Vray VS Thea render plants render
-
Recent animation using biased engine, 22 minutes total render time
http://dl.dropbox.com/u/1129899/Produce.mov (should play online, let me know if it does not)
-
@valerostudio said:
I think there are a lot of folks using this software and not paying for it. Our industry is saturated with guys overseas using Max and Vray and charging $100 for a rendering. How do you think they are doing that?
Im like Pete, Ive come up against this LOADS. Even when quoting architectural Design and plans. Getting out quoted by less than half. Hang on are they paying insurance, tax, software overheads. It seems being honest is a losers game. But I cant stand being robbed, so I would never do it myself.
I really wanted to get into Arch viz full time. I gave that away when I found out half the jobs in my country were being tendered to overseas company's for a third of the cost. I just couldn't compete. Hard to stomach when I cant even afford the software they use, and I charge 3x the amount that they do
-
@holmes1977 said:
Hard to stomach when I cant even afford the software they use, and I charge 3x the amount that they do
I've run into the same problem but it is worth noting that often the quality of renders isn't that great..........obviously some people are willing to pay less even if that means they end up with a poor end product.
There are however signs that things are changing. In the last month I've received three emails from three different Chinese companies offering rendering services for around the same price that I would charge.
-
@solo said:
Recent animation using biased engine, 22 minutes total render time
http://dl.dropbox.com/u/1129899/Produce.mov (should play online, let me know if it does not)
Yup it plays........impressive 22min!!!!!!! Im sold on it Pete. I dug up Thea yesterday and started doing some tuts. Just got sick of the limitations of using a renderer within SU.
-
@hieru said:
@holmes1977 said:
Hard to stomach when I cant even afford the software they use, and I charge 3x the amount that they do
I've run into the same problem but it is worth noting that often the quality of renders isn't that great..........obviously some people are willing to pay less even if that means they end up with a poor end product.
There are however signs that things are changing. In the last month I've received three emails from three different Chinese companies offering rendering services for around the same price that I would charge.
Thats good to hear. Hope clients in my country cotten on quick. Cos I reakon my profits are down 30% because of Chinese companies. I have to get smarter
-
@solo said:
(should play online, let me know if it does not)
Didn't work on my iPad or on my PC with IE9...........so I just downloaded it. Nice work
-
Thea's good -I own a license- but I'd wish there'd be an in depth tutorial on the biased renderer's settings. Hell, I'd pay for one.
-
@unknownuser said:
Thea's good -I own a license- but I'd wish there'd be an in depth tutorial on the biased renderer's settings. Hell, I'd pay for one.
How about presets? would they help?
-
@solo said:
@unknownuser said:
Thea's good -I own a license- but I'd wish there'd be an in depth tutorial on the biased renderer's settings. Hell, I'd pay for one.
How about presets? would they help?
Yes, presets for different lighting conditions would be great.
-
I would go with Thea and Modo, if I could afford it. You see, I'm not so professional as you guys are, but I love CG with all my heart.
I tried several apps , and I wish I could use them all. I like all...almost.
I never tried Thea, but I tried Modo,(401 I think) and it was awesome. Because I could almost finished a car. And I only knew some basic sub-d modeling (topology, chamfers, edges), and didn't had to learn how to use the tools, because there are few, and very powerful when you combine them (mostly falloffs, action centers).
As a conclusion, in my personal opinion, Modo is THE MODELER, and Thea THE RENDERER. Regarding the lack of 3d models, I would dare to say that I could easily import different format models, as I did in SU, but with better results.
I'm still waiting Stinkie to test Modo with his new light portals! -
It would be interesting to see a render time comparison between Vray for SU and Thea biased engine with the same scene. I did a small comparison some time ago with just the Cornell box and got better quality at half the time with Thea. I wonder how a more advanced scene would do?
-
@solo said:
@unknownuser said:
Thea's good -I own a license- but I'd wish there'd be an in depth tutorial on the biased renderer's settings. Hell, I'd pay for one.
