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    • brookefoxB Offline
      brookefox
      last edited by

      That's a great vid, cotty; I've long kept it for reference myself.

      OP: Have you tried using the native sandbox tools-->from scratch and then use smoove to shape. Do a search for youtube vids on these; folks work quite well with them. I don't myself or I would spill some beans directly.

      Thanks for being explicit about what you are looking for.

      ~ Brooke

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      • P Offline
        pluke100
        last edited by

        @cotty said:

        I think in this video from basecamp you will find some answers and suggestions...
        http://www.youtube.com/watch?v=NHCEXlEZlo4

        Watched that video it helped me quite a lot but I can't quite get neath results.

        @brookefox said:

        That's a great vid, cotty; I've long kept it for reference myself.

        OP: Have you tried using the native sandbox tools-->from scratch and then use smoove to shape. Do a search for youtube vids on these; folks work quite well with them. I don't myself or I would spill some beans directly.

        Thanks for being explicit about what you are looking for.

        I'm using the from scratch method.

        This is not that bad.

        https://lh5.googleusercontent.com/-dfGXcaAL4Xw/T9Ub__eFBqI/AAAAAAAADWg/gaqjvMLqPFk/s795/Fullscreen+capture+11062012+001307.jpg

        However I need to do building underneath these mounts, and i'm find it difficult to get a smooth result. As you can see in the following screenshot, I can't get proper results due to individually moving each thing. The best thing would to create them from contours, however i think doing the lines to get the result I want would take way too much time.

        https://lh4.googleusercontent.com/-zOXG7SoYIcY/T9U9HSrT-8I/AAAAAAAADWs/x6sBLCgyaTk/s921/Fullscreen+capture+11062012+023419.jpg

        Been using sketchup for 4 years now, and I've never needed to do something similar like this before. Finding it very difficult!

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        • brookefoxB Offline
          brookefox
          last edited by

          I think there are some ways of smooving that would help; the selection of faces is the key, but another approach might be to create a profile with which to use follow me, like a half circle, faced and deformed. Make a curve to follow and round the ends.

          mound-1.JPG

          mound-2.JPG

          ~ Brooke

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          • fuzzionF Offline
            fuzzion
            last edited by

            Artisan Plugin

            SNAKETAIL1.jpg

            "Only the dead have seen the end of war" - Plato

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            • P Offline
              pluke100
              last edited by

              @brookefox said:

              I think there are some ways of smooving that would help; the selection of faces is the key, but another approach might be to create a profile with which to use follow me, like a half circle, faced and deformed. Make a curve to follow and round the ends.

              In that case the surface will be all straight while I need it to go up and down.

              @fuzzion said:

              Artisan Plugin

              [attachment=0:30f2itmh]<!-- ia0 -->SNAKETAIL1.jpg<!-- ia0 -->[/attachment:30f2itmh]

              That looks promising. I can create the sides with your method and then I can subdivide the flat part and sculpt it. Think I need to choose a method and perfect it.

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              • brookefoxB Offline
                brookefox
                last edited by

                @pluke100 said:

                I need it to go up and down.

                I don't think you mentioned that. Perhaps I should have guessed.

                Curviloft: loft along path.

                mound-3.JPG

                mound-4.JPG

                ~ Brooke

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                • P Offline
                  pluke100
                  last edited by

                  @brookefox said:

                  @pluke100 said:

                  I need it to go up and down.

                  I don't think you mentioned that. Perhaps I should have guessed.

                  Curviloft: loft along path.

                  Wow thanks! That's a very useful plugin

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                  • X Offline
                    xrok1
                    last edited by

                    Check out the video in the first post: http://forums.sketchucation.com/viewtopic.php?t=34868

                    “There are three classes of people: those who see. Those who see when they are shown. Those who do not see.”

                    http://www.Twilightrender.com try it!

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                    • brookefoxB Offline
                      brookefox
                      last edited by

                      I believe another option would be to use follow me or other tools to get your shape as you want it (constant Z) and then use 'shape bender' to align with a 3d curve. gilles would know.

