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    [Plugin] FredoTools::ThruPaint - v1.3a - 20 Oct 16

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    • D Offline
      dmorong
      last edited by

      Nothing shows up in the Ruby Console when running the Extension.

      David

      Macbook Pro 16" (M1)
      Mac 12.1
      Sketchup 22.0.353

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      • fredo6F Offline
        fredo6
        last edited by

        David,

        When you hover over the painted surface, could you type Enter. This also goes into the Edition mode.

        Fredo

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        • D Offline
          dmorong
          last edited by

          Yes, anytime you hover over the surface, as long as you see the small postit that indicates the mapping (Front Quadmesh, Natural, or Projected) you can hit enter and the adjustment gizmo will come up and stay so it can be manipulated. Thanks for pointing out that key command. That solves the problem

          David

          Macbook Pro 16" (M1)
          Mac 12.1
          Sketchup 22.0.353

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          • pbacotP Offline
            pbacot
            last edited by

            I didn't realize it but that non-uniform scaling function does not work in the "natural" UV setting (it's "non-deforming")

            MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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            • pep75P Offline
              pep75
              last edited by

              I was wondering if someone can tell me where the sliders are on the visual tool in ThruPaint? I used to scale(non uniform) textures in U and V direction seperately but cannot right now. What am I doing wrong?

              Thanks in advance!


              Fredo_ThruPaint.PNG

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              • pep75P Offline
                pep75
                last edited by

                Thanks Pbacot! 😄

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                • fredo6F Offline
                  fredo6
                  last edited by

                  @pbacot said:

                  I didn't realize it but that non-uniform scaling function does not work in the "natural" UV setting (it's "non-deforming")

                  This is correct. In Natural mode, the textures are never deformed, because the UV mapping is computed by propagation in all direction (so no real geometric reference to rely on, unlike the Projected or Quad modes)

                  Fredo

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                  • pep75P Offline
                    pep75
                    last edited by

                    Thanks a lot Fredo!

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                    • R Offline
                      rv1974
                      last edited by

                      Hi Fredo, recently I was fantasizing about extra feature for Pantthru. Please take a look at attached. The idea is to jitter the UVW's of multiple objects according to user input (in %% for each dimention). And it should work regardless the context (as ThruPaint does).
                      In attached picture UVW's of 3 instances of one component were jittered in U/V dimention.


                      Capture.PNG

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                      • E Offline
                        Einstein
                        last edited by

                        Hi!

                        Is it possible to perform a single-face texture transformation (move, rotate, scale) after the texture was distributed onto a group of faces?

                        I applied a texture to a whole group, containing several faces. Then I changed Selection mode from "All faces" to "Face by Face" cuz I want to rotate texture on one particular face only. But this way it seems to impossible as I have already used "All faces" mode.

                        In this case the native tool "Texture > Position" is not preset in drop-down menu. Otherwise I would use it.


                        single face transformation.png

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                        • fredo6F Offline
                          fredo6
                          last edited by

                          @einstein said:

                          Hi!

                          Is it possible to perform a single-face texture transformation (move, rotate, scale) after the texture was distributed onto a group of faces?

                          ThruPaint precisely keeps track of face grouping, whatever is the original mode of selection.

                          So, you need to re-apply the same texture to the single face, and then you can freely transform around the texture on this single face.

                          Fredo

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                          • E Offline
                            Einstein
                            last edited by

                            Right, that's simple. I didn't think about it at the beginning, thank you.

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                            • E Offline
                              Einstein
                              last edited by

                              There's another problem now. I have a model which always crashes when I try to use Thru Paint. I click at the icon in Fredo Tools toolbar and boom! Bugsplat. Any other model won't do it (even more complex), only this particular one. The model had to be fixed once by SketchUp but now it doesn't call for fixing.

                              It hasn't been like this at the beginning. Thru Paint was working fine, then I did something, don't know what, and it started triggering bugsplats. Perhaps it was that automatic fix?

                              The material I'm trying to use is a texture that comes from In Model library, so it was already used in my model.

                              What's more, if I copy any group or compo from this model and paste it to a new model, the same thing happens. I'm very sad about that 😞

                              Could somebody take a look if it also happens with their computer?

                              /Win 7 64bit, SU 17


                              hala sportowa wyciąg.skp

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                              • J Offline
                                jkoll66
                                last edited by

                                Hi! Great plugin! I am having issues with Sketchup hanging when I use the Thrupaint plugin. Especially, with large or complex models. Any suggestions? Thanks in advance!

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                                • A Offline
                                  amirmiked12
                                  last edited by

                                  i textured my model using one texture .but when i try to export it i have 145 textures exported.i think it exported textures for everyface
                                  how can i fix it?somebody plz help

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                                  • fredo6F Offline
                                    fredo6
                                    last edited by

                                    @einstein said:

                                    Hi!
                                    Don't know why but I don't have these handles for non-uniform scaling. This is the screenshot of tutorial. I marked them with two white rectangles. I have just lines in this place.

                                    In Natural UV mode, only the uniform scaling can be supported. So use Projected UV or QuadMesh UV instead.

                                    Fredo

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                                    • E Offline
                                      Einstein
                                      last edited by

                                      Hi!
                                      Don't know why but I don't have these handles for non-uniform scaling. This is the screenshot of tutorial. I marked them with two white rectangles. I have just lines in this place.

                                      Edit: SketchUp spalts again. I'm crying, dying, trying to paint anything...


                                      Bez tytułu.jpg

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                                      • E Offline
                                        Einstein
                                        last edited by

                                        Oh, true, thanks!

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                                        • T Offline
                                          tomaszdrgas
                                          last edited by

                                          I guess it was a deliberate choice but still will mention it.. Unlike native sKetchup paint tool ThruPaint treats faces separated by a "hidden" lines as one surface. So if I will cut a face on 3 and then hide cutting lines sKetchup would paint it in 3 clicks and ThruPaint in just one..
                                          It is not big bother but it is a different behaviour and after using thruPaint few years still sometimes (today) makes me confiused..
                                          Is there an option somewhere in the settings to change it.. deeply hidden..

                                          Tomasz

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                                          • fredo6F Offline
                                            fredo6
                                            last edited by

                                            @tomaszdrgas said:

                                            I guess it was a deliberate choice but still will mention it.. Unlike native sKetchup paint tool ThruPaint treats faces separated by a "hidden" lines as one surface. So if I will cut a face on 3 and then hide cutting lines sKetchup would paint it in 3 clicks and ThruPaint in just one..
                                            It is not big bother but it is a different behaviour and after using thruPaint few years still sometimes (today) makes me confiused..
                                            Is there an option somewhere in the settings to change it.. deeply hidden..

                                            Tomasz

                                            In the button palette, you have several options for selecting faces, among which "single Face"

                                            Fredo

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