Vray VS Thea render plants render
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SU has serious poly limits so if you wanna stay with Vray and use heavy vegetation then use it through 3DSMAX.
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or vray for blender
but yeah, agreed on the serious SU ploy limits. Keeping fingers crossed that proxy will be a (usable) new feature in the next release of vfsu. (It's been promised, we'll see how well it's implemented.)
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@aozhouyyq1982 said:
Hi guys,
Anyone here possibly knows how to render massive plants, such as 3D hedge, tree, ground cover... using Vray.
right now, my solution is Thea render, but I really dont want to give up Vray, which is great tool.
any suggestion, experience are welcome.
Thanks
Im in the same boat. My opinion is that Vray4SU is just not the tool for this type of rendering. Even when the new Vray4SU 1.5 comes out with proxy's I just cant see how this is gona be stable inside a 32bit application (SU) They must still be about 6months off finishing development, since last i heard they were bug fixing Vray4Rhino 1.5.
If you want to stick with Vray the cheapest option would be as anybot said, Blender+standalone Vray. Or the best option being 3dsmax+Vray which will cost you an arm and a leg. But opens so many additional apps.
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I'd suggest Thea... but then again I love Thea so I'm biased.
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@solo said:
I'd suggest Thea... but then again I love Thea so I'm biased.
I think its time for me to start learning it. You may see lots on me in the forums with 100 and 1 questions.
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Eh, I tried it, but it's no vray...
Nice program, but not my cuppa.I gotta say, thea development seems to be on the ball and doing great things. Can't say the same for vray...
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If you wanna play with the big boy toys like high poly trees, fur, proxies, etc. I would say that it is totally worth the investment to start using Max and VRay. I love SU and I love VR in SU, but development is very slow and now that Google has dumped SU to Trimble, I would be prepared to jump ship and start using the industry standard program for arch/viz if you need to. You can still use SU for modeling but taking your model into Max allows you to push yourself even further. I started playing with the Cloth modifier in Max and it just blows my mind. One of a million reasons why I am starting the transition over.
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some of my friends what they do is they render first the background trees. then the foreground trees, then the house without trees, and if have trees minimal. all the save images in png. then they composed in photoshop. it means they render by stage..
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for me. if you want to look at this in a very very professional way. see the multi-scatter with Max and Vray.
as far as what you have now. i think this workflow for ground grasses is great... http://www.sketchupvrayresources.blogspot.com/2012/04/mtm-series-2012-40-iwasa-house-by.html download also the sample grass in the same post.
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@nomeradona said:
some of my friends what they do is they render first the background trees. then the foreground trees, then the house without trees, and if have trees minimal. all the save images in png. then they composed in photoshop. it means they render by stage..
Ive used this method a few times. Works well. Gets complicated when shadows/reflections of the foreground fall/effect on objects in the background. There is always tricks to work around this. But does take some planning and time.
Max Vray really does seem to be the industry standard. I just don't know how people afford it. I just don't make enough money off Arch Viz alone to warrant splashing the cash on that set up. Its like $3500USD 3dsmax 2012, $1350USD Vray2, $280USD Muli scatter. Thats one serious investment. But with alot of skills and a set of tools like these, the world is your oyster. Check out the latest works by Jamie Holmes http://jamieholmescg.blogspot.co.nz/....no relation to me
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No, and while Modo's render engine is far from bad (certainly for its price), it doesn't offer Vray's speed/quality ratio. I wish it did, though!
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I think there are a lot of folks using this software and not paying for it. Our industry is saturated with guys overseas using Max and Vray and charging $100 for a rendering. How do you think they are doing that?
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@valerostudio said:
I think there are a lot of folks using this software and not paying for it. Our industry is saturated with guys overseas using Max and Vray and charging $100 for a rendering. How do you think they are doing that?
Been up against this a lot lately.
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But you can use Thea with Modo and that can easily match Vray for speed and quality.
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But I think the user base is much larger for Max and VRay. Just like SU, when you have a question or need a plug-in or a pre-modeled piece of furniture, its there. Same with MAX. There are a million awesome scripts and the amount of stuff out there pre-modeled and textured for Vray is insane. I honestly would not consider anything else other than MAX and VRay. I've tried other cheaper solutions and you get what you pay for. I even tried going over to Maxwell and I just don't have the patience to deal with that rendering engine. Easy to use and setup, yep its a breeze. Render times are just plain ridiculous. I don't know why Maxwell doesn't do what Thea did and offer both biased and un biased, but I digress.
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@hieru said:
But you can use Thea with Modo and that can easily match Vray for speed and quality.
Maybe quality, but no way speed.
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@holmes1977 said:
@hieru said:
But you can use Thea with Modo and that can easily match Vray for speed and quality.
Maybe quality, but no way speed.
I'm willing to wager on this.
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@hieru said:
@holmes1977 said:
Maybe quality, but no way speed.
Are you forgetting the biased render options?
Ok...I havent tried the biased engine yet.....Mind you I havent seen many who have. Is it as fast as Vray?
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