Vray VS Thea render plants render
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I would go with Thea and Modo, if I could afford it. You see, I'm not so professional as you guys are, but I love CG with all my heart.
I tried several apps , and I wish I could use them all. I like all...almost.
I never tried Thea, but I tried Modo,(401 I think) and it was awesome. Because I could almost finished a car. And I only knew some basic sub-d modeling (topology, chamfers, edges), and didn't had to learn how to use the tools, because there are few, and very powerful when you combine them (mostly falloffs, action centers).
As a conclusion, in my personal opinion, Modo is THE MODELER, and Thea THE RENDERER. Regarding the lack of 3d models, I would dare to say that I could easily import different format models, as I did in SU, but with better results.
I'm still waiting Stinkie to test Modo with his new light portals! -
It would be interesting to see a render time comparison between Vray for SU and Thea biased engine with the same scene. I did a small comparison some time ago with just the Cornell box and got better quality at half the time with Thea. I wonder how a more advanced scene would do?
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@solo said:
@unknownuser said:
Thea's good -I own a license- but I'd wish there'd be an in depth tutorial on the biased renderer's settings. Hell, I'd pay for one.
How about presets? would they help?
Hm, yes. A bunch of scenario-specific presets ('interior draft', 'interior good' etc) to pick apart and compare -that'd be nice.
@stefanq said:
I'm still waiting Stinkie to test Modo with his new light portals!
Ah yes, I should try those. From what I've read on the Lux forum, though, portals still need work, and 601 renders slower than 501.
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Here is one where the guy tested Thea unbiased vs Vray biased, I know sounds crazy right? Imagine how it would have been if he tested Thea BSD (biased) vs Vray.
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@pixero said:
It would be interesting to see a render time comparison between Vray for SU and Thea biased engine with the same scene. I did a small comparison some time ago with just the Cornell box and got better quality at half the time with Thea. I wonder how a more advanced scene would do?
You're welcome to try this simple interior scene
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Here are my tests: http://forums.sketchucation.com/viewtopic.php?f=80&t=41848&p=404837#p404837
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@solo said:
Recent animation using biased engine, 22 minutes total render time
http://dl.dropbox.com/u/1129899/Produce.mov (should play online, let me know if it does not)well the lighting set up is simple.. so any engine can do this fast. for me keyshot/hypermove can render this even faster using just an hdri.
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@holmes1977 said:
@solo said:
Recent animation using biased engine, 22 minutes total render time
http://dl.dropbox.com/u/1129899/Produce.mov (should play online, let me know if it does not)
Yup it plays........impressive 22min!!!!!!! Im sold on it Pete. I dug up Thea yesterday and started doing some tuts. Just got sick of the limitations of using a renderer within SU.
are we on the same boat.. hating poly limitation here and doing workarounds. whilst im asking vray to do a stand alone, so that it wont be dependent with su shortcomings. -
@nomeradona said:
@holmes1977 said:
@solo said:
Recent animation using biased engine, 22 minutes total render time
http://dl.dropbox.com/u/1129899/Produce.mov (should play online, let me know if it does not)
Yup it plays........impressive 22min!!!!!!! Im sold on it Pete. I dug up Thea yesterday and started doing some tuts. Just got sick of the limitations of using a renderer within SU.
are we on the same boat.. hating poly limitation here and doing workarounds. whilst im asking vray to do a stand alone, so that it wont be dependent with su shortcomings.Hi Normeradona
I think we are in the same boat. The reason for the work around was the high poly limitation. I dont want to have to rely on work arounds. Like you, I think the fix for Vray is to have a standalone app for Sketchup. Dont think this will happen though. Kind of goes against the gain of Vrays development direction with Rhino. I would imagine to develop a new Vray standalone for Sketchup would take sometime. But here's hoping I'm wrong.
I love seeing how you are doing with Thea Render. Has really inspired me to learn it. -
@holmes1977 said:
@nomeradona said:
@holmes1977 said:
@solo said:
Recent animation using biased engine, 22 minutes total render time
http://dl.dropbox.com/u/1129899/Produce.mov (should play online, let me know if it does not)
Yup it plays........impressive 22min!!!!!!! Im sold on it Pete. I dug up Thea yesterday and started doing some tuts. Just got sick of the limitations of using a renderer within SU.
are we on the same boat.. hating poly limitation here and doing workarounds. whilst im asking vray to do a stand alone, so that it wont be dependent with su shortcomings.Hi Normeradona
I think we are in the same boat. The reason for the work around was the high poly limitation. I dont want to have to rely on work arounds. Like you, I think the fix for Vray is to have a standalone app for Sketchup. Dont think this will happen though. Kind of goes against the gain of Vrays development direction with Rhino. I would imagine to develop a new Vray standalone for Sketchup would take sometime. But here's hoping I'm wrong.
I love seeing how you are doing with Thea Render. Has really inspired me to learn it.
i hope they would change their strategy especially when su was acquaired by trimble. so far im impressed with thea..
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