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    Move points to a '3D grid'

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    • thomthomT Offline
      thomthom
      last edited by

      Actually, that example will round to nearest inch - which is SketchUp's internal unit...

      Thomas Thomassen — SketchUp Monkey & Coding addict
      List of my plugins and link to the CookieWare fund

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      • thomthomT Offline
        thomthom
        last edited by

        <span class="syntaxdefault">pt </span><span class="syntaxkeyword">=</span><span class="syntaxdefault"> Geom</span><span class="syntaxkeyword">;;</span><span class="syntaxdefault">Point3d</span><span class="syntaxkeyword">.new(</span><span class="syntaxdefault"> 3.976879</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">m</span><span class="syntaxkeyword">,</span><span class="syntaxdefault"> 3.760209</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">m</span><span class="syntaxkeyword">,</span><span class="syntaxdefault"> 1.002568</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">m </span><span class="syntaxkeyword">)<br /></span><span class="syntaxdefault">tolerance </span><span class="syntaxkeyword">=</span><span class="syntaxdefault"> 0.25</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">m<br />grid_pt </span><span class="syntaxkeyword">=</span><span class="syntaxdefault"> pt</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">to_a</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">map </span><span class="syntaxkeyword">{</span><span class="syntaxdefault"> </span><span class="syntaxkeyword">|</span><span class="syntaxdefault">n</span><span class="syntaxkeyword">|<br /></span><span class="syntaxdefault">  b </span><span class="syntaxkeyword">=</span><span class="syntaxdefault"> </span><span class="syntaxkeyword">(</span><span class="syntaxdefault"> n </span><span class="syntaxkeyword">/</span><span class="syntaxdefault"> tolerance </span><span class="syntaxkeyword">).</span><span class="syntaxdefault">to_i </span><span class="syntaxkeyword">*</span><span class="syntaxdefault"> tolerance<br />  r </span><span class="syntaxkeyword">=</span><span class="syntaxdefault"> n </span><span class="syntaxkeyword">%</span><span class="syntaxdefault"> tolerance<br />  </span><span class="syntaxkeyword">(</span><span class="syntaxdefault">r </span><span class="syntaxkeyword">></span><span class="syntaxdefault"> tolerance </span><span class="syntaxkeyword">/</span><span class="syntaxdefault"> 2</span><span class="syntaxkeyword">)</span><span class="syntaxdefault"> </span><span class="syntaxkeyword">?</span><span class="syntaxdefault"> b </span><span class="syntaxkeyword">+</span><span class="syntaxdefault"> tolerance </span><span class="syntaxkeyword">;</span><span class="syntaxdefault"> b<br /></span><span class="syntaxkeyword">}<br /></span><span class="syntaxdefault">grid_pt </span><span class="syntaxkeyword">=</span><span class="syntaxdefault"> Geom</span><span class="syntaxkeyword">;;</span><span class="syntaxdefault">Point3d</span><span class="syntaxkeyword">.new(</span><span class="syntaxdefault"> </span><span class="syntaxkeyword">*</span><span class="syntaxdefault">grid_pt </span><span class="syntaxkeyword">)<br /><br /></span><span class="syntaxdefault">puts </span><span class="syntaxstring">"Original; #{pt}"<br /></span><span class="syntaxdefault">puts </span><span class="syntaxstring">"Tolerance; #{tolerance}"<br /></span><span class="syntaxdefault">puts </span><span class="syntaxstring">"Grid Point; #{grid_pt}"&nbsp;</span><span class="syntaxdefault"></span>
        

        Output:
        Original: (3976,879mm, 3760,209mm, 1002,568mm) Tolerance: 250mm Grid Point: (4000mm, 3750mm, 1000mm)

        Thomas Thomassen — SketchUp Monkey & Coding addict
        List of my plugins and link to the CookieWare fund

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        • thomthomT Offline
          thomthom
          last edited by

          Test module - adjust the vertices in the active context to grid.

