sketchucation logo sketchucation
    • 登入
    ℹ️ Licensed Extensions | FredoBatch, ElevationProfile, FredoSketch, LayOps, MatSim and Pic2Shape will require license from Sept 1st More Info

    [Plugin] FredoTools::ThruPaint - v1.3a - 20 Oct 16

    已排程 已置頂 已鎖定 已移動 Plugins
    331 貼文 102 Posters 505.4k 瀏覽 102 Watching
    正在載入更多貼文
    • 從舊到新
    • 從新到舊
    • 最多點贊
    回覆
    • 在新貼文中回覆
    登入後回覆
    此主題已被刪除。只有擁有主題管理權限的使用者可以查看。
    • fredo6F 離線
      fredo6
      最後由 編輯

      @rv1974 said:

      Fredo, is it possible to add ability to assign (globally ) front face materials to corresponding back faces AND preserve front faces texture coordinates?

      In principle, the UV are mirrored on the backface.

      Can you first try FredoTool:ReverseOrientFace to see if this does the job with the good mirroring on the back face.

      1 條回覆 最後回覆 回覆 引用 0
      • R 離線
        rv1974
        最後由 編輯

        @unknownuser said:

        In principle, the UV are mirrored on the backface.

        Can you first try FredoTool:ReverseOrientFace to see if this does the job with the good mirroring on the back face

        In my tests your ReverseOrientFace is completely OK on transferring UV's when flipping.
        Does it mean you potentially could add my request to ThruPaint or ReverseOrientFace?
        Off-topic Minor issue: In ReverseOrientFace I can't make make tooltips work (they are enabled and SU restarted)

        1 條回覆 最後回覆 回覆 引用 0
        • fredo6F 離線
          fredo6
          最後由 編輯

          Just to be sure, you want a very unusual behavior, which is that the UV on the other side of the face are different.

          In Sketchup, ThruPaint, etc... the flipping of faces or the painting on both sides of a face keeps the UV identical (so that if the material is transparent, you see only one texture).

          1 條回覆 最後回覆 回覆 引用 0
          • R 離線
            rv1974
            最後由 編輯

            In simple words I need singe click solution that'd take everything I see on front and apply in exact manner to the back (no matter what happens currently on the back, it will be replaced with front textures).
            Theoretically ThruPaint is good if you'd start from the scratch and use TruPaint exclusively all the way.

            1 條回覆 最後回覆 回覆 引用 0
            • fredo6F 離線
              fredo6
              最後由 編輯

              Do you have an example. I am still not sure of what you want.

              1 條回覆 最後回覆 回覆 引用 0
              • R 離線
                rv1974
                最後由 編輯

                The same components with the same material applied, but with randomized UV's..
                Is it theoretically possible in current SU? Maybe some trick thru dynamic components?

                1 條回覆 最後回覆 回覆 引用 0
                • fredo6F 離線
                  fredo6
                  最後由 編輯

                  @rv1974 said:

                  The same components with the same material applied, but with randomized UV's..
                  Is it theoretically possible in current SU? Maybe some trick thru dynamic components?

                  Still not clear...
                  Component instances behave the same when you paint their elements. And there is no control of UV when you paint their instances.

                  1 條回覆 最後回覆 回覆 引用 0
                  • summerson1990S 離線
                    summerson1990
                    最後由 編輯

                    Why is there a limit for only 5000 faces interactively refreshed while manipulating with the texture? Sometimes it's not possible to see interactive results on high poly meshes.


                    Screenshot_19.png


                    Here is a GIF as an example

                    1 條回覆 最後回覆 回覆 引用 0
                    • fredo6F 離線
                      fredo6
                      最後由 編輯

                      I could increase the limit, as apparently machines become more powerful.

                      Still, what it means that you can preview the 5000 faces around the face where you manipulate the gizmo. So It should be sufficient to see what is going on.

                      Fredo

                      1 條回覆 最後回覆 回覆 引用 0
                      • summerson1990S 離線
                        summerson1990
                        最後由 編輯

                        @fredo6 said:

                        I could increase the limit, as apparently machines become more powerful.

                        Still, what it means that you can preview the 5000 faces around the face where you manipulate the gizmo. So It should be sufficient to see what is going on.

                        Fredo

                        I think my GIF screen record above shows that in some cases it's not so comfortable to see what is going on when we've got a highpoly surface. Did you see it? Of course I can make a position of texture I need in other ways. But I was just interested about why did you do such a limitation and ask if it's ok if you could allow us to increase this value.

