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    Metal Gear Rex

    Scheduled Pinned Locked Moved WIP
    52 Posts 11 Posters 7.2k Views 11 Watching
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    • sh00ksS Offline
      sh00ks
      last edited by

      Just finished all the details in 'hard' lines.

      Here's the result ๐Ÿ˜Ž

      Leg

      http://farm9.staticflickr.com/8468/8106006445_9d58e8bcc2_b.jpg


      http://farm9.staticflickr.com/8323/8106019514_56c44e2077_b.jpg

      Torso

      http://farm9.staticflickr.com/8330/8106006127_f4558069df_b.jpg


      http://farm9.staticflickr.com/8335/8106006011_34a9c041d5_b.jpg

      Head

      http://farm9.staticflickr.com/8467/8106005783_e07d2373c9_b.jpg


      http://farm9.staticflickr.com/8187/8106018918_d0706412e9_b.jpg

      Back

      http://farm9.staticflickr.com/8467/8106018738_01362fea1f_b.jpg


      http://farm9.staticflickr.com/8333/8106005315_135c212554_b.jpg

      Radar arm

      http://farm9.staticflickr.com/8472/8106002937_ca50947082_b.jpg


      http://farm9.staticflickr.com/8329/8106002723_d8a281121d_b.jpg

      Railgun arm

      http://farm9.staticflickr.com/8336/8106002315_8f779d57bc_b.jpg


      http://farm9.staticflickr.com/8193/8106015656_21ae894637_b.jpg

      Total

      http://farm9.staticflickr.com/8045/8106015446_d108eb4e2f_b.jpg


      http://farm9.staticflickr.com/8053/8106015030_28737b517b_b.jpg

      I personaly am very satisfied with the outcome so far, not in the last place for all the time it took ๐Ÿ’š Had some nights looking at the clock, reading 23:00, thought to draw a line or two more...next time looking at the clock....4:30 ๐Ÿ˜ฒ
      Time flies when you're having fun, ej ๐Ÿ˜„

      Took a quick rendershot with Thea, and was amazed of the renderquality at this point!
      Still spotting a lot of parts that could be improved/perfected though ๐Ÿ˜†

      http://farm9.staticflickr.com/8052/8106017680_069493891e_b.jpg

      [url=http://www.flickr.com/photos/sh00ks/8106017314/:bdux96eo][img:bdux96eo]http://farm9.staticflickr.com/8187/8106017314_a44f2a72ff_b.jpg[/img:bdux96eo][/url:bdux96eo]

      Next up:
      Smoothing out all the 'hard' lines/edges amd prep it for some quality rendershots.
      After that a new technique for me to learn: texturing ๐Ÿ’ญ

      Please C&C me ๐Ÿ˜‰

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      • L Offline
        liam887
        last edited by

        Looks great already but keep coming with the details and has potential to be amazing!

        VISIT MY ONLINE GALLERY
        http://www.robotsvdinosaurs.com/

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        • iichiversiiI Offline
          iichiversii
          last edited by

          This is fantastic, came out a lot better than I imagined it would, like Liam said keep us updated, well done ๐Ÿ‘

          Bring on the Rain...

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          • hellnbakH Offline
            hellnbak
            last edited by

            Love the complexity and amount of detail in this thing. Now if it just had racing stripes and high-speed hubcaps! ๐Ÿ˜†

            "Politicians are just like diapers -- they need to be changed often, and for the same reason"

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            • sh00ksS Offline
              sh00ks
              last edited by

              Thx alot you guys!!

              @ Liam: there isn't a lot more detail to give as in parts, cause it's an exact copy of the modeling I'm working from. There are some parts which I tend to enhance in detail though.
              As for the detail in soft lines/smooth faces, there is still a lot to be done ๐Ÿ˜„

              @ Hellnbak: it doesn't stand in a garage, therefore it ain't a car ๐Ÿ˜›

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              • L Offline
                liam887
                last edited by

                @sh00ks said:

                Thx alot you guys!!

