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    Move points to a '3D grid'

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    • thomthomT Offline
      thomthom
      last edited by

      @dan rathbun said:

      It seemed to only change a cubes vertices in the Z axis ??

      Should apply to X,Y and Z... Seemed to work correctly in my quick test...

      Thomas Thomassen β€” SketchUp Monkey & Coding addict
      List of my plugins and link to the CookieWare fund

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      • daikuD Offline
        daiku
        last edited by

        @dan rathbun said:

        @thomthom said:

        Cubificator?

        Polyhedronizer ?

        Orthogonizer ?

        Orthographizer ?

        OrthograFixer ?

        πŸ˜†

        It's like Autotune for cad! They can make you sound good, even if you can't sing.
        If you are editing digital music, and you need to make the drum beats perfect, you can move the beats to the nearest sixteenth note, or whatever. It's call "quantizing".

        Clark Bremer
        http://www.northernlightstimberframing.com

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        • Dan RathbunD Offline
          Dan Rathbun
          last edited by

          @daiku said:

          It's called "quantizing".

          TRUE !!

          Restriction to discrete values (or multiples thereof,) rather than any values in the set of possibles (real numbers, in this case.)

          So.. the long term:
          Vertex Positional Quantization

          The short form:
          Vertex to Grid

          I'm not here much anymore.

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          • R Offline
            rossthompson
            last edited by

            Hi guys, I have had a play with Dan's Beta version and for me it works really well. The verticies are adjusted in X,Y and Z directions and the undo function works fine!

            The only slight problem: it adjusts all the geometry in the model, rather than just the active selection. The original module just adjusted the active selection.

            Any ideas?

            Again thanks for the support - this script should be a realy time saver!

            Ross

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            • Dan RathbunD Offline
              Dan Rathbun
              last edited by

              Well .. I did not think I changed the context of what Thomas' code did... just tried to wrap the code properly and added the menu_command() method to handle an inputbox.

              I'll have a look at it.. again.

              (And it's not really MY edition just because I added the inputbox.. it's still Thomas' thing.)

              I'm not here much anymore.

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              • Dan RathbunD Offline
                Dan Rathbun
                last edited by

                OK... added support for a selection. (Pssst! ... there was no selection support from the beginning Ross.)

                This utility should probably be wrapped in Thomas' toplevel author module, and reside below his author directory in some manner.

                I'll leave those choices up to him, and when he releases version 1.0.0, we'll delete these beta versions in this thread and put in a link to the release thread.

                #  ==========================================================================
                #  GridSnap.rb
                #  --------------------------------------------------------------------------
                #  by Thomas Thomassen
                #
                #  --------------------------------------------------------------------------
                #  THIS SOFTWARE IS PROVIDED "AS IS" AND WITHOUT ANY EXPRESS OR
                #  IMPLIED WARRANTIES, INCLUDING, WITHOUT LIMITATION, THE IMPLIED
                #  WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
                #  --------------------------------------------------------------------------
                #
                #  This utility quantizes the vertex locations, of the current selection,
                #    of the model, or just the current context, to a 3D grid, whose interval
                #    can be set via a popup inputbox.
                #
                #  --------------------------------------------------------------------------
                #  Revisions;
                #
                #   0.1.0 ; 2012-03-26 ; by Thomas Thomassen
                #   |
                #   initial beta release
                #
                #   0.2.0 ; 2012-03-26 ; by Dan Rathbun
                #   |
                #   + Added menu_command() method for inputbox and undo operation.
                #
                #   0.3.0 ; 2012-03-28 ; by Dan Rathbun
                #   |
                #   + Revised the menu_command() method to pass a selection set to the
                #       adjust_vertices() method as a 2nd argument.
                #
                #  ==========================================================================
                
                module GridSnap
                
                  @@last_tolerance = 0.25.m
                
                  class << self # PROXY CLASS
                
                    def round_point( point, tolerance )
                      grid_pt = point.to_a.map { |n|
                        b = ( n / tolerance ).to_i * tolerance
                        r = n % tolerance
                        (r > tolerance / 2) ? b + tolerance ; b
                      }
                      Geom;;Point3d.new( *grid_pt )
                    end
                   
