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    Move points to a '3D grid'

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    • Dan RathbunD Offline
      Dan Rathbun
      last edited by

      How about that ??

      ... from concept to module in under a hour. πŸ‘

      I'm not here much anymore.

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      • TIGT Offline
        TIG Moderator
        last edited by

        Could this then be a tiny step towards a poly-reducer?
        As the vertices are 'rationalized' onto a 'grid' some faces could become coplanar and therefore the superfluous shared edges could be removed.
        The fineness/coarseness of this 'grid' removes less/more 'detailing'... πŸ˜•


        Capture.PNG

        TIG

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        • thomthomT Offline
          thomthom
          last edited by

          Cubificator?

          I was thinking it might be usable to repair troublesome model imported from CAD drawings. Occasionally I run into models where splitting a face with an edge results in duplicate faces. I suspect its due to some precision errors. Maybe if the vertices where adjusted to fit to a finely grained 3D grid the troubles would go away... ?

          Thomas Thomassen β€” SketchUp Monkey & Coding addict
          List of my plugins and link to the CookieWare fund

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          • R Offline
            rossthompson
            last edited by

            ThomThom thanks so much for your support! I have had a go at running your test module. My understanding is that it should shift the points in the active selection to a 0.25m grid as specified in the code.

            However I am having problems running the module. I have attempted to add it to the tools menu as below, but I am not 100% sure how to 'call' the routine. Appologies if I'm being an idiot - I am new to ruby scripting!

            
                module GridSnap
            
                  def self.round_point( point, tolerance )
                    grid_pt = point.to_a.map { |n|
                      b = ( n / tolerance ).to_i * tolerance
                      r = n % tolerance
                      (r > tolerance / 2) ? b + tolerance ; b
                    }
                    Geom;;Point3d.new( *grid_pt )
                  end
                  
                  def self.test_it
                    pt = Geom;;Point3d.new( 3.976879.m, 3.760209.m, 1.002568.m )
                    tolerance = 0.25.m
                    grid_pt = self.round_point( pt, tolerance )
                    
                    puts "Original; #{pt}"
                    puts "Tolerance; #{tolerance}"
                    puts "Grid Point; #{grid_pt}"
                  end
                  
                  def self.adjust_vertices( tolerance = 0.25.m )
                    model = Sketchup.active_model
                    vertices = []
                    # Collect vertices.
                    for e in model.active_entities
                      vertices << e.vertices if e.is_a?( Sketchup;;Edge )
                    end
                    vertices.flatten!
                    vertices.uniq!
                    # Calculate grid adjustments.
                    vectors = []
                    entities = []
                    for vertex in vertices
                      pt = vertex.position
                      grid_pt = self.round_point( pt, tolerance )
                      vector = pt.vector_to( grid_pt )
                      next unless vector.valid?
                      entities << vertex
                      vectors << vector
                    end
                    # Apply transformations
                    model.active_entities.transform_by_vectors( entities, vectors )
                    puts "#{entities.size} adjusted to grid."
                  end
            
                end
            
            # Menu Entry;
            
            UI.menu("Tools").add_item("GridSnap") { GridSnap } if not file_loaded?("GridSnap.rb") 
            file_loaded("GridSnap.rb")
            
            
            
            

            I think this could be a very useful tool for cleaning many types of imported geometry.

            Ross

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            • Dan RathbunD Offline
              Dan Rathbun
              last edited by

              @thomthom said:

              Cubificator?

              Polyhedronizer ?

              Orthogonizer ?

              Orthographizer ?

              OrthograFixer ?

              πŸ˜†

              I'm not here much anymore.

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              • TIGT Offline
                TIG Moderator
                last edited by

                In case TT is away...
                Inside the code making the menu use
                {GridSnap**.adjust_vertices(1.cm)**}
                It affects the whole model.
                This example uses 1cm grid
                Use another 'tolerance' if desired...
                If you use () it defaults to 0.25m anyway...
                It's only some example code and could be better assembled into something working on a selection with warnings and an 'undo' ???