          <span class="syntaxdefault">module&nbsp;GridSnap<br /><br />&nbsp;&nbsp;def&nbsp;self</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">round_point</span><span class="syntaxkeyword">(&nbsp;</span><span class="syntaxdefault">point</span><span class="syntaxkeyword">,&nbsp;</span><span class="syntaxdefault">tolerance&nbsp;</span><span class="syntaxkeyword">)<br />&nbsp;&nbsp;&nbsp;&nbsp;</span><span class="syntaxdefault">grid_pt&nbsp;</span><span class="syntaxkeyword">=&nbsp;</span><span class="syntaxdefault">point</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">to_a</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">map&nbsp;</span><span class="syntaxkeyword">{&nbsp;|</span><span class="syntaxdefault">n</span><span class="syntaxkeyword">|<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span class="syntaxdefault">b&nbsp;</span><span class="syntaxkeyword">=&nbsp;(&nbsp;</span><span class="syntaxdefault">n&nbsp;</span><span class="syntaxkeyword">/&nbsp;</span><span class="syntaxdefault">tolerance&nbsp;</span><span class="syntaxkeyword">).</span><span class="syntaxdefault">to_i&nbsp;</span><span class="syntaxkeyword">*&nbsp;</span><span class="syntaxdefault">tolerance<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;r&nbsp;</span><span class="syntaxkeyword">=&nbsp;</span><span class="syntaxdefault">n&nbsp;</span><span class="syntaxkeyword">%&nbsp;</span><span class="syntaxdefault">tolerance<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span class="syntaxkeyword">(</span><span class="syntaxdefault">r&nbsp;</span><span class="syntaxkeyword">>&nbsp;</span><span class="syntaxdefault">tolerance&nbsp;</span><span class="syntaxkeyword">/&nbsp;</span><span class="syntaxdefault">2</span><span class="syntaxkeyword">)&nbsp;?&nbsp;</span><span class="syntaxdefault">b&nbsp;</span><span class="syntaxkeyword">+&nbsp;</span><span class="syntaxdefault">tolerance&nbsp;</span><span class="syntaxkeyword">;&nbsp;</span><span class="syntaxdefault">b<br />&nbsp;&nbsp;&nbsp;&nbsp;</span><span class="syntaxkeyword">}<br />&nbsp;&nbsp;&nbsp;&nbsp;</span><span class="syntaxdefault">Geom</span><span class="syntaxkeyword">;;</span><span class="syntaxdefault">Point3d</span><span class="syntaxkeyword">.new(&nbsp;*</span><span class="syntaxdefault">grid_pt&nbsp;</span><span class="syntaxkeyword">)<br />&nbsp;&nbsp;</span><span class="syntaxdefault">end<br />&nbsp;&nbsp;<br />&nbsp;&nbsp;def&nbsp;self</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">test_it<br />&nbsp;&nbsp;&nbsp;&nbsp;pt&nbsp;</span><span class="syntaxkeyword">=&nbsp;</span><span class="syntaxdefault">Geom</span><span class="syntaxkeyword">;;</span><span class="syntaxdefault">Point3d</span><span class="syntaxkeyword">.new(&nbsp;</span><span class="syntaxdefault">3.976879</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">m</span><span class="syntaxkeyword">,&nbsp;</span><span class="syntaxdefault">3.760209</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">m</span><span class="syntaxkeyword">,&nbsp;</span><span class="syntaxdefault">1.002568</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">m&nbsp;</span><span class="syntaxkeyword">)<br />&nbsp;&nbsp;&nbsp;&nbsp;</span><span class="syntaxdefault">tolerance&nbsp;</span><span class="syntaxkeyword">=&nbsp;</span><span class="syntaxdefault">0.25</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">m<br />&nbsp;&nbsp;&nbsp;&nbsp;grid_pt&nbsp;</span><span class="syntaxkeyword">=&nbsp;</span><span class="syntaxdefault">self</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">round_point</span><span class="syntaxkeyword">(&nbsp;</span><span class="syntaxdefault">pt</span><span class="syntaxkeyword">,&nbsp;</span><span class="syntaxdefault">tolerance&nbsp;</span><span class="syntaxkeyword">)<br />&nbsp;&nbsp;&nbsp;&nbsp;<br />&nbsp;&nbsp;&nbsp;&nbsp;</span><span class="syntaxdefault">puts&nbsp;</span><span class="syntaxstring">"Original;&nbsp;#{pt}"<br />&nbsp;&nbsp;&nbsp;&nbsp;</span><span class="syntaxdefault">puts&nbsp;</span><span class="syntaxstring">"Tolerance;&nbsp;#{tolerance}"<br />&nbsp;&nbsp;&nbsp;&nbsp;</span><span class="syntaxdefault">puts&nbsp;</span><span class="syntaxstring">"Grid&nbsp;Point;&nbsp;#{grid_pt}"<br />&nbsp;&nbsp;</span><span class="syntaxdefault">end<br />&nbsp;&nbsp;<br />&nbsp;&nbsp;def&nbsp;self</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">adjust_vertices</span><span class="syntaxkeyword">(&nbsp;</span><span class="syntaxdefault">tolerance&nbsp;</span><span class="syntaxkeyword">=&nbsp;</span><span class="syntaxdefault">0.25</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">m&nbsp;</span><span class="syntaxkeyword">)<br />&nbsp;&nbsp;&nbsp;&nbsp;</span><span class="syntaxdefault">model&nbsp;</span><span class="syntaxkeyword">=&nbsp;</span><span class="syntaxdefault">Sketchup</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">active_model<br />&nbsp;&nbsp;&nbsp;&nbsp;vertices&nbsp;</span><span class="syntaxkeyword">=&nbsp;[]<br />&nbsp;&nbsp;&nbsp;&nbsp;</span><span class="syntaxcomment">#&nbsp;Collect&nbsp;vertices.