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    Solid Trim Tool

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    • E Offline
      ebelg2000
      last edited by

      I am trying to use the Solid Trim Tool to create a mortise from a tenon. When I do this I choose the component with the tenon as solid #1 and then the adjacent component as Solid #2. This seems to work well, however, Solid #2, the component with the newly created mortise is changed to a group named "difference". I was wondering if there was a way to maintain the original component designation?

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      • TIGT Offline
        TIG Moderator
        last edited by

        Jim's "Solids Trim and Keep" fixes this glaring hole in the native Solids toolset...
        http://forums.sketchucation.com/viewtopic.php?p=356575#p356575 - it appears in the Tools menu.

        TIG

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        • E Offline
          ebelg2000
          last edited by

          Thanks for the quick response. This certainly works more efficiently.

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          • Dave RD Offline
            Dave R
            last edited by

            Jim's "Solids Trim and Keep" definitely makes it a lot easier although for creating mortises. I would really prefer it if the native Solid Tools didn't convert components to groups. It leads to much more work than cutting the mortises manually with the Rectangle tool and Push/Pull.

            Etaoin Shrdlu

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            • A Offline
              ArCAD-UK
              last edited by

              Plus it migrates the group to layer 0 ๐Ÿ‘Ž

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              • Dave RD Offline
                Dave R
                last edited by

                Trim and Keep does that, too.

                Etaoin Shrdlu

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                • TIGT Offline
                  TIG Moderator
                  last edited by

                  To keep the layers unchanged edit Jim's script with Notepad or a similar plain-text editor, around line#81 you need to change this

                  def_to_keep.name = @model.definitions.unique_name(name)
                  grp = @first_picked.trim(@last_picked)
                  
                  

                  to this

                  layer=@last_picked.layer
                  def_to_keep.name = @model.definitions.unique_name(name)
                  grp = @first_picked.trim(@last_picked)
                  grp.layer=layer
                  

                  The two extra lines saving/using the original's layer... so that it will retain the original layering of the now-trimmed-object.

                  Also, if you find yourself always purging the original unused untrimmed version, then you can further adjust the code, just before it says ' @model.commit_operation' insert these lines of code reading

                  if UI.messagebox("Delete Unused Definition?",MB_YESNO,"")==6
                      def_to_keep.entities.erase_entities(def_to_keep.entities.to_a)
                  end
                  @model.commit_operation
                  

                  On 'Yes' it will remove the earlier definition from the Component Browser's list after all instances of it have now been set to be ' new_def'... This will save you having to purge it later manually...

                  TIG

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                  • Dave RD Offline
                    Dave R
                    last edited by

                    Thank you TIG! Both of those work like a charm.

                    Etaoin Shrdlu

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                    • R Offline
                      Robert Lang
                      last edited by

                      Without the plug in you can simply select the new group and explode it. After the explode, all the geometry is selected so you can right click and select "Make Component". Give it the exact same name it had to begin with and all is well.

                      Bob Lang

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                      • Dave RD Offline
                        Dave R
                        last edited by

                        That does work but it's extra steps.

                        Etaoin Shrdlu

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                        • TIGT Offline
                          TIG Moderator
                          last edited by

                          Also you'd need to reassign the original layer manually [if you remembered it].

                          So Jim's tool - with my tweaks - means the trimmed component >> group is automatically made back into a component of the same name [including all instances updated], it's kept on its original layer, and you have the option of removing the now unused component from the browser or keeping it if you might like to reuse it somehow... โ˜€

                          TIG

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                          • Dave RD Offline
                            Dave R
                            last edited by

                            And after exploding, you'd have to move the geometry back to Layer 0 where it should be.

                            I have a keyboard shortcut for Jim's plugin and now, with the modification it is absolutely painless for even the most simple trim operations.

                            Etaoin Shrdlu

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                            • Dave RD Offline
                              Dave R
                              last edited by

                              TIG, out of curiosity, assume that there would never be a need to keep the original version of the component. what would the code be to make the script automatically purge the unused version?

                              Etaoin Shrdlu

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                              • TIGT Offline
                                TIG Moderator
                                last edited by

                                Remove the two lines ' if...' and ' end' at the start/end of the added code, so that the only thing you add is def_to_keep.entities.erase_entities(def_to_keep.entities.to_a) before the @model.commit_operation

                                Then there's no choice - the original object's shape is lost... ๐Ÿ˜ฎ

                                TIG

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                                • Dave RD Offline
                                  Dave R
                                  last edited by

                                  Thanks, TIG.

                                  If I were using other tools to do the same thing I would do with Trim and Keep I wouldn't have the original shape either. So far that's never been a problem.

                                  Etaoin Shrdlu

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                                  • TIGT Offline
                                    TIG Moderator
                                    last edited by

                                    OK...
                                    If you ever need to delete a group/component in code you can use
                                    * defn.entities.erase_entities(def_to_keep.entities.to_a)
                                    or to be even shorter
                                    * defn.entities.clear!
                                    !!!

                                    Calling it * def_to_keep is somewhat whimsical as it's the one to go !
                                    Which is actually the same thing - but perhaps easier to grasp ?!
                                    Always provided that it's inside a model.start_operation()...model.commit_operation block

                                    TIG

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                                    • bmikeB Offline
                                      bmike
                                      last edited by

                                      thanks TIG, marked to come back and tinker with code later....

                                      mike beganyi design + consulting llc

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                                      • D Offline
                                        david.
                                        last edited by

                                        LIL

                                        Seems like this thread is a more general topic than Woodworking. I was wondering if it should/could be moved to the SU Discussions subforum? Just a thought...

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                                        • TIGT Offline
                                          TIG Moderator
                                          last edited by

                                          I've moved this thread into Plugins, which is probably a more logical home for it...

                                          TIG

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