! ๐Ÿ‘

                    I noticed you are showing pivot points and sliders. Are you creating this with SU Physics or something like it?

                    See my portfolio at https://delphiscousin.blogspot.com/

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                    • sh00ksS Offline
                      sh00ks
                      last edited by

                      Thx dude!

                      As for the pivotpoints:
                      I made them with the intention to make this model a dynamic one.

                      I played with SketchyPhysics some time ago, but found it realy unstable, cause it crashed on me a lot. I don't know if I'm doing something wrong or it's just real buggy.

                      But I don't realy know if there is another program that could do the same trick. When the time arrives, I'll have to dig into that.

                      It could take up to a year before making it dynamic, though. I started this model with the intention to learn stuff I didn't use/know yet, like (static) animation, detailed texturing/material use and, in the end, making it dynamic ๐Ÿ˜„

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                      • novenaN Offline
                        novena
                        last edited by

                        wow sh00ks!!! amazing work here... what are u using to render this one???

                        http://hdzarkitektur.wordpress.com/

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                        • sh00ksS Offline
                          sh00ks
                          last edited by

                          Thx Novena!!

                          I'm using TheaRender ๐Ÿ˜‰

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                          • EscapeArtistE Offline
                            EscapeArtist
                            last edited by

                            Good stuff!

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                            • L Offline
                              liam887
                              last edited by

                              I started mocking up a hanger last night so will have some more this weekend.

                              Looking good

                              VISIT MY ONLINE GALLERY
                              http://www.robotsvdinosaurs.com/

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                              • sh00ksS Offline
                                sh00ks
                                last edited by

                                ๐Ÿ˜ณ I started with one already, oh impatient me ๐Ÿ˜„

                                Had some time on my hands the last couple of days and made some progress already.
                                So before you go modeling like crazy ๐Ÿ˜„ please check my progress ๐Ÿ˜‰


                                http://farm9.staticflickr.com/8486/8227787470_91bb7def72_b.jpg


                                http://farm9.staticflickr.com/8478/8226717081_695c00a07c_b.jpg


                                http://farm9.staticflickr.com/8477/8227787802_d067814d87_b.jpg

                                Just let me know what you think!

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                                • L Offline
                                  liam887
                                  last edited by

                                  Right ok no point me starting I am far behind.

                                  Send me the mode and I will take a section, maybe the roof and doors and work on them?

                                  VISIT MY ONLINE GALLERY
                                  http://www.robotsvdinosaurs.com/

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                                  • sh00ksS Offline
                                    sh00ks
                                    last edited by

                                    ๐Ÿ‘

                                    I just have to finish some ideas I have and then I'll send it your way, inlcuding some reference photo's from wich I'm working off.

                                    Just judge the whole model then and improve what you think that could be better ๐Ÿ˜‰

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                                    • L Offline
                                      liam887
                                      last edited by

                                      @sh00ks said:

                                      :thumb:

                                      I just have to finish some ideas I have and then I'll send it your way, inlcuding some reference photo's from wich I'm working off.

                                      Just judge the whole model then and improve what you think that could be better ๐Ÿ˜‰

                                      sounds good

                                      VISIT MY ONLINE GALLERY
                                      http://www.robotsvdinosaurs.com/

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                                      • sh00ksS Offline
                                        sh00ks
                                        last edited by

                                        A quick post of the progress:

                                        As you could see, I started with the Mech Hangar. Thought it would be a quick job, but it turned out as a project on it's own ๐Ÿ˜ฎ

                                        Because I don't have a clear thought on the camera angles I want the shot to render from, I build almost every seeable corner in quite some detail.
                                        Also because I'm a perfectionist and don't know when enough is enough, especialy regarding detailing ๐Ÿ˜ณ

                                        But we keep on learning and in this model it is UV-mapping, texture and material usage and , dirtmapping and lighting.
                                        The last one is still a conundrum to me, but I'm starting to see the light ๐Ÿ˜†

                                        Here some build shots

                                        http://farm9.staticflickr.com/8359/8268012254_73b7a8c2e9_b.jpg


                                        http://farm9.staticflickr.com/8504/8268012100_8dee2f0b95_b.jpg


                                        http://farm9.staticflickr.com/8213/8268011804_25eee062da_b.jpg

                                        And here some UV-mapping and texturing results

                                        http://farm9.staticflickr.com/8341/8266942979_2acaa6072f_b.jpg

                                        It's is starting to look something when rendering ๐Ÿ˜Ž
                                        Just hoping the filesize won't bite me in the arse when nearing the end...I'm at 30% and filesize is 37 mb already ๐Ÿ˜•

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                                        • adamovitaA Offline
                                          adamovita
                                          last edited by

                                          Wow! The Metal Gear Rex looks awesome, and the Hangar's looking good as well. Keep 'em coming.

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                                          • sh00ksS Offline
                                            sh00ks
                                            last edited by

                                            Thx Adamovita!

                                            The project is at itโ€™s end ๐Ÿ˜Ž

                                            The Hangar is finished

                                            http://farm9.staticflickr.com/8354/8321672755_440b29a28c_b.jpg


                                            http://farm9.staticflickr.com/8223/8321672321_593994962f_b.jpg


                                            http://farm9.staticflickr.com/8352/8322731216_b8b78f728f_b.jpg

                                            I had some more ideas on the hangar, but file size and the more frequent appearance of SU bugs in the model (draw a line > bug > wtf) hold me back ๐Ÿ˜ข
                                            Nevertheless, Iโ€™m pretty damn happy with the outcome!

                                            See the gallery for the renders with Rex Click Me

                                            Thank you all for your feedback on this WIP!

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