<br />&nbsp;&nbsp;&nbsp;&nbsp;</span><span class="syntaxkeyword">for&nbsp;</span><span class="syntaxdefault">e&nbsp;in&nbsp;model</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">active_entities<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;vertices&nbsp;</span><span class="syntaxkeyword"><<&nbsp;</span><span class="syntaxdefault">e</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">vertices&nbsp;</span><span class="syntaxkeyword">if&nbsp;</span><span class="syntaxdefault">e</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">is_a</span><span class="syntaxkeyword">?(&nbsp;</span><span class="syntaxdefault">Sketchup</span><span class="syntaxkeyword">;;</span><span class="syntaxdefault">Edge&nbsp;</span><span class="syntaxkeyword">)<br />&nbsp;&nbsp;&nbsp;&nbsp;</span><span class="syntaxdefault">end<br />&nbsp;&nbsp;&nbsp;&nbsp;vertices</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">flatten</span><span class="syntaxkeyword">!<br />&nbsp;&nbsp;&nbsp;&nbsp;</span><span class="syntaxdefault">vertices</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">uniq</span><span class="syntaxkeyword">!<br />&nbsp;&nbsp;&nbsp;&nbsp;</span><span class="syntaxcomment">#&nbsp;Calculate&nbsp;grid&nbsp;adjustments.<br />&nbsp;&nbsp;&nbsp;&nbsp;</span><span class="syntaxdefault">vectors&nbsp;</span><span class="syntaxkeyword">=&nbsp;[]<br />&nbsp;&nbsp;&nbsp;&nbsp;</span><span class="syntaxdefault">entities&nbsp;</span><span class="syntaxkeyword">=&nbsp;[]<br />&nbsp;&nbsp;&nbsp;&nbsp;for&nbsp;</span><span class="syntaxdefault">vertex&nbsp;in&nbsp;vertices<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;pt&nbsp;</span><span class="syntaxkeyword">=&nbsp;</span><span class="syntaxdefault">vertex</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">position<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;grid_pt&nbsp;</span><span class="syntaxkeyword">=&nbsp;</span><span class="syntaxdefault">self</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">round_point</span><span class="syntaxkeyword">(&nbsp;</span><span class="syntaxdefault">pt</span><span class="syntaxkeyword">,&nbsp;</span><span class="syntaxdefault">tolerance&nbsp;</span><span class="syntaxkeyword">)<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span class="syntaxdefault">vector&nbsp;</span><span class="syntaxkeyword">=&nbsp;</span><span class="syntaxdefault">pt</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">vector_to</span><span class="syntaxkeyword">(&nbsp;</span><span class="syntaxdefault">grid_pt&nbsp;</span><span class="syntaxkeyword">)<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span class="syntaxdefault">next&nbsp;unless&nbsp;vector</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">valid</span><span class="syntaxkeyword">?<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span class="syntaxdefault">entities&nbsp;</span><span class="syntaxkeyword"><<&nbsp;</span><span class="syntaxdefault">vertex<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;vectors&nbsp;</span><span class="syntaxkeyword"><<&nbsp;</span><span class="syntaxdefault">vector<br />&nbsp;&nbsp;&nbsp;&nbsp;end<br />&nbsp;&nbsp;&nbsp;&nbsp;</span><span class="syntaxcomment">#&nbsp;Apply&nbsp;transformations<br />&nbsp;&nbsp;&nbsp;&nbsp;</span><span class="syntaxdefault">model</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">active_entities</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">transform_by_vectors</span><span class="syntaxkeyword">(&nbsp;</span><span class="syntaxdefault">entities</span><span class="syntaxkeyword">,&nbsp;</span><span class="syntaxdefault">vectors&nbsp;</span><span class="syntaxkeyword">)<br />&nbsp;&nbsp;&nbsp;&nbsp;</span><span class="syntaxdefault">puts&nbsp;</span><span class="syntaxstring">"#{entities.size}&nbsp;adjusted&nbsp;to&nbsp;grid."<br />&nbsp;&nbsp;</span><span class="syntaxdefault">end<br /><br />end<br /></span>
          