                        1 條回覆 最後回覆 回覆 引用 0
                        • fredo6F 離線
                          fredo6
                          最後由 編輯

                          @summerson1990 said:

                          But I was just interested about why did you do such a limitation and ask if it's ok if you could allow us to increase this value.

                          As you show in the GIF video, the interactivity of the transformation is slowed down when you use a high number of faces.
                          It's OK for increasing the number, but you may then suffer from a lag as you play with the gizmo.

                          1 條回覆 最後回覆 回覆 引用 0
                          • G 離線
                            goldviper
                            最後由 編輯

                            Please help
                            How can i enable nodes for non uniform scale
                            my Thrupaint only has pink node for uniform scale?

                            1 條回覆 最後回覆 回覆 引用 0
                            • fredo6F 離線
                              fredo6
                              最後由 編輯

                              @goldviper said:

                              Please help
                              How can i enable nodes for non uniform scale
                              my Thrupaint only has pink node for uniform scale?

                              The non uniform scaling is only available when you paint with the Quad Mesh UV or the Project UV modes, not with the Natural mode.

                              1 條回覆 最後回覆 回覆 引用 0
                              • G 離線
                                germscb21
                                最後由 編輯

                                Hi guys, i tried to download but it keeps loading forever and it never actually downloads it. I tried also downloading from the extension manager or directly from fredo tools in skp, but it doesnt work.. plzz heeelp

                                1 條回覆 最後回覆 回覆 引用 0
                                • K 離線
                                  kakashi66
                                  最後由 編輯

                                  Is this plugin still available? It doesn't come up with any search.

                                  1 條回覆 最後回覆 回覆 引用 0
                                  • pbacotP 離線
                                    pbacot
                                    最後由 編輯

                                    TruPaint is now installed as part of FredoTools. See first post above, and read down towards the bottom, or go look for FredoTools.

                                    For that matter I don't know if the search is working right on the store, but you can find FreodTools in a full listing of Fredo6 plugins in the search

                                    MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

                                    1 條回覆 最後回覆 回覆 引用 0
                                    • D 離線
                                      Dmeat
                                      最後由 編輯

                                      hi everyone, is the downloadlink broken, or is it just me?

                                      1 條回覆 最後回覆 回覆 引用 0
                                      • TIGT 離線
                                        TIG Moderator
                                        最後由 編輯

                                        What 'downlink' ?
                                        https://sketchucation.com/pluginstore?pln=FredoTools
                                        works fine...
                                        You do need to be logged in to the PluginStore ??

                                        TIG

                                        1 條回覆 最後回覆 回覆 引用 0
                                        • M 離線
                                          maxder
                                          最後由 編輯

                                          I have been modeling in SU for years and have gained so much from the plugins and discussions with Fredo, Thom Thom, Tig and many others.

                                          But I have been going in circles figuring out a UV workflow for taking my SU model into UE4 using Datasmith. My architectural forms are not super complex or organic, but a fair amount of curved surfaces and some double curvature. I have been using SubD and Quadface Tools.

                                          I have played with SketchUV, Wrap-r and Thrupaint. Thrupaint is the most intuitive to me, but it says that it is not actually UV Mapping, and I don't know enough about UV to know what that means. Will it get me into trouble in UE4 (which I haven't trained on yet)? Or will it be enough for Datasmith to convert properly?

                                          I haven't been able to get SketchUV to work with SubD quads unless I de-triangulate, which in turn messes with my curved geometry.

                                          I thought Wrap-r was the solution when I unwrapped and textured the control mesh, but then it is distorted when I SubD. Unwrapping the subdivided mesh seems to be a royal pain. I am not trying to add edge wear or anything at least in SU, just want stand-in metal, stone and wood textures, but as seamless as possible.

                                          Again, Thrupaint is the most intuitive tool for me, but is it UV mapping or not? I appreciate any help anyone can give.

                                          1 條回覆 最後回覆 回覆 引用 0
                                          • J 離線
                                            jonorman
                                            最後由 編輯

                                            Are there any known issues with Twinmotion and its sync plugin ??? Each time I reload the models after saving, i have to retexture in Twinmotion.

                                            1 條回覆 最後回覆 回覆 引用 0
                                            • 1
                                            • 2
                                            • 3
                                            • 4
                                            • 5
                                            • 16
                                            • 17
                                            • 1 / 17
                                            • 第一個貼文
                                              最後的貼文
                                            Buy SketchPlus
                                            Buy SUbD
                                            Buy WrapR
                                            Buy eBook
                                            Buy Modelur
                                            Buy Vertex Tools
                                            Buy SketchCuisine
                                            Buy FormFonts

                                            Advertisement