Solid Trim Tool
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That does work but it's extra steps.
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Also you'd need to reassign the original layer manually [if you remembered it].
So Jim's tool - with my tweaks - means the trimmed component >> group is automatically made back into a component of the same name [including all instances updated], it's kept on its original layer, and you have the option of removing the now unused component from the browser or keeping it if you might like to reuse it somehow...
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And after exploding, you'd have to move the geometry back to Layer 0 where it should be.
I have a keyboard shortcut for Jim's plugin and now, with the modification it is absolutely painless for even the most simple trim operations.
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TIG, out of curiosity, assume that there would never be a need to keep the original version of the component. what would the code be to make the script automatically purge the unused version?
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Remove the two lines '
if...
' and 'end
' at the start/end of the added code, so that the only thing you add isdef_to_keep.entities.erase_entities(def_to_keep.entities.to_a)
before the@model.commit_operation
Then there's no choice - the original object's shape is lost...
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Thanks, TIG.
If I were using other tools to do the same thing I would do with Trim and Keep I wouldn't have the original shape either. So far that's never been a problem.
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OK...
If you ever need to delete a group/component in code you can use
*defn.entities.erase_entities(def_to_keep.entities.to_a)
or to be even shorter
*defn.entities.clear!
!!!Calling it *
def_to_keep
is somewhat whimsical as it's the one to go !
Which is actually the same thing - but perhaps easier to grasp ?!
Always provided that it's inside amodel.start_operation()...model.commit_operation
block -
thanks TIG, marked to come back and tinker with code later....
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LIL
Seems like this thread is a more general topic than Woodworking. I was wondering if it should/could be moved to the SU Discussions subforum? Just a thought...
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I've moved this thread into Plugins, which is probably a more logical home for it...
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