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    Move points to a '3D grid'

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    • R Offline
      rossthompson
      last edited by

      ThomThom thanks so much for your support! I have had a go at running your test module. My understanding is that it should shift the points in the active selection to a 0.25m grid as specified in the code.

      However I am having problems running the module. I have attempted to add it to the tools menu as below, but I am not 100% sure how to 'call' the routine. Appologies if I'm being an idiot - I am new to ruby scripting!

      
          module GridSnap
      
            def self.round_point( point, tolerance )
              grid_pt = point.to_a.map { |n|
                b = ( n / tolerance ).to_i * tolerance
                r = n % tolerance
                (r > tolerance / 2) ? b + tolerance ; b
              }
              Geom;;Point3d.new( *grid_pt )
            end
            
            def self.test_it
              pt = Geom;;Point3d.new( 3.976879.m, 3.760209.m, 1.002568.m )
              tolerance = 0.25.m
              grid_pt = self.round_point( pt, tolerance )
              
              puts "Original; #{pt}"
              puts "Tolerance; #{tolerance}"
              puts "Grid Point; #{grid_pt}"
            end
            
            def self.adjust_vertices( tolerance = 0.25.m )
              model = Sketchup.active_model
              vertices = []
              # Collect vertices.
              for e in model.active_entities
                vertices << e.vertices if e.is_a?( Sketchup;;Edge )
              end
              vertices.flatten!
              vertices.uniq!
              # Calculate grid adjustments.
              vectors = []
              entities = []
              for vertex in vertices
                pt = vertex.position
                grid_pt = self.round_point( pt, tolerance )
                vector = pt.vector_to( grid_pt )
                next unless vector.valid?
                entities << vertex
                vectors << vector
              end
              # Apply transformations
              model.active_entities.transform_by_vectors( entities, vectors )
              puts "#{entities.size} adjusted to grid."
            end
      
          end
      
      # Menu Entry;
      
      UI.menu("Tools").add_item("GridSnap") { GridSnap } if not file_loaded?("GridSnap.rb") 
      file_loaded("GridSnap.rb")
      
      
      
      

      I think this could be a very useful tool for cleaning many types of imported geometry.

      Ross

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      • Dan RathbunD Offline
        Dan Rathbun
        last edited by

        @thomthom said:

        Cubificator?

        Polyhedronizer ?

        Orthogonizer ?

        Orthographizer ?

        OrthograFixer ?

        πŸ˜†

        I'm not here much anymore.

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        • TIGT Offline
          TIG Moderator
          last edited by

          In case TT is away...
          Inside the code making the menu use
          {GridSnap**.adjust_vertices(1.cm)**}
          It affects the whole model.
          This example uses 1cm grid
          Use another 'tolerance' if desired...
          If you use () it defaults to 0.25m anyway...
          It's only some example code and could be better assembled into something working on a selection with warnings and an 'undo' ???

          TIG

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          • TIGT Offline
            TIG Moderator
            last edited by

            Not sure this reduced poly rock is so good ?Cuboidalizer.PNG'Cuboidalizer' is another name idea too... that or 'Discombobulizer' 😲

            TIG

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            • Dan RathbunD Offline
              Dan Rathbun
              last edited by

              Here's a beta version with an inputbox and undo operation...

              It seemed to only change a cubes vertices in the Z axis ??

              module GridSnap
              
                @@last_tolerance = 0.25.m
              
                class << self # PROXY CLASS
              
                  def round_point( point, tolerance )
                    grid_pt = point.to_a.map { |n|
                      b = ( n / tolerance ).to_i * tolerance
                      r = n % tolerance
                      (r > tolerance / 2) ? b + tolerance ; b
                    }
                    Geom;;Point3d.new( *grid_pt )
                  end
                 
                  def test_it
                    pt = Geom;;Point3d.new( 3.976879.m, 3.760209.m, 1.002568.m )
                    tolerance = @@last_tolerance
                    grid_pt = round_point( pt, tolerance )
                   
                    puts "Original; #{pt}"
                    puts "Tolerance; #{tolerance}"
                    puts "Grid Point; #{grid_pt}"
                  end
                 
                  def adjust_vertices( tolerance = @@last_tolerance )
                    model = Sketchup.active_model
                    vertices = []
                    # Collect vertices.
                    for e in model.active_entities
                      vertices << e.vertices if e.is_a?( Sketchup;;Edge )
                    end
                    vertices.flatten!
                    vertices.uniq!
                    # Calculate grid adjustments.
                    vectors = []
                    entities = []
                    for vertex in vertices
                      pt = vertex.position
                      grid_pt = round_point( pt, tolerance )
                      vector = pt.vector_to( grid_pt )
                      next unless vector.valid?
                      entities << vertex
                      vectors << vector
                    end
                    # Apply transformations
                    model.active_entities.transform_by_vectors( entities, vectors )
                    puts "#{entities.size} adjusted to grid."
                  end
                  