          Thomas Thomassen — SketchUp Monkey & Coding addict
          List of my plugins and link to the CookieWare fund

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          • Dan RathbunD Offline
            Dan Rathbun
            last edited by

            How about that ??

            ... from concept to module in under a hour. 👍

            I'm not here much anymore.

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            • TIGT Offline
              TIG Moderator
              last edited by

              Could this then be a tiny step towards a poly-reducer?
              As the vertices are 'rationalized' onto a 'grid' some faces could become coplanar and therefore the superfluous shared edges could be removed.
              The fineness/coarseness of this 'grid' removes less/more 'detailing'... 😕


              Capture.PNG

              TIG

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              • thomthomT Offline
                thomthom
                last edited by

                Cubificator?

                I was thinking it might be usable to repair troublesome model imported from CAD drawings. Occasionally I run into models where splitting a face with an edge results in duplicate faces. I suspect its due to some precision errors. Maybe if the vertices where adjusted to fit to a finely grained 3D grid the troubles would go away... ?

                Thomas Thomassen — SketchUp Monkey & Coding addict
                List of my plugins and link to the CookieWare fund

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                • R Offline
                  rossthompson
                  last edited by

                  ThomThom thanks so much for your support! I have had a go at running your test module. My understanding is that it should shift the points in the active selection to a 0.25m grid as specified in the code.

                  However I am having problems running the module. I have attempted to add it to the tools menu as below, but I am not 100% sure how to 'call' the routine. Appologies if I'm being an idiot - I am new to ruby scripting!

                  
                      module GridSnap
                  
                        def self.round_point( point, tolerance )
                          grid_pt = point.to_a.map { |n|
                            b = ( n / tolerance ).to_i * tolerance
                            r = n % tolerance
                            (r > tolerance / 2) ? b + tolerance ; b
                          }
                          Geom;;Point3d.new( *grid_pt )
                        end
                        
                        def self.test_it
                          pt = Geom;;Point3d.new( 3.976879.m, 3.760209.m, 1.002568.m )
                          tolerance = 0.25.m
                          grid_pt = self.round_point( pt, tolerance )
                          
                          puts "Original; #{pt}"
                          puts "Tolerance; #{tolerance}"
                          puts "Grid Point; #{grid_pt}"
                        end
                        
                        def self.adjust_vertices( tolerance = 0.25.m )
                          model = Sketchup.active_model
                          vertices = []
                          # Collect vertices.
                          for e in model.active_entities
                            vertices << e.vertices if e.is_a?( Sketchup;;Edge )
                          end
                          vertices.flatten!
                          vertices.uniq!
                          # Calculate grid adjustments.
                          vectors = []
                          entities = []
                          for vertex in vertices
                            pt = vertex.position
                            grid_pt = self.round_point( pt, tolerance )
                            vector = pt.vector_to( grid_pt )
                            next unless vector.valid?
                            entities << vertex
                            vectors << vector
                          end
                          # Apply transformations
                          model.active_entities.transform_by_vectors( entities, vectors )
                          puts "#{entities.size} adjusted to grid."
                        end
                  
                      end
                  
                  # Menu Entry;
                  
                  UI.menu("Tools").add_item("GridSnap") { GridSnap } if not file_loaded?("GridSnap.rb") 
                  file_loaded("GridSnap.rb")
                  
                  
                  
                  

                  I think this could be a very useful tool for cleaning many types of imported geometry.