                      ~ Brooke

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                      • fuzzionF Offline
                        fuzzion
                        last edited by

                        TGI3d plugin

                        SNAKETAIL2.jpg

                        "Only the dead have seen the end of war" - Plato

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                        • P Offline
                          pluke100
                          last edited by

                          Thanks for all the suggestions guys. I've settled with using Sandbox + the Artisan plugin. They are interchangeable and they allow me to create more organic forms (albeit taking more time). The auto smooth in the Artisan plugin helps cleaning up slightly the edges. Once again thanks to everyone who contributed!

                          screenshot

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                          • brookefoxB Offline
                            brookefox
                            last edited by

                            The horse ain't dead yet and I just want to save you from yourself. I think sandbox and artisan are very likely your finishing tools, but to get the model to finish I must simply insist: make the 3d curve path, create the face which covers the box in the way you want it most typically and then use curviloft along path to make the whole damn thing ready for fine tuning.

                            No need to agree. Anyone.

                            ~ Brooke

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                            • HieruH Offline
                              Hieru
                              last edited by

                              Yes, I agree, that's pretty much my most common workflow for this kind of landscaping.

                              www.davidhier.co.uk

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                              • P Offline
                                pluke100
                                last edited by

                                @brookefox said:

                                The horse ain't dead yet and I just want to save you from yourself. I think sandbox and artisan are very likely your finishing tools, but to get the model to finish I must simply insist: make the 3d curve path, create the face which covers the box in the way you want it most typically and then use curviloft along path to make the whole damn thing ready for fine tuning.

                                No need to agree. Anyone.

                                How do i get the curviloft with the sandbox grid? I create a sandbox grid and do the profile and path on it then loft? and is there a way where i can flatten some parts to the flat plane if i decide to remove something which i did and didn't like (undo is not possible)?

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                                • pbacotP Offline
                                  pbacot
                                  last edited by

                                  @brookefox said:

                                  The horse ain't dead yet and I just want to save you from yourself. I think sandbox and artisan are very likely your finishing tools, but to get the model to finish I must simply insist: make the 3d curve path, create the face which covers the box in the way you want it most typically and then use curviloft along path to make the whole damn thing ready for fine tuning.

                                  No need to agree. Anyone.

                                  Have some pictures, steps, (or video) to go with that, Brooke? 😉

                                  MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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                                  • P Offline
                                    pluke100
                                    last edited by

                                    @pbacot said:

                                    @brookefox said:

                                    The horse ain't dead yet and I just want to save you from yourself. I think sandbox and artisan are very likely your finishing tools, but to get the model to finish I must simply insist: make the 3d curve path, create the face which covers the box in the way you want it most typically and then use curviloft along path to make the whole damn thing ready for fine tuning.

                                    No need to agree. Anyone.

                                    Have some pictures, steps, (or video) to go with that, Brooke? 😉

                                    He already posted it in previous posts 😄

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                                    • brookefoxB Offline
                                      brookefox
                                      last edited by

                                      @pluke100 said:

                                      How do i get the curviloft with the sandbox grid? I create a sandbox grid and do the profile and path on it then loft?

                                      Curviloft will create a sandbox grid as a function of 'skinning' or 'lofting', the grid is simply the edges which define the individual faces. You must turn on display hidden geometry in order to see them.

                                      @pluke100 said:

                                      and is there a way where i can flatten some parts to the flat plane if i decide to remove something which i did and didn't like (undo is not possible)?

                                      Once you have created your basic mound you can use smoove or Artisan (or even simply move edges manually) to deform it locally, either make it flatter or otherwise shape it. Undo should work fine. You can undo incrementally in curviloft as well, with the little orange back arrow, I think.

                                      Let us know if you want more examples and/or post what you come up with.

                                      ~ Brooke

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                                      • P Offline
                                        pluke100
                                        last edited by

                                        So I had a change of plan and I'm going to create a sort of a small scale golf course. What's the best way to raise up and lower the sand beds?

                                        Ideally I want a whole mesh so I can fine tune it how I want in the end. I guess for the sand beds it would be better to make geometry lines and use from contours, but i guess that will result in a separate mesh right?

                                        golf course

                                        Something like the result i want.

                                        http://2.bp.blogspot.com/-7n70QgJ9hsQ/TtzzMiuiH8I/AAAAAAAAAZQ/kpI6uSpOAuY/s400/Ground-For-Golf-Courses.jpg

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