                  def menu_command()
                    title   = 'Adjust Vertices'
                    prompt  = 'Tolerance'
                    default = @@last_tolerance
                    
                    result = UI.inputbox([prompt],[@@last_tolerance],title) rescue @@last_tolerance
                    if result
                      begin
                        ###
                        Sketchup.active_model.start_operation("#{title} (#{Sketchup.format_length(result[0])})")
                        #
                        adjust_vertices( result[0] )
                        #
                        ###
                        Sketchup.active_model.commit_operation()
                      rescue
                        Sketchup.active_model.abort_operation()
                      else
                        @@last_tolerance = result[0]
                      end
                    end
                  end
              
                end # PROXY CLASS
                
                #{# RUN ONCE
                #
                unless file_loaded?("GridSnap.rb")
                 
                  # Menu Entry;
                  UI.menu("Tools").add_item("GridSnap") { menu_command() }
                  
                  file_loaded("GridSnap.rb")
                
                end #}
              
              end # module
              
              
              

              I'm not here much anymore.

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              • thomthomT Offline
                thomthom
                last edited by

                @dan rathbun said:

                It seemed to only change a cubes vertices in the Z axis ??

                Should apply to X,Y and Z... Seemed to work correctly in my quick test...

                Thomas Thomassen β€” SketchUp Monkey & Coding addict
                List of my plugins and link to the CookieWare fund

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                • daikuD Offline
                  daiku
                  last edited by

                  @dan rathbun said:

                  @thomthom said:

                  Cubificator?

                  Polyhedronizer ?

                  Orthogonizer ?

                  Orthographizer ?

                  OrthograFixer ?

                  πŸ˜†

                  It's like Autotune for cad! They can make you sound good, even if you can't sing.
                  If you are editing digital music, and you need to make the drum beats perfect, you can move the beats to the nearest sixteenth note, or whatever. It's call "quantizing".

                  Clark Bremer
                  http://www.northernlightstimberframing.com

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                  • Dan RathbunD Offline
                    Dan Rathbun
                    last edited by

                    @daiku said:

                    It's called "quantizing".

                    TRUE !!

                    Restriction to discrete values (or multiples thereof,) rather than any values in the set of possibles (real numbers, in this case.)

                    So.. the long term:
                    Vertex Positional Quantization

                    The short form:
                    Vertex to Grid

                    I'm not here much anymore.

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                    • R Offline
                      rossthompson
                      last edited by

                      Hi guys, I have had a play with Dan's Beta version and for me it works really well. The verticies are adjusted in X,Y and Z directions and the undo function works fine!

                      The only slight problem: it adjusts all the geometry in the model, rather than just the active selection. The original module just adjusted the active selection.

                      Any ideas?

                      Again thanks for the support - this script should be a realy time saver!

                      Ross

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                      • Dan RathbunD Offline
                        Dan Rathbun
                        last edited by

                        Well .. I did not think I changed the context of what Thomas' code did... just tried to wrap the code properly and added the menu_command() method to handle an inputbox.

                        I'll have a look at it.. again.

                        (And it's not really MY edition just because I added the inputbox.. it's still Thomas' thing.)

                        I'm not here much anymore.

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                        • Dan RathbunD Offline
                          Dan Rathbun
                          last edited by

                          OK... added support for a selection. (Pssst! ... there was no selection support from the beginning Ross.)

                          This utility should probably be wrapped in Thomas' toplevel author module, and reside below his author directory in some manner.

                          I'll leave those choices up to him, and when he releases version 1.0.0, we'll delete these beta versions in this thread and put in a link to the release thread.

                          #  ==========================================================================
                          #  GridSnap.rb
                          #  --------------------------------------------------------------------------
                          #  by Thomas Thomassen
                          #
                          #  --------------------------------------------------------------------------
                          #  THIS SOFTWARE IS PROVIDED "AS IS" AND WITHOUT ANY EXPRESS OR
                          #  IMPLIED WARRANTIES, INCLUDING, WITHOUT LIMITATION, THE IMPLIED
                          #  WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
                          #  --------------------------------------------------------------------------
                          #
                          #  This utility quantizes the vertex locations, of the current selection,
                          #    of the model, or just the current context, to a 3D grid, whose interval
                          #    can be set via a popup inputbox.
                          #
                          #  --------------------------------------------------------------------------
                          #  Revisions;
                          #
                          #   0.1.0 ; 2012-03-26 ; by Thomas Thomassen
                          #   |
                          #   initial beta release
                          #
                          #   0.2.0 ; 2012-03-26 ; by Dan Rathbun
                          #   |
                          #   + Added menu_command() method for inputbox and undo operation.
                          #
                          #   0.3.0 ; 2012-03-28 ; by Dan Rathbun
                          #   |
                          #   + Revised the menu_command() method to pass a selection set to the
                          #       adjust_vertices() method as a 2nd argument.
                          #
                          #  ==========================================================================
                          
