Round Corner Issues
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Your top part has too much geometry. Here's a reduced version.
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That looks great! It's just supposed to look like a couch cushion so that should be enough rounding! How did you achieve this?
Thanks,
Patrick
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Some notes... Turning hidden geometry on shows that you have unnecessarily dense geometry here and there. I cleaned those up. There is a region on the back, too.
Then there is this preview tool for this plugin. It seems 1" will cause issues with geometry...
So I turned it down to 3/4" where it already shows that it will be okay. Then 6 segments is way enough for such a rounding (generally). -
Actually, 3/4" is still a bit much. I used 1.5cms which worked. Finally here is a bit cleaned up version.
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That makes sense to me about cleaning up the unnecessary geometry but how do I go about this?
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Either manually or with some Cleanup plugin:
http://forums.sketchucation.com/viewtopic.php?t=22920Here I actually did it manually. You can select those edges that are apparently not needed there with a left to right selection box then press Delete.
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One thing that will help with the cleanup stuff is to try not to make the excess geometry in the first place. Out of curiosity, how did you create the basic shape for this cushion to begin with?
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To be honest I can't even really remember how I made the shape anymore. I've been teaching myself as I go on this couch model and just sort of using trial and error to figure it out as I go. This is my first real sketch up model that isn't a tutorial. I still can't seem to figure out how to simplify the geometry near the top on the front where there are about 10 small sections. I downloaded CleanUp3 and as far as I can see it's not changing anything regardless of the settings I choose. I'm sorry for my lack of understanding because I probably skipped passed some very basic stuff that I should have known from the start!
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No need to apologize. We all started somewhere. Sometimes the problem with software is that you can't look up the solution to a problem because you don't really know what the problem is. It's like trying to find b in a+b=x.
So you really can't get rid of those lines at the top unless you want to straighten out the top front surface. That's why nothing appears to change. Those lines seen there are required to create the faces.
Since this is a learning process for you, you might consider starting over. The next time around it should go much more quickly now that you know the problems.
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That part also bends a bit. Delete those edges as well as the arcs on the sides and simply redraw single edges there
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Awesome, finally got it. Thanks a lot, guys! I'm also having one insanely frustrating issue with sketch up where the zooming in/out will just randomly not work and just barely move for a random amount of time until it just decides to work again. Have you ever had this issue?
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The zoom thing is sort of a designed feature. It depends upon where the cursor is. if it is hovering in empty space the zoom function tends to be slower than when you're hovering over geometry. Distance to the geometry influences it, too.
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Am trying Round Corner and cannot seem to get it to fillet the intersection of two intersecting cylinders whether at 90 deg or off angle. I explode both and intersect faces to get this result with hidden geometry on, offset set at ½" with the smaller cylinder dia of approx 6" :
Round corner will nicely round the ends of the cylinders but it will not fillet the intersection of them. Same thing happens when intersecting any curved surface with another curved surface... In every case, I get the red hashed circle and yellow arrow saying "invalid not 2 faces but four".
running a macbook pro with OS hi Sierra with a very recent download of Fredo 6 on skp pro 2016.
Help
Thanks in advance -
It's not a round corner issue , it's a scale issue. Need to make the parts your wanting to fillet a component, make a copy and scale the copy up. Run Roundcorner on the scaled up copy and it will work fine. Attaching image , large pipe is 6" dia., small pipe 4"dia. I worked on a copy scaled up 500%.
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Tuna thanks for that trip it but no luck same yellow arrow red hashed circle saying invalid corner (at least not with the (four corners not two message through). I made a component of the smaller 4" & 6" tubes scaled the copy up to 16" and 24" did respectively, exploded the image, with hidden geometry on then intersected edges with selection, then attempted round corner again. same problem. Have included the settings for round corner fyi. Thoughts ?
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There are some situations which Round Corner won't handle well. This is one of them.
How will you be showing this model? You might have better luck if you use Bevel instead of Round Corner. It will at least read as a fillet.
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If I use your offset and segment count settings I get an error message that there are "multiple overlaps". Do you need to have a 1/2" offset ? And why 24 segments? Reran a test, 6" dia. vertical pipe, 4" dia. horizontal. Without scaling up ran Roundcorner with 1/16" offset and 3 segments , Roundcorner ran fine. To get a larger offset I needed to scale up a copy and work in that.
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Hi Tuna,
Ok, I just tried reduce segments of the intended fillet to 4 ( down from 24) on both the scaled up image and the original image ; I then tried using ' bevel' for fillet instead of round fillet. Am still getting same error message yellow grow red hashed circle. Tried changing edge filter from line to dashed to hidden; no luck . I then tried changing angle intersect tolerance from the given 30 deg to +/- 10 deg; No luck there either.
If it is working for you and not of me then its is something different in our OS or fredo. By the way, I can easily still us round corner for end rounding and even filet on intersect of a cylinder with a flat plane whether normal, or inclined to the cylinder. It seems to have to do more with the compound curving ring generated by the intersect of a round surface with another rounded surface, not a scaling issue not a curve segment issue thus far at least...Thanks for sticking with me on this .
Richard -
re filleting of two intersecting cylinders in round corner; This may explain why I am uno le to fillet intersecting curves.
Fred notes that round corner creates (fillets or rounded or beveled edges) corners between 3d objects and 2d surfaces:
How you are achieving this by your recommend scaling action, must have to do with tricking the filled round to the next faceted ( 2d) surface of the mating 3 d object i.e. the other cylinder.
IS this making any sense?R Stanley
the truth is somewhere between us eh ? -
It sounds like you simply haven't removed the internal geometry.
When you intersected the two cylinders did you go inside and remove the excess?
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