                    def test_it
                      pt = Geom;;Point3d.new( 3.976879.m, 3.760209.m, 1.002568.m )
                      tolerance = @@last_tolerance
                      grid_pt = round_point( pt, tolerance )
                     
                      puts "Original; #{pt}"
                      puts "Tolerance; #{tolerance}"
                      puts "Grid Point; #{grid_pt}"
                    end
                   
                    def adjust_vertices( tolerance = @@last_tolerance, ents = nil )
                      model = Sketchup.active_model
                      vertices = []
                      # determine the context;
                      ents = model.active_entities() if ents.nil?
                      # Collect vertices.
                      for e in ents #model.active_entities
                        vertices << e.vertices if e.is_a?( Sketchup;;Edge )
                      end
                      vertices.flatten!
                      vertices.uniq!
                      # Calculate grid adjustments.
                      vectors = []
                      entities = []
                      for vertex in vertices
                        pt = vertex.position
                        grid_pt = round_point( pt, tolerance )
                        vector = pt.vector_to( grid_pt )
                        next unless vector.valid?
                        entities << vertex
                        vectors << vector
                      end
                      # Apply transformations
                      model.active_entities.transform_by_vectors( entities, vectors )
                      puts "#{entities.size} adjusted to grid."
                    end
                    
                    def menu_command()
                      title   = 'Adjust Vertices'
                      prompt  = 'Tolerance'
                      default = @@last_tolerance
                      
                      result = UI.inputbox([prompt],[@@last_tolerance],title) rescue @@last_tolerance
                      if result
                        model = Sketchup.active_model
                        begin
                          ###
                          model.start_operation("#{title} (#{Sketchup.format_length(result[0])})")
                            #
                            if model.selection.empty?
                              adjust_vertices( result[0] )
                            else
                              adjust_vertices( result[0], model.selection.to_a() )
                            end
                            #
                          model.commit_operation()
                          ###
                        rescue
                          model.abort_operation()
                        else
                          @@last_tolerance = result[0]
                        end
                      end
                    end
                
                  end # PROXY CLASS
                  
                  #{# RUN ONCE
                  #
                  unless file_loaded?("GridSnap.rb")
                   
                    # Menu Entry;
                    UI.menu("Tools").add_item("GridSnap") { menu_command() }
                    
                    file_loaded("GridSnap.rb")
                  
                  end #}
                
                end # module
                 
                 
                

                I'm not here much anymore.

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                • V Offline
                  VertexMover
                  last edited by

                  Is there an easy way to have it go through the Outliner list and open each model group and snap those corners to the grid?
                  What would need changed in the script so that it would snap all visible geometry to the grid, Without having to manually select and open each group?

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                  • Dan RathbunD Offline
                    Dan Rathbun
                    last edited by

                    @dan rathbun said:

                    This utility should probably be wrapped in Thomas' toplevel author module, and reside below his author directory in some manner.

                    I'll leave those choices up to him, and when he releases version 1.0.0, we'll delete these beta versions in this thread and put in a link to the release thread.

                    It would need to iterate the model's definition list, changing those that have instances.

                    But I'm not sure if it is really safe to change entities collections outside the current context?

                    PM'ing TT

                    I'm not here much anymore.

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                    • tt_suT Offline
                      tt_su
                      last edited by

                      @dan rathbun said:

                      But I'm not sure if it is really safe to change entities collections outside the current context?

                      That should be ok. One just need to keep in mind that the current open context apply a transformation that affect 3d points.

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                      • Dan RathbunD Offline
                        Dan Rathbun
                        last edited by

                        Ok.. but are ya gonna repost under TT_GripSnap or whatever? (I had said we'd remove the code blocks above and replace with Store links when done.)

                        I'm not here much anymore.

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                        • thomthomT Offline
                          thomthom
                          last edited by

                          This wasn't something I ever planned to publish. It was just a code snipped posted for anyone to grab.

                          Thomas Thomassen β€” SketchUp Monkey & Coding addict
                          List of my plugins and link to the CookieWare fund

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