                  Ross

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                  • Dan RathbunD Offline
                    Dan Rathbun
                    last edited by

                    @thomthom said:

                    Cubificator?

                    Polyhedronizer ?

                    Orthogonizer ?

                    Orthographizer ?

                    OrthograFixer ?

                    😆

                    I'm not here much anymore.

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                    • TIGT Offline
                      TIG Moderator
                      last edited by

                      In case TT is away...
                      Inside the code making the menu use
                      {GridSnap**.adjust_vertices(1.cm)**}
                      It affects the whole model.
                      This example uses 1cm grid
                      Use another 'tolerance' if desired...
                      If you use () it defaults to 0.25m anyway...
                      It's only some example code and could be better assembled into something working on a selection with warnings and an 'undo' ???

                      TIG

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                      • TIGT Offline
                        TIG Moderator
                        last edited by

                        Not sure this reduced poly rock is so good ?Cuboidalizer.PNG'Cuboidalizer' is another name idea too... that or 'Discombobulizer' 😲

                        TIG

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                        • Dan RathbunD Offline
                          Dan Rathbun
                          last edited by

                          Here's a beta version with an inputbox and undo operation...

                          It seemed to only change a cubes vertices in the Z axis ??

                          module GridSnap
                          
                            @@last_tolerance = 0.25.m
                          
                            class << self # PROXY CLASS
                          
                              def round_point( point, tolerance )
                                grid_pt = point.to_a.map { |n|
                                  b = ( n / tolerance ).to_i * tolerance
                                  r = n % tolerance
                                  (r > tolerance / 2) ? b + tolerance ; b
                                }
                                Geom;;Point3d.new( *grid_pt )
                              end
                             
                              def test_it
                                pt = Geom;;Point3d.new( 3.976879.m, 3.760209.m, 1.002568.m )
                                tolerance = @@last_tolerance
                                grid_pt = round_point( pt, tolerance )
                               
                                puts "Original; #{pt}"
                                puts "Tolerance; #{tolerance}"
                                puts "Grid Point; #{grid_pt}"
                              end
                             
                              def adjust_vertices( tolerance = @@last_tolerance )
                                model = Sketchup.active_model
                                vertices = []
                                # Collect vertices.
                                for e in model.active_entities
                                  vertices << e.vertices if e.is_a?( Sketchup;;Edge )
                                end
                                vertices.flatten!
                                vertices.uniq!
                                # Calculate grid adjustments.
                                vectors = []
                                entities = []
                                for vertex in vertices
                                  pt = vertex.position
                                  grid_pt = round_point( pt, tolerance )
                                  vector = pt.vector_to( grid_pt )
                                  next unless vector.valid?
                                  entities << vertex
                                  vectors << vector
                                end
                                # Apply transformations
                                model.active_entities.transform_by_vectors( entities, vectors )
                                puts "#{entities.size} adjusted to grid."
                              end
                              
                              def menu_command()
                                title   = 'Adjust Vertices'
                                prompt  = 'Tolerance'
                                default = @@last_tolerance
                                
                                result = UI.inputbox([prompt],[@@last_tolerance],title) rescue @@last_tolerance
                                if result
                                  begin
                                    ###
                                    Sketchup.active_model.start_operation("#{title} (#{Sketchup.format_length(result[0])})")
                                    #
                                    adjust_vertices( result[0] )
                                    #
                                    ###
                                    Sketchup.active_model.commit_operation()
                                  rescue
                                    Sketchup.active_model.abort_operation()
                                  else
                                    @@last_tolerance = result[0]
                                  end
                                end
                              end
                          
                            end # PROXY CLASS
                            
                            #{# RUN ONCE
                            #
                            unless file_loaded?("GridSnap.rb")
                             
                              # Menu Entry;
                              UI.menu("Tools").add_item("GridSnap") { menu_command() }
                              
                              file_loaded("GridSnap.rb")
                            
                            end #}
                          
                          end # module
                          
                          
                          

                          I'm not here much anymore.