                @ Liam: there isn't a lot more detail to give as in parts, cause it's an exact copy of the modeling I'm working from. There are some parts which I tend to enhance in detail though.
                As for the detail in soft lines/smooth faces, there is still a lot to be done ๐Ÿ˜„

                @ Hellnbak: it doesn't stand in a garage, therefore it ain't a car ๐Ÿ˜›

                Yeah I know I just meant invent some details hehe (functional of course.

                VISIT MY ONLINE GALLERY
                http://www.robotsvdinosaurs.com/

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                • pilouP Offline
                  pilou
                  last edited by

                  This one is inside the garage ๐Ÿ˜„
                  AAHHH!!-my-brother-is-an-evil-genius!
                  By Dacad (SU)

                  http://conceptart.org/forums/attachment.php?attachmentid=1389906&stc=1&d=1325131936

                  http://img204.imageshack.us/img204/8576/04movement.jpg

                  Frenchy Pilou
                  Is beautiful that please without concept!
                  My Little site :)

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                  • L Offline
                    liam887
                    last edited by

                    @unknownuser said:

                    This one is inside the garage ๐Ÿ˜„
                    AAHHH!!-my-brother-is-an-evil-genius!
                    By Dacad (SU)

                    http://conceptart.org/forums/attachment.php?attachmentid=1389906&stc=1&d=1325131936

                    http://img204.imageshack.us/img204/8576/04movement.jpg

                    Haha this is great!

                    VISIT MY ONLINE GALLERY
                    http://www.robotsvdinosaurs.com/

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                    • soloS Offline
                      solo
                      last edited by

                      This is coming along fantastic, cannot wait for the final image, all the dirtmaps and all.

                      ๐Ÿ‘

                      http://www.solos-art.com

                      If you see a toilet in your dreams do not use it.

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                      • sh00ksS Offline
                        sh00ks
                        last edited by

                        Thx solo!

                        (Good) texturing is something I still have to learn, so I hope to I can produce some quality dirtmaps and other textures ๐Ÿ˜„

                        @ Pilou/Dacad: Amazing piece of machinery!! Just brilliant! Also loving the render, great setting!

                        I'm also thinking about a good environment for Rex, but haven't come up with anything yet... Maybe you guys have any ideas?

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                        • L Offline
                          liam887
                          last edited by

                          @sh00ks said:

                          Thx solo!

                          (Good) texturing is something I still have to learn, so I hope to I can produce some quality dirtmaps and other textures ๐Ÿ˜„

                          @ Pilou/Dacad: Amazing piece of machinery!! Just brilliant! Also loving the render, great setting!

                          I'm also thinking about a good environment for Rex, but haven't come up with anything yet... Maybe you guys have any ideas?

                          The hanger from MGS1? Or maybe an exterior of shadow moses? I like the idea below if you can realise that? I would be happy to help create the scene in a month if you can wait that long! Always wanted to to Rex in an illustration.


                          Screen Shot 2012-10-24 at 23.43.44.png

                          VISIT MY ONLINE GALLERY
                          http://www.robotsvdinosaurs.com/

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                          • iichiversiiI Offline
                            iichiversii
                            last edited by

                            Thats an idea, id like to see a battle render, that would be sweet ๐Ÿ˜„

                            Bring on the Rain...

                            1 Reply Last reply Reply Quote 0
                            • L Offline
                              liam887
                              last edited by

                              @iichiversii said:

                              Thats an idea, id like to see a battle render, that would be sweet ๐Ÿ˜„

                              Rex is a stealth unit built to launch 'stealth' nukes via a railgun so would never be in direct combat unless it was self defence.

                              Sorry had to be a geek and chip in ๐Ÿ˜„

                              'Ray' the 2nd gen has more of an assault capability, not only was it a naval unit so can travel underwater but also had a huge magazine of general purpose missiles not just nuclear. That gives it the capability to strike against ships and land targets etc.