                TIG

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                • TIGT Offline
                  TIG Moderator
                  last edited by

                  Not sure this reduced poly rock is so good ?Cuboidalizer.PNG'Cuboidalizer' is another name idea too... that or 'Discombobulizer' 😲

                  TIG

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                  • Dan RathbunD Offline
                    Dan Rathbun
                    last edited by

                    Here's a beta version with an inputbox and undo operation...

                    It seemed to only change a cubes vertices in the Z axis ??

                    module GridSnap
                    
                      @@last_tolerance = 0.25.m
                    
                      class << self # PROXY CLASS
                    
                        def round_point( point, tolerance )
                          grid_pt = point.to_a.map { |n|
                            b = ( n / tolerance ).to_i * tolerance
                            r = n % tolerance
                            (r > tolerance / 2) ? b + tolerance ; b
                          }
                          Geom;;Point3d.new( *grid_pt )
                        end
                       
                        def test_it
                          pt = Geom;;Point3d.new( 3.976879.m, 3.760209.m, 1.002568.m )
                          tolerance = @@last_tolerance
                          grid_pt = round_point( pt, tolerance )
                         
                          puts "Original; #{pt}"
                          puts "Tolerance; #{tolerance}"
                          puts "Grid Point; #{grid_pt}"
                        end
                       
                        def adjust_vertices( tolerance = @@last_tolerance )
                          model = Sketchup.active_model
                          vertices = []
                          # Collect vertices.
                          for e in model.active_entities
                            vertices << e.vertices if e.is_a?( Sketchup;;Edge )
                          end
                          vertices.flatten!
                          vertices.uniq!
                          # Calculate grid adjustments.
                          vectors = []
                          entities = []
                          for vertex in vertices
                            pt = vertex.position
                            grid_pt = round_point( pt, tolerance )
                            vector = pt.vector_to( grid_pt )
                            next unless vector.valid?
                            entities << vertex
                            vectors << vector
                          end
                          # Apply transformations
                          model.active_entities.transform_by_vectors( entities, vectors )
                          puts "#{entities.size} adjusted to grid."
                        end
                        
                        def menu_command()
                          title   = 'Adjust Vertices'
                          prompt  = 'Tolerance'
                          default = @@last_tolerance
                          
                          result = UI.inputbox([prompt],[@@last_tolerance],title) rescue @@last_tolerance
                          if result
                            begin
                              ###
                              Sketchup.active_model.start_operation("#{title} (#{Sketchup.format_length(result[0])})")
                              #
                              adjust_vertices( result[0] )
                              #
                              ###
                              Sketchup.active_model.commit_operation()
                            rescue
                              Sketchup.active_model.abort_operation()
                            else
                              @@last_tolerance = result[0]
                            end
                          end
                        end
                    
                      end # PROXY CLASS
                      
                      #{# RUN ONCE
                      #
                      unless file_loaded?("GridSnap.rb")
                       
                        # Menu Entry;
                        UI.menu("Tools").add_item("GridSnap") { menu_command() }
                        
                        file_loaded("GridSnap.rb")
                      
                      end #}
                    
                    end # module
                    
                    
                    

                    I'm not here much anymore.

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                    • thomthomT Offline
                      thomthom
                      last edited by

                      @dan rathbun said:

                      It seemed to only change a cubes vertices in the Z axis ??

                      Should apply to X,Y and Z... Seemed to work correctly in my quick test...

                      Thomas Thomassen β€” SketchUp Monkey & Coding addict
                      List of my plugins and link to the CookieWare fund

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                      • daikuD Offline
                        daiku
                        last edited by

                        @dan rathbun said:

                        @thomthom said:

                        Cubificator?

                        Polyhedronizer ?

                        Orthogonizer ?

                        Orthographizer ?

                        OrthograFixer ?