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                          • thomthomT Offline
                            thomthom
                            last edited by

                            @dan rathbun said:

                            It seemed to only change a cubes vertices in the Z axis ??

                            Should apply to X,Y and Z... Seemed to work correctly in my quick test...

                            Thomas Thomassen — SketchUp Monkey & Coding addict
                            List of my plugins and link to the CookieWare fund

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                            • daikuD Offline
                              daiku
                              last edited by

                              @dan rathbun said:

                              @thomthom said:

                              Cubificator?

                              Polyhedronizer ?

                              Orthogonizer ?

                              Orthographizer ?

                              OrthograFixer ?

                              😆

                              It's like Autotune for cad! They can make you sound good, even if you can't sing.
                              If you are editing digital music, and you need to make the drum beats perfect, you can move the beats to the nearest sixteenth note, or whatever. It's call "quantizing".

                              Clark Bremer
                              http://www.northernlightstimberframing.com

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                              • Dan RathbunD Offline
                                Dan Rathbun
                                last edited by

                                @daiku said:

                                It's called "quantizing".

                                TRUE !!

                                Restriction to discrete values (or multiples thereof,) rather than any values in the set of possibles (real numbers, in this case.)

                                So.. the long term:
                                Vertex Positional Quantization

                                The short form:
                                Vertex to Grid

                                I'm not here much anymore.

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                                • R Offline
                                  rossthompson
                                  last edited by

                                  Hi guys, I have had a play with Dan's Beta version and for me it works really well. The verticies are adjusted in X,Y and Z directions and the undo function works fine!

                                  The only slight problem: it adjusts all the geometry in the model, rather than just the active selection. The original module just adjusted the active selection.

                                  Any ideas?

                                  Again thanks for the support - this script should be a realy time saver!

                                  Ross

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                                  • Dan RathbunD Offline
                                    Dan Rathbun
                                    last edited by

                                    Well .. I did not think I changed the context of what Thomas' code did... just tried to wrap the code properly and added the menu_command() method to handle an inputbox.

                                    I'll have a look at it.. again.

                                    (And it's not really MY edition just because I added the inputbox.. it's still Thomas' thing.)

                                    I'm not here much anymore.

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                                    • Dan RathbunD Offline
                                      Dan Rathbun
                                      last edited by

                                      OK... added support for a selection. (Pssst! ... there was no selection support from the beginning Ross.)

                                      This utility should probably be wrapped in Thomas' toplevel author module, and reside below his author directory in some manner.

                                      I'll leave those choices up to him, and when he releases version 1.0.0, we'll delete these beta versions in this thread and put in a link to the release thread.

                                      #  ==========================================================================
                                      #  GridSnap.rb
                                      #  --------------------------------------------------------------------------
                                      #  by Thomas Thomassen
                                      #
                                      #  --------------------------------------------------------------------------
                                      #  THIS SOFTWARE IS PROVIDED "AS IS" AND WITHOUT ANY EXPRESS OR
                                      #  IMPLIED WARRANTIES, INCLUDING, WITHOUT LIMITATION, THE IMPLIED
                                      #  WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
                                      #  --------------------------------------------------------------------------
                                      #
                                      #  This utility quantizes the vertex locations, of the current selection,
                                      #    of the model, or just the current context, to a 3D grid, whose interval
                                      #    can be set via a popup inputbox.
                                      #
                                      #  --------------------------------------------------------------------------
                                      #  Revisions;
                                      #
                                      #   0.1.0 ; 2012-03-26 ; by Thomas Thomassen
                                      #   |
                                      #   initial beta release
                                      #
                                      #   0.2.0 ; 2012-03-26 ; by Dan Rathbun
                                      #   |
                                      #   + Added menu_command() method for inputbox and undo operation.
                                      #
                                      #   0.3.0 ; 2012-03-28 ; by Dan Rathbun
                                      #   |
                                      #   + Revised the menu_command() method to pass a selection set to the
                                      #       adjust_vertices() method as a 2nd argument.
                                      #
                                      #  ==========================================================================
                                      