                              VISIT MY ONLINE GALLERY
                              http://www.robotsvdinosaurs.com/

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                              • soloS Offline
                                solo
                                last edited by

                                How about in a place you'd least expect such a monster like a tulip field or peaceful meadow.

                                http://www.solos-art.com

                                If you see a toilet in your dreams do not use it.

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                                • iichiversiiI Offline
                                  iichiversii
                                  last edited by

                                  @solo said:

                                  How about in a place you'd least expect such a monster like a tulip field or peaceful meadow.

                                  and paint the Rex pink and have flower power logos stencilled on the body ๐Ÿคฃ

                                  Bring on the Rain...

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                                  • sh00ksS Offline
                                    sh00ks
                                    last edited by

                                    @ Liam: you know your MGS-stuff ๐Ÿ˜„ Have thouht of making a MG Ray one day, so maybe someday a nice MG stand off render will be reality.

                                    As for your setting proposal: I'm game! The hangar has crossed my mind and already looked up some examples of weapons storage/launching facilities.
                                    An exterior part of Shadow Moses also is a great idea, but I think Rex would look better in an enclosed envrioment...

                                    As for your offer to help me: that would be great! And I can wait a month ๐Ÿ˜„ After all, I'm not in a hurry with this project and wan't to make it a masterpiece. What better then to collaborate with a master ๐Ÿ˜‰
                                    Just let me know when you're up for it.

                                    @ Solo: Never thought of that, but the huge contrast between object and enviroment in your proposal could work out epic! I will keep it in mind, maybe it would be a good starting point for me to learn instancing in TheaRender. Thx for your input!

                                    @ iichiversii: ๐Ÿ˜„
                                    You never know, it could look absurdly awesome ๐Ÿ˜„

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                                    • olisheaO Offline
                                      olishea
                                      last edited by

                                      @sh00ks said:

                                      maybe it would be a good starting point for me to learn instancing in TheaRender.)

                                      I can't tell you how easy it is. Just a couple of clicks and it's done!! ๐Ÿ˜„

                                      oli

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                                      • sh00ksS Offline
                                        sh00ks
                                        last edited by

                                        @ Oli: Gave it a try the other day and it's fairly easy indeed!

                                        Finaly round up the fine lining and rounding corners ๐Ÿ˜ฎ
                                        Spent some times applying materials in TR and come to discover that I had to properly set the UV's to use the more detailed textures.

                                        So made some renders with basic/even materials


                                        http://farm9.staticflickr.com/8062/8204488724_a2ed70beed_b.jpg


                                        http://farm9.staticflickr.com/8063/8203398155_84dcfff67a_b.jpg


                                        http://farm9.staticflickr.com/8344/8203397743_53fce9828e_b.jpg

                                        Still looking for the right textures and learning texture-techniquse to get them applied correctly with the help of SketchUV and Roadkill.

                                        Also started working on the enviroment a bit already, starting of with an interior scene,kinda of a large military storage/resupply room. Have some nice ideas on this one ๐Ÿ˜„


                                        http://farm9.staticflickr.com/8344/8204487568_3510c0d7db_b.jpg

                                        What you think?

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                                        • Bryan KB Offline
                                          Bryan K
                                          last edited by

                                          Incredible! ๐Ÿ‘

                                          I noticed you are showing pivot points and sliders. Are you creating this with SU Physics or something like it?

                                          See my portfolio at https://delphiscousin.blogspot.com/

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                                          • sh00ksS Offline
                                            sh00ks
                                            last edited by

                                            Thx dude!

                                            As for the pivotpoints:
                                            I made them with the intention to make this model a dynamic one.

                                            I played with SketchyPhysics some time ago, but found it realy unstable, cause it crashed on me a lot. I don't know if I'm doing something wrong or it's just real buggy.

                                            But I don't realy know if there is another program that could do the same trick. When the time arrives, I'll have to dig into that.

                                            It could take up to a year before making it dynamic, though. I started this model with the intention to learn stuff I didn't use/know yet, like (static) animation, detailed texturing/material use and, in the end, making it dynamic ๐Ÿ˜„

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