                        πŸ˜†

                        It's like Autotune for cad! They can make you sound good, even if you can't sing.
                        If you are editing digital music, and you need to make the drum beats perfect, you can move the beats to the nearest sixteenth note, or whatever. It's call "quantizing".

                        Clark Bremer
                        http://www.northernlightstimberframing.com

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                        • Dan RathbunD Offline
                          Dan Rathbun
                          last edited by

                          @daiku said:

                          It's called "quantizing".

                          TRUE !!

                          Restriction to discrete values (or multiples thereof,) rather than any values in the set of possibles (real numbers, in this case.)

                          So.. the long term:
                          Vertex Positional Quantization

                          The short form:
                          Vertex to Grid

                          I'm not here much anymore.

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                          • R Offline
                            rossthompson
                            last edited by

                            Hi guys, I have had a play with Dan's Beta version and for me it works really well. The verticies are adjusted in X,Y and Z directions and the undo function works fine!

                            The only slight problem: it adjusts all the geometry in the model, rather than just the active selection. The original module just adjusted the active selection.

                            Any ideas?

                            Again thanks for the support - this script should be a realy time saver!

                            Ross

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                            • Dan RathbunD Offline
                              Dan Rathbun
                              last edited by

                              Well .. I did not think I changed the context of what Thomas' code did... just tried to wrap the code properly and added the menu_command() method to handle an inputbox.

                              I'll have a look at it.. again.

                              (And it's not really MY edition just because I added the inputbox.. it's still Thomas' thing.)

                              I'm not here much anymore.

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                              • Dan RathbunD Offline
                                Dan Rathbun
                                last edited by

                                OK... added support for a selection. (Pssst! ... there was no selection support from the beginning Ross.)

                                This utility should probably be wrapped in Thomas' toplevel author module, and reside below his author directory in some manner.

                                I'll leave those choices up to him, and when he releases version 1.0.0, we'll delete these beta versions in this thread and put in a link to the release thread.

                                #  ==========================================================================
                                #  GridSnap.rb
                                #  --------------------------------------------------------------------------
                                #  by Thomas Thomassen
                                #
                                #  --------------------------------------------------------------------------
                                #  THIS SOFTWARE IS PROVIDED "AS IS" AND WITHOUT ANY EXPRESS OR
                                #  IMPLIED WARRANTIES, INCLUDING, WITHOUT LIMITATION, THE IMPLIED
                                #  WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
                                #  --------------------------------------------------------------------------
                                #
                                #  This utility quantizes the vertex locations, of the current selection,
                                #    of the model, or just the current context, to a 3D grid, whose interval
                                #    can be set via a popup inputbox.
                                #
                                #  --------------------------------------------------------------------------
                                #  Revisions;
                                #
                                #   0.1.0 ; 2012-03-26 ; by Thomas Thomassen
                                #   |
                                #   initial beta release
                                #
                                #   0.2.0 ; 2012-03-26 ; by Dan Rathbun
                                #   |
                                #   + Added menu_command() method for inputbox and undo operation.
                                #
                                #   0.3.0 ; 2012-03-28 ; by Dan Rathbun
                                #   |
                                #   + Revised the menu_command() method to pass a selection set to the
                                #       adjust_vertices() method as a 2nd argument.
                                #
                                #  ==========================================================================
                                
                                module GridSnap
                                
                                  @@last_tolerance = 0.25.m
                                
                                  class << self # PROXY CLASS
                                
                                    def round_point( point, tolerance )
                                      grid_pt = point.to_a.map { |n|
                                        b = ( n / tolerance ).to_i * tolerance
                                        r = n % tolerance
                                        (r > tolerance / 2) ? b + tolerance ; b
                                      }
                                      Geom;;Point3d.new( *grid_pt )
                                    end
                                   
                                    def test_it
                                      pt = Geom;;Point3d.new( 3.976879.m, 3.760209.m, 1.002568.m )
                                      tolerance = @@last_tolerance
                                      grid_pt = round_point( pt, tolerance )
                                     
