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    [Plugin] SketchUV - now free

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    • Rich O BrienR Online
      Rich O Brien Moderator
      last edited by

      You can have tris but that shape is hard to resolve

      Download the free D'oh Book for SketchUp ๐Ÿ“–

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      • ToboboT Offline
        Tobobo
        last edited by

        @rich o brien said:

        You can have tris but that shape is hard to resolve

        Ok thanks Rich ๐Ÿ˜„ , I will try and sort it

        Toby

        Philippians 4:13

        I can do everything through him who gives me strength.

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        • FrederikF Offline
          Frederik
          last edited by

          Not sure if you can use this, but that paper globe model is available for free at model+model... ๐Ÿ˜‰

          I downloaded the OBJ and imported it to SketchUp and got this result...


          Geografia-paper-globe.jpg

          Cheers
          Kim Frederik

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          • Rich O BrienR Online
            Rich O Brien Moderator
            last edited by

            A hipoly lo poly version.

            Download the free D'oh Book for SketchUp ๐Ÿ“–

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            • FrederikF Offline
              Frederik
              last edited by

              It even looks great when rendered... ๐Ÿ˜„


              Geografia-paper-globe_Thea-render.jpg

              Cheers
              Kim Frederik

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              • FrederikF Offline
                Frederik
                last edited by

                My pleasure... ๐Ÿ˜„

                Cheers
                Kim Frederik

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                • J Offline
                  jamenloh
                  last edited by

                  Hey man, thanks for the plugin ! It solves so many problems we are facing ! I just downloaded it to try , am facing an issue with your plug in.

                  I've followed the tutorial by clicking the surface , the iconbar , align the angles and select the context menu planar surface - but it doesn't apply the UV map ... it just applis my last texture.

                  Have tried it many times to no avail.

                  Any idea what happened ?

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                  • ToboboT Offline
                    Tobobo
                    last edited by

                    @frederik said:

                    It even looks great when rendered... ๐Ÿ˜„

                    That's great ๐Ÿ˜„

                    Thanks mate!

                    Toby

                    Philippians 4:13

                    I can do everything through him who gives me strength.

                    1 Reply Last reply Reply Quote 0
                    • Z Offline
                      Zacchia
                      last edited by

                      Many thanks for this nice plugin!!

                      1 Reply Last reply Reply Quote 0
                      • romboutR Offline
                        rombout
                        last edited by

                        I got a question. Ive read somewhere when import a obj mesh which gets triangulated at normal size (for me metric) better use a smaller import size. Im using meter in blender and than import it as inch into SU, cm still gives triangles and mm cuts holes.

                        what scale do i need to use to set it back to meter. Im searching google but im not sure what keywords i need to use. Im non english person so bit harder for correct translation.

                        Doing my own tests i came around 39.35% when i use the scale tool in SU, im still a bit off. Anyone here who knows the exact scale method

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                        • romboutR Offline
                          rombout
                          last edited by

                          After checking again and using a simple cube i found that 39.37% scale is exact. I could also use the tape measure ofcourse, i totally forgot about that function. Measuring the down scaled part and than simply typing the exact number.

                          Now i wonder why the scale is such awkward number, any know familiar with this ๐Ÿ˜„

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                          • Z Offline
                            Zacchia
                            last edited by

                            This is because 1 m is about 39.37 inches I think...

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                            • A Offline
                              AcesHigh
                              last edited by

                              I suppose this is not the place... or maybe it is... but I followed the Roadkill SketchUV road mapping tutorial and it didnยดt work at all.

                              The problem was that my road had a more complex triangulation and when I started pulling the border vertexes arond at RoadKill, Roadkill did not know how to deal with the vertexes in the middle of the road... it resulted in a bad mess, specially when I would pull the right vertexes to the right side of the map... there were triangles jumping all over the place inside Roadkill ๐Ÿ˜•

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                              • D Offline
                                dacastror
                                last edited by

                                mistakes like this are appearing on the console

                                Error: #<NameError: uninitialized constant DM_SketchUV::DM_UVTool::Set>

                                I'm using Sketchup 2015. When you use version 1.0 works fine, but there are flaws in version 1.0.1

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                                • W Offline
                                  Whaat
                                  last edited by

                                  @dacastror said:

                                  mistakes like this are appearing on the console

                                  Error: #<NameError: uninitialized constant DM_SketchUV::DM_UVTool::Set>

                                  I'm using Sketchup 2015. When you use version 1.0 works fine, but there are flaws in version 1.0.1

                                  Thanks for the report - I'll look into it. Are you sure you have the latest version installed?

                                  SketchUp Plugins for Professionals

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                                  • BSquared18B Offline
                                    BSquared18
                                    last edited by

                                    **Hello Dale,

                                    I started a thread titled "Need Help Using SketchUV for UV mapping" at:

                                    http://sketchucation.com/forums/viewtopic.php?f=80%26amp;t=63227%26amp;p=578909#p578909

                                    In short, I am trying to UV-map the texture from a .png file to a SketchUp 3D model of an aircraft instrument panel. The details are in the above-mentioned thread.

                                    I've gone through the steps listed in your tutorials, except that instead of applying a texture from SU's Paint Bucket palette, I have tried to import it using SU's Import Texture feature.

                                    But after applying it and trying to export it using Marginal's SU2XP plugin, I do not get the desired effect.

                                    Do you have any suggestions?

                                    Thank you,
                                    Bill**

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                                    • H Offline
                                      hsrhdrehre5654654
                                      last edited by

                                      Great tool. Just one question.. im trying to export the uvs. Here is the problem, i set the extraction path in, for example d:/ , then i go to options - export uvs, and a msg appear saying that the uvs have been exported. Well, i cant find the obj file anywhere. And since in the msg box there is not info about the path itself, im totally lost. My guess is it is exporting the uvs to the default folder instead. So, what is the default folder where the uvs are exported?

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                                      • H Offline
                                        hsrhdrehre5654654
                                        last edited by

                                        Oh well. NVM. It turns out i was "saving" the uvs, not exporting rofl!!! sorry my bad.

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                                        • dereiD Offline
                                          derei
                                          last edited by

                                          Can't export UVs. The error is "Unable to export UVs" and after a quick inspection in the console, it seems the default export path doesn't exist anymore (indeed, the folder was renamed). The problem is that I have no idea how I can convince the plugin to export somewhere else...

                                          Please help!

                                          DESIGNER AND ARTIST [DEREI.UK](http://derei.uk/l)

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                                          • dereiD Offline
                                            derei
                                            last edited by

                                            @derei said:

                                            Can't export UVs. The error is "Unable to export UVs" and after a quick inspection in the console, it seems the default export path doesn't exist anymore (indeed, the folder was renamed). The problem is that I have no idea how I can convince the plugin to export somewhere else...

                                            Please help!

                                            Solved - I deleted the REG entry. Nonetheless, should address the issue in a better manner (if path not found, to prompt for a new path).

                                            Cheers!

                                            DESIGNER AND ARTIST [DEREI.UK](http://derei.uk/l)

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