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    [Plugin] FredoTools::ThruPaint - v1.3a - 20 Oct 16

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    • B Offline
      Bandika
      last edited by

      My favourite tool! Though now I have problems in SU2019.
      A tiny little surface, such as a chair seat lasted 1,5 hour to paint. Earlier it was cca. 5 seconds.
      Every little surface is 1 hour to do.

      What could happen? I am going crazy...

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      • fredo6F Offline
        fredo6
        last edited by

        @bandika said:

        My favourite tool! Though now I have problems in SU2019.
        A tiny little surface, such as a chair seat lasted 1,5 hour to paint. Earlier it was cca. 5 seconds.
        Every little surface is 1 hour to do.

        That's not normal.
        Could you post or PM me the model.

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        • B Offline
          Bandika
          last edited by

          Dear Fredo!

          It just has recovered!!! I deleted then istalled again the extension, and now it is working as fine as before!!! Maybe it got scared from you:)
          Big thanks!

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          • fredo6F Offline
            fredo6
            last edited by

            Good to hear.

            Still, I wonder what was creating the performance problem...

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            • B Offline
              Bandika
              last edited by

              Me too. Strange, that it did not freeze, it worked, finally it made it - just in one and a half ours. I worked in two files that time, it was exactly the same. I am happy now that it works again:)

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              • R Offline
                rv1974
                last edited by

                Fredo, is it possible to add ability to assign (globally ) front face materials to corresponding back faces AND preserve front faces texture coordinates?

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                • fredo6F Offline
                  fredo6
                  last edited by

                  @rv1974 said:

                  Fredo, is it possible to add ability to assign (globally ) front face materials to corresponding back faces AND preserve front faces texture coordinates?

                  In principle, the UV are mirrored on the backface.

                  Can you first try FredoTool:ReverseOrientFace to see if this does the job with the good mirroring on the back face.

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                  • R Offline
                    rv1974
                    last edited by

                    @unknownuser said:

                    In principle, the UV are mirrored on the backface.

                    Can you first try FredoTool:ReverseOrientFace to see if this does the job with the good mirroring on the back face

                    In my tests your ReverseOrientFace is completely OK on transferring UV's when flipping.
                    Does it mean you potentially could add my request to ThruPaint or ReverseOrientFace?
                    Off-topic Minor issue: In ReverseOrientFace I can't make make tooltips work (they are enabled and SU restarted)

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                    • fredo6F Offline
                      fredo6
                      last edited by

                      Just to be sure, you want a very unusual behavior, which is that the UV on the other side of the face are different.

                      In Sketchup, ThruPaint, etc... the flipping of faces or the painting on both sides of a face keeps the UV identical (so that if the material is transparent, you see only one texture).

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                      • R Offline
                        rv1974
                        last edited by

                        In simple words I need singe click solution that'd take everything I see on front and apply in exact manner to the back (no matter what happens currently on the back, it will be replaced with front textures).
                        Theoretically ThruPaint is good if you'd start from the scratch and use TruPaint exclusively all the way.

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                        • fredo6F Offline
                          fredo6
                          last edited by

                          Do you have an example. I am still not sure of what you want.

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                          • R Offline
                            rv1974
                            last edited by

                            The same components with the same material applied, but with randomized UV's..
                            Is it theoretically possible in current SU? Maybe some trick thru dynamic components?

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                            • fredo6F Offline
                              fredo6
                              last edited by

                              @rv1974 said:

                              The same components with the same material applied, but with randomized UV's..
                              Is it theoretically possible in current SU? Maybe some trick thru dynamic components?

                              Still not clear...
                              Component instances behave the same when you paint their elements. And there is no control of UV when you paint their instances.

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                              • summerson1990S Offline
                                summerson1990
                                last edited by

                                Why is there a limit for only 5000 faces interactively refreshed while manipulating with the texture? Sometimes it's not possible to see interactive results on high poly meshes.


                                Screenshot_19.png


                                Here is a GIF as an example

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                                • fredo6F Offline
                                  fredo6
                                  last edited by

                                  I could increase the limit, as apparently machines become more powerful.

                                  Still, what it means that you can preview the 5000 faces around the face where you manipulate the gizmo. So It should be sufficient to see what is going on.

                                  Fredo

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                                  • summerson1990S Offline
                                    summerson1990
                                    last edited by

                                    @fredo6 said:

                                    I could increase the limit, as apparently machines become more powerful.

                                    Still, what it means that you can preview the 5000 faces around the face where you manipulate the gizmo. So It should be sufficient to see what is going on.

                                    Fredo

                                    I think my GIF screen record above shows that in some cases it's not so comfortable to see what is going on when we've got a highpoly surface. Did you see it? Of course I can make a position of texture I need in other ways. But I was just interested about why did you do such a limitation and ask if it's ok if you could allow us to increase this value.

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                                    • fredo6F Offline
                                      fredo6
                                      last edited by

                                      @summerson1990 said:

                                      But I was just interested about why did you do such a limitation and ask if it's ok if you could allow us to increase this value.

                                      As you show in the GIF video, the interactivity of the transformation is slowed down when you use a high number of faces.
                                      It's OK for increasing the number, but you may then suffer from a lag as you play with the gizmo.

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                                      • G Offline
                                        goldviper
                                        last edited by

                                        Please help
                                        How can i enable nodes for non uniform scale
                                        my Thrupaint only has pink node for uniform scale?

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                                        • fredo6F Offline
                                          fredo6
                                          last edited by

                                          @goldviper said:

                                          Please help
                                          How can i enable nodes for non uniform scale
                                          my Thrupaint only has pink node for uniform scale?

                                          The non uniform scaling is only available when you paint with the Quad Mesh UV or the Project UV modes, not with the Natural mode.

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                                          • G Offline
                                            germscb21
                                            last edited by

                                            Hi guys, i tried to download but it keeps loading forever and it never actually downloads it. I tried also downloading from the extension manager or directly from fredo tools in skp, but it doesnt work.. plzz heeelp

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