                                      puts "Original; #{pt}"
                                      puts "Tolerance; #{tolerance}"
                                      puts "Grid Point; #{grid_pt}"
                                    end
                                   
                                    def adjust_vertices( tolerance = @@last_tolerance, ents = nil )
                                      model = Sketchup.active_model
                                      vertices = []
                                      # determine the context;
                                      ents = model.active_entities() if ents.nil?
                                      # Collect vertices.
                                      for e in ents #model.active_entities
                                        vertices << e.vertices if e.is_a?( Sketchup;;Edge )
                                      end
                                      vertices.flatten!
                                      vertices.uniq!
                                      # Calculate grid adjustments.
                                      vectors = []
                                      entities = []
                                      for vertex in vertices
                                        pt = vertex.position
                                        grid_pt = round_point( pt, tolerance )
                                        vector = pt.vector_to( grid_pt )
                                        next unless vector.valid?
                                        entities << vertex
                                        vectors << vector
                                      end
                                      # Apply transformations
                                      model.active_entities.transform_by_vectors( entities, vectors )
                                      puts "#{entities.size} adjusted to grid."
                                    end
                                    
                                    def menu_command()
                                      title   = 'Adjust Vertices'
                                      prompt  = 'Tolerance'
                                      default = @@last_tolerance
                                      
                                      result = UI.inputbox([prompt],[@@last_tolerance],title) rescue @@last_tolerance
                                      if result
                                        model = Sketchup.active_model
                                        begin
                                          ###
                                          model.start_operation("#{title} (#{Sketchup.format_length(result[0])})")
                                            #
                                            if model.selection.empty?
                                              adjust_vertices( result[0] )
                                            else
                                              adjust_vertices( result[0], model.selection.to_a() )
                                            end
                                            #
                                          model.commit_operation()
                                          ###
                                        rescue
                                          model.abort_operation()
                                        else
                                          @@last_tolerance = result[0]
                                        end
                                      end
                                    end
                                
                                  end # PROXY CLASS
                                  
                                  #{# RUN ONCE
                                  #
                                  unless file_loaded?("GridSnap.rb")
                                   
                                    # Menu Entry;
                                    UI.menu("Tools").add_item("GridSnap") { menu_command() }
                                    
                                    file_loaded("GridSnap.rb")
                                  
                                  end #}
                                
                                end # module
                                 
                                 
                                

                                I'm not here much anymore.

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                                • V Offline
                                  VertexMover
                                  last edited by

                                  Is there an easy way to have it go through the Outliner list and open each model group and snap those corners to the grid?
                                  What would need changed in the script so that it would snap all visible geometry to the grid, Without having to manually select and open each group?

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                                  • Dan RathbunD Offline
                                    Dan Rathbun
                                    last edited by

                                    @dan rathbun said:

                                    This utility should probably be wrapped in Thomas' toplevel author module, and reside below his author directory in some manner.

                                    I'll leave those choices up to him, and when he releases version 1.0.0, we'll delete these beta versions in this thread and put in a link to the release thread.

                                    It would need to iterate the model's definition list, changing those that have instances.

                                    But I'm not sure if it is really safe to change entities collections outside the current context?

                                    PM'ing TT

                                    I'm not here much anymore.

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                                    • tt_suT Offline
                                      tt_su
                                      last edited by

                                      @dan rathbun said:

                                      But I'm not sure if it is really safe to change entities collections outside the current context?

                                      That should be ok. One just need to keep in mind that the current open context apply a transformation that affect 3d points.

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                                      • Dan RathbunD Offline
                                        Dan Rathbun
                                        last edited by

                                        Ok.. but are ya gonna repost under TT_GripSnap or whatever? (I had said we'd remove the code blocks above and replace with Store links when done.)

                                        I'm not here much anymore.

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                                        • thomthomT Offline
                                          thomthom
                                          last edited by

                                          This wasn't something I ever planned to publish. It was just a code snipped posted for anyone to grab.

                                          Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                          List of my plugins and link to the CookieWare fund

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