Vray 1.49.01 Still no render progress bar...
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@newxieland said:
How is everyone else here getting around this problem?
By ignoring it. Yes, it's annoying, but doesn't prevent rendering.
fortunately they have started development on the next version - it should hopefully be reintroduced again. -
Even in Max, that progress bar doesn't mean a whole lot. It's never accurate. If you know VRay, then your gut will tell you whether you are looking at a 30 min render or a 3 hour render. It sounds like we are getting close to a new beta. Cant wait!
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Thanks for the response guys.
Yeah I'm slowly working my way and fumbling about into Vray again so still feel kinda lost without a progress bar there as a guide.
But it does seems like the new version will include it? Fingers crossed!
Cheers
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@newxieland said:
But it does seems like the new version will include it? Fingers crossed!
Really hope so. Think it's back in VfR ... right?
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@panixia said:
@thomthom said:
@newxieland said:
Think it's back in VfR ... right?
it does.
That's a very good sign then.
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isn't the RT feature also a better sign?
will the "signs" become reality? hope so.. -
it will be in the next release: http://screencast.com/t/mqfvvDv390Ev
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@dkendig said:
it will be in the next release: http://screencast.com/t/mqfvvDv390Ev
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@dkendig said:
it will be in the next release: http://screencast.com/t/mqfvvDv390Ev
what about the layer visibility option to support object animation plugins like twilight does? will it be possible in the next VfSU?
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we are striving for better host application integration, so we will support that if we can do it in a timely manner. We are trying to not let this development cycle take too long. We have had requests for per scene visibility changes for animations sent to us by users in the past. The difficulty is that with the way things currently are set up, we have to basically restart the whole scene parsing process again for each scene if we want to account for visibility changes, which slows down animation renders considerably. We definitely see the value of supporting this, but we haven't found a way to avoid the speed hit yet. Once we do, we will be adding it.
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@dkendig said:
with the way things currently are set up, we have to basically restart the whole scene parsing process again for each scene if we want to account for visibility changes, which slows down animation renders considerably.
i understand, i suspected it.. but maybe would be possible to add it as an option to tick, so that it is not default, but, if you really need it from time to time, you may try to render the animation properly even if slowly.. i don't know, you have to tell, but i think this could be at least an half way solution..
as we say in italy "meglio feriti che morti" ---translation--> "is better to be hurt than to be died"very thank for your answering
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