How about presets? would they help?
Hm, yes. A bunch of scenario-specific presets ('interior draft', 'interior good' etc) to pick apart and compare -that'd be nice.
@stefanq said:
I'm still waiting Stinkie to test Modo with his new light portals!
Ah yes, I should try those. From what I've read on the Lux forum, though, portals still need work, and 601 renders slower than 501.
-
Here is one where the guy tested Thea unbiased vs Vray biased, I know sounds crazy right? Imagine how it would have been if he tested Thea BSD (biased) vs Vray.
-
@pixero said:
It would be interesting to see a render time comparison between Vray for SU and Thea biased engine with the same scene. I did a small comparison some time ago with just the Cornell box and got better quality at half the time with Thea. I wonder how a more advanced scene would do?
You're welcome to try this simple interior scene
-
Here are my tests: http://forums.sketchucation.com/viewtopic.php?f=80&t=41848&p=404837#p404837
-
@solo said:
Recent animation using biased engine, 22 minutes total render time
http://dl.dropbox.com/u/1129899/Produce.mov (should play online, let me know if it does not)well the lighting set up is simple.. so any engine can do this fast. for me keyshot/hypermove can render this even faster using just an hdri.
-
@holmes1977 said:
@solo said:
Recent animation using biased engine, 22 minutes total render time
http://dl.dropbox.com/u/1129899/Produce.mov (should play online, let me know if it does not)
Yup it plays........impressive 22min!!!!!!! Im sold on it Pete. I dug up Thea yesterday and started doing some tuts. Just got sick of the limitations of using a renderer within SU.
are we on the same boat.. hating poly limitation here and doing workarounds. whilst im asking vray to do a stand alone, so that it wont be dependent with su shortcomings. -
@nomeradona said:
@holmes1977 said:
@solo said:
Recent animation using biased engine, 22 minutes total render time
http://dl.dropbox.com/u/1129899/Produce.mov (should play online, let me know if it does not)
Yup it plays........impressive 22min!!!!!!! Im sold on it Pete. I dug up Thea yesterday and started doing some tuts. Just got sick of the limitations of using a renderer within SU.
are we on the same boat.. hating poly limitation here and doing workarounds. whilst im asking vray to do a stand alone, so that it wont be dependent with su shortcomings.Hi Normeradona
I think we are in the same boat. The reason for the work around was the high poly limitation. I dont want to have to rely on work arounds. Like you, I think the fix for Vray is to have a standalone app for Sketchup. Dont think this will happen though. Kind of goes against the gain of Vrays development direction with Rhino. I would imagine to develop a new Vray standalone for Sketchup would take sometime. But here's hoping I'm wrong.
I love seeing how you are doing with Thea Render. Has really inspired me to learn it. -
@holmes1977 said:
@nomeradona said:
@holmes1977 said:
@solo said:
Recent animation using biased engine, 22 minutes total render time
http://dl.dropbox.com/u/1129899/Produce.mov (should play online, let me know if it does not)
Yup it plays........impressive 22min!!!!!!! Im sold on it Pete. I dug up Thea yesterday and started doing some tuts. Just got sick of the limitations of using a renderer within SU.
are we on the same boat.. hating poly limitation here and doing workarounds. whilst im asking vray to do a stand alone, so that it wont be dependent with su shortcomings.Hi Normeradona
I think we are in the same boat. The reason for the work around was the high poly limitation. I dont want to have to rely on work arounds. Like you, I think the fix for Vray is to have a standalone app for Sketchup. Dont think this will happen though. Kind of goes against the gain of Vrays development direction with Rhino. I would imagine to develop a new Vray standalone for Sketchup would take sometime. But here's hoping I'm wrong.
I love seeing how you are doing with Thea Render. Has really inspired me to learn it.
i hope they would change their strategy especially when su was acquaired by trimble. so far im impressed with thea..
Advertisement