                          module GridSnap
                          
                            @@last_tolerance = 0.25.m
                          
                            class << self # PROXY CLASS
                          
                              def round_point( point, tolerance )
                                grid_pt = point.to_a.map { |n|
                                  b = ( n / tolerance ).to_i * tolerance
                                  r = n % tolerance
                                  (r > tolerance / 2) ? b + tolerance ; b
                                }
                                Geom;;Point3d.new( *grid_pt )
                              end
                             
                              def test_it
                                pt = Geom;;Point3d.new( 3.976879.m, 3.760209.m, 1.002568.m )
                                tolerance = @@last_tolerance
                                grid_pt = round_point( pt, tolerance )
                               
                                puts "Original; #{pt}"
                                puts "Tolerance; #{tolerance}"
                                puts "Grid Point; #{grid_pt}"
                              end
                             
                              def adjust_vertices( tolerance = @@last_tolerance, ents = nil )
                                model = Sketchup.active_model
                                vertices = []
                                # determine the context;
                                ents = model.active_entities() if ents.nil?
                                # Collect vertices.
                                for e in ents #model.active_entities
                                  vertices << e.vertices if e.is_a?( Sketchup;;Edge )
                                end
                                vertices.flatten!
                                vertices.uniq!
                                # Calculate grid adjustments.
                                vectors = []
                                entities = []
                                for vertex in vertices
                                  pt = vertex.position
                                  grid_pt = round_point( pt, tolerance )
                                  vector = pt.vector_to( grid_pt )
                                  next unless vector.valid?
                                  entities << vertex
                                  vectors << vector
                                end
                                # Apply transformations
                                model.active_entities.transform_by_vectors( entities, vectors )
                                puts "#{entities.size} adjusted to grid."
                              end
                              
                              def menu_command()
                                title   = 'Adjust Vertices'
                                prompt  = 'Tolerance'
                                default = @@last_tolerance
                                
                                result = UI.inputbox([prompt],[@@last_tolerance],title) rescue @@last_tolerance
                                if result
                                  model = Sketchup.active_model
                                  begin
                                    ###
                                    model.start_operation("#{title} (#{Sketchup.format_length(result[0])})")
                                      #
                                      if model.selection.empty?
                                        adjust_vertices( result[0] )
                                      else
                                        adjust_vertices( result[0], model.selection.to_a() )
                                      end
                                      #
                                    model.commit_operation()
                                    ###
                                  rescue
                                    model.abort_operation()
                                  else
                                    @@last_tolerance = result[0]
                                  end
                                end
                              end
                          
                            end # PROXY CLASS
                            
                            #{# RUN ONCE
                            #
                            unless file_loaded?("GridSnap.rb")
                             
                              # Menu Entry;
                              UI.menu("Tools").add_item("GridSnap") { menu_command() }
                              
                              file_loaded("GridSnap.rb")
                            
                            end #}
                          
                          end # module
                           
                           
                          

                          I'm not here much anymore.

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                          • V Offline
                            VertexMover
                            last edited by

                            Is there an easy way to have it go through the Outliner list and open each model group and snap those corners to the grid?
                            What would need changed in the script so that it would snap all visible geometry to the grid, Without having to manually select and open each group?

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                            • Dan RathbunD Offline
                              Dan Rathbun
                              last edited by

                              @dan rathbun said:

                              This utility should probably be wrapped in Thomas' toplevel author module, and reside below his author directory in some manner.

                              I'll leave those choices up to him, and when he releases version 1.0.0, we'll delete these beta versions in this thread and put in a link to the release thread.

                              It would need to iterate the model's definition list, changing those that have instances.

                              But I'm not sure if it is really safe to change entities collections outside the current context?

                              PM'ing TT

                              I'm not here much anymore.

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                              • tt_suT Offline
                                tt_su
                                last edited by

                                @dan rathbun said:

                                But I'm not sure if it is really safe to change entities collections outside the current context?

                                That should be ok. One just need to keep in mind that the current open context apply a transformation that affect 3d points.

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                                • Dan RathbunD Offline
                                  Dan Rathbun
                                  last edited by

                                  Ok.. but are ya gonna repost under TT_GripSnap or whatever? (I had said we'd remove the code blocks above and replace with Store links when done.)

                                  I'm not here much anymore.

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                                  • thomthomT Offline
                                    thomthom
                                    last edited by

                                    This wasn't something I ever planned to publish. It was just a code snipped posted for anyone to grab.

                                    Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                    List of my plugins and link to the CookieWare fund

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