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    Vray 1.49.01 Still no render progress bar...

    Scheduled Pinned Locked Moved V-Ray
    renderpluginsextensions
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    • V Offline
      valerostudio
      last edited by

      Even in Max, that progress bar doesn't mean a whole lot. It's never accurate. If you know VRay, then your gut will tell you whether you are looking at a 30 min render or a 3 hour render. It sounds like we are getting close to a new beta. Cant wait!

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      • N Offline
        newxieland
        last edited by

        Thanks for the response guys.

        Yeah I'm slowly working my way and fumbling about into Vray again so still feel kinda lost without a progress bar there as a guide.

        But it does seems like the new version will include it? Fingers crossed!

        Cheers

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        • thomthomT Offline
          thomthom
          last edited by

          @newxieland said:

          But it does seems like the new version will include it? Fingers crossed!

          Really hope so. Think it's back in VfR ... right?

          Thomas Thomassen — SketchUp Monkey & Coding addict
          List of my plugins and link to the CookieWare fund

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          • panixiaP Offline
            panixia
            last edited by

            @thomthom said:

            @newxieland said:

            Think it's back in VfR ... right?

            it does.

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            • thomthomT Offline
              thomthom
              last edited by

              @panixia said:

              @thomthom said:

              @newxieland said:

              Think it's back in VfR ... right?

              it does.

              That's a very good sign then. ☀

              Thomas Thomassen — SketchUp Monkey & Coding addict
              List of my plugins and link to the CookieWare fund

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              • panixiaP Offline
                panixia
                last edited by

                isn't the RT feature also a better sign?
                will the "signs" become reality? hope so..

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                • dkendigD Offline
                  dkendig
                  last edited by

                  it will be in the next release: http://screencast.com/t/mqfvvDv390Ev

                  Devin Kendig
                  Developer

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                  • thomthomT Offline
                    thomthom
                    last edited by

                    @dkendig said:

                    it will be in the next release: http://screencast.com/t/mqfvvDv390Ev

                    Thomas Thomassen — SketchUp Monkey & Coding addict
                    List of my plugins and link to the CookieWare fund

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                    • panixiaP Offline
                      panixia
                      last edited by

                      @dkendig said:

                      it will be in the next release: http://screencast.com/t/mqfvvDv390Ev

                      what about the layer visibility option to support object animation plugins like twilight does? will it be possible in the next VfSU?

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                      • dkendigD Offline
                        dkendig
                        last edited by

                        we are striving for better host application integration, so we will support that if we can do it in a timely manner. We are trying to not let this development cycle take too long. We have had requests for per scene visibility changes for animations sent to us by users in the past. The difficulty is that with the way things currently are set up, we have to basically restart the whole scene parsing process again for each scene if we want to account for visibility changes, which slows down animation renders considerably. We definitely see the value of supporting this, but we haven't found a way to avoid the speed hit yet. Once we do, we will be adding it.

                        Devin Kendig
                        Developer

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                        • panixiaP Offline
                          panixia
                          last edited by

                          @dkendig said:

                          with the way things currently are set up, we have to basically restart the whole scene parsing process again for each scene if we want to account for visibility changes, which slows down animation renders considerably.

                          i understand, i suspected it.. but maybe would be possible to add it as an option to tick, so that it is not default, but, if you really need it from time to time, you may try to render the animation properly even if slowly.. i don't know, you have to tell, but i think this could be at least an half way solution.. 💭
                          as we say in italy "meglio feriti che morti" ---translation--> "is better to be hurt than to be died" 😄

                          very thank for your answering 👍

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