[Plugin] SketchUV - now free
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Great work!
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@moghamdi said:
I tried to use it on my sofa, but I could not get the result that I am looking for.
That are the results the tutorial videos from Whaat promises?!
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I think I need to spend more time on this plugin.
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To properly map that sofa you need to unwrap it in an external app. Box map is a viewed based method that assigns textures from 6 views - top/bottom/left/right/front/back.
This is why there is a noticeable break in the texture. Did you try select the area that is misaligned and rotating/scaling the textures?
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wow! great!
i think this will be my first paid plugin! -
@numerobis said:
wow! great!
i think this will be my first paid plugin!really? you do not have Artisan? I'd suggest you get that too.
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will this work for mapping cars? and will the maps transfer over to other programs well like Max?
can you optimize UVW maps with it? using all the area on a map for more than one piece of geometry?
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Tube mapping looks to be a especially nice new tool.
Best,
Jason. -
If only I have bucks I would buy that plugin!
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Well done, Dale!! I'm going there now to purchase....
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Woohoo! Great job Dale! A MUST HAVE PLUGIN!
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Excellent plugin, Dale...
I've always wondered why the Google SU team haven't made better UV-tools...
Well... It's fortunate for you guys, who then have the option to work on various plugins and get some $$...
Nevertheless, it should be a standard in SU IMHO... -
Looking forward to see the models people make with this tool.
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I tried to use it on my sofa, but I could not get the result that I am looking for.
I used Box map and planner map, but it did not work.
Can you please help me with this?
I attached SKP file.Thank you.
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I just got the newsletter. No visible link to the review.
I can't find the review via google. (try putting "sketchuv" on there... no hits)
http://news.sketchucation.com/ is a horrible indecipherable mess.
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Here is the announcement, Agamemnus:
http://forums.sketchucation.com/viewtopic.php?f=323&t=44500The links are in big, fat letters at the bottom of the first post.
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Thanks.
That soldier example was very impressive...
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@solo said:
really? you do not have Artisan? I'd suggest you get that too.
i have tested the free demo but found it to be too slow and lagging for intuitive sculpting and it's still no subD-modeling so the geometry gets broken and the model becomes very large and unhandy... - i prefer subD-modeling in max and export it to sketchup or merge the geometry before rendering.
Real SubD-modeling in sketchup would be incredible!!! Hope dies last...(maybe i'll integrate silo or voidworld into my workflow - quite nice little modeling apps, but this would be one import/export step more... which holds me back for now)
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@moghamdi said:
I tried to use it on my sofa, but I could not get the result that I am looking for.
I used Box map and planner map, but it did not work.
Can you please help me with this?
I attached SKP file.Thank you.
Hello,
Box mapping will show seams at curving surfaces so it is not ideal for that part of the couch. I recommend using the exact same technique that I used in the tutorial video attached to the first post of this thread (first part of the video):
- Separate the surface into smaller surfaces using the Path Select Tool
- Use planar projections on each surface
- Align them using the UV transformation tools
In the attached video, I actually began with box mapping, and then used the seams as a guide to separate the surfaces. I didn't have to switch the material to the UV Texture but I thought it would help with the alignment.
[flash=560,315:34f1096s]http://www.youtube.com/v/MKH7AkTq-f0[/flash:34f1096s]
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