                                      module GridSnap
                                      
                                        @@last_tolerance = 0.25.m
                                      
                                        class << self # PROXY CLASS
                                      
                                          def round_point( point, tolerance )
                                            grid_pt = point.to_a.map { |n|
                                              b = ( n / tolerance ).to_i * tolerance
                                              r = n % tolerance
                                              (r > tolerance / 2) ? b + tolerance ; b
                                            }
                                            Geom;;Point3d.new( *grid_pt )
                                          end
                                         
                                          def test_it
                                            pt = Geom;;Point3d.new( 3.976879.m, 3.760209.m, 1.002568.m )
                                            tolerance = @@last_tolerance
                                            grid_pt = round_point( pt, tolerance )
                                           
                                            puts "Original; #{pt}"
                                            puts "Tolerance; #{tolerance}"
                                            puts "Grid Point; #{grid_pt}"
                                          end
                                         
                                          def adjust_vertices( tolerance = @@last_tolerance, ents = nil )
                                            model = Sketchup.active_model
                                            vertices = []
                                            # determine the context;
                                            ents = model.active_entities() if ents.nil?
                                            # Collect vertices.
                                            for e in ents #model.active_entities
                                              vertices << e.vertices if e.is_a?( Sketchup;;Edge )
                                            end
                                            vertices.flatten!
                                            vertices.uniq!
                                            # Calculate grid adjustments.
                                            vectors = []
                                            entities = []
                                            for vertex in vertices
                                              pt = vertex.position
                                              grid_pt = round_point( pt, tolerance )
                                              vector = pt.vector_to( grid_pt )
                                              next unless vector.valid?
                                              entities << vertex
                                              vectors << vector
                                            end
                                            # Apply transformations
                                            model.active_entities.transform_by_vectors( entities, vectors )
                                            puts "#{entities.size} adjusted to grid."
                                          end
                                          
                                          def menu_command()
                                            title   = 'Adjust Vertices'
                                            prompt  = 'Tolerance'
                                            default = @@last_tolerance
                                            
                                            result = UI.inputbox([prompt],[@@last_tolerance],title) rescue @@last_tolerance
                                            if result
                                              model = Sketchup.active_model
                                              begin
                                                ###
                                                model.start_operation("#{title} (#{Sketchup.format_length(result[0])})")
                                                  #
                                                  if model.selection.empty?
                                                    adjust_vertices( result[0] )
                                                  else
                                                    adjust_vertices( result[0], model.selection.to_a() )
                                                  end
                                                  #
                                                model.commit_operation()
                                                ###
                                              rescue
                                                model.abort_operation()
                                              else
                                                @@last_tolerance = result[0]
                                              end
                                            end
                                          end
                                      
                                        end # PROXY CLASS
                                        
                                        #{# RUN ONCE
                                        #
                                        unless file_loaded?("GridSnap.rb")
                                         
                                          # Menu Entry;
                                          UI.menu("Tools").add_item("GridSnap") { menu_command() }
                                          
                                          file_loaded("GridSnap.rb")
                                        
                                        end #}
                                      
                                      end # module
                                       
                                       
                                      

                                      I'm not here much anymore.

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                                      • V Offline
                                        VertexMover
                                        last edited by

                                        Is there an easy way to have it go through the Outliner list and open each model group and snap those corners to the grid?
                                        What would need changed in the script so that it would snap all visible geometry to the grid, Without having to manually select and open each group?

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                                        • Dan RathbunD Offline
                                          Dan Rathbun
                                          last edited by

                                          @dan rathbun said:

                                          This utility should probably be wrapped in Thomas' toplevel author module, and reside below his author directory in some manner.

                                          I'll leave those choices up to him, and when he releases version 1.0.0, we'll delete these beta versions in this thread and put in a link to the release thread.

                                          It would need to iterate the model's definition list, changing those that have instances.

                                          But I'm not sure if it is really safe to change entities collections outside the current context?

                                          PM'ing TT

                                          I'm not here much anymore.

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                                          • tt_suT Offline
                                            tt_su
                                            last edited by

                                            @dan rathbun said:

                                            But I'm not sure if it is really safe to change entities collections outside the current context?

                                            That should be ok. One just need to keep in mind that the current open context apply a transformation that affect 3d points.

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