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    Sketchup is Inacurrate???

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    • jeff hammondJ Offline
      jeff hammond
      last edited by

      @jgb said:

      Played in SU for 29 min and got nowhere. ๐Ÿ˜†

      or, using the ArcBlend command, you'd play with it for 29 seconds and see all possible solutions.. ๐Ÿ˜‰

      Screen Shot 2013-01-29 at 1.10.16 PM.png

      dotdotdot

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      • jeff hammondJ Offline
        jeff hammond
        last edited by

        @unknownuser said:

        Seems very cool too! โ˜€

        oh. i thought that was a standard approach in france.. don't all the roads look like this over there?

        3112.jpg

        ๐Ÿ˜‰

        dotdotdot

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        • gillesG Offline
          gilles
          last edited by

          Sorry Driven but already done ๐Ÿ’š
          http://sketchucation.com/forums/viewtopic.php?f=15&t=44142&start=480#p453462

          But
          @unknownuser said:

          pilou wrote:
          And if for any reason I don't want elongate in straight line the piece of road on the right ?

          " c'est curieux chez les marins ce besoin de faire des phrases "

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          • pilouP Offline
            pilou
            last edited by

            Damned: Imperial measures can be readable as hours minutes second! ๐Ÿ˜ณ
            (maybe it is ? )

            The funny thing is that tool who is named in Fance "pistolet" (pistol, gun)

            is named on the new world a "French Curve" I don't know why! ? ๐Ÿ˜ฎ

            http://ecx.images-amazon.com/images/I/41QJM-HlJ1L._SL500_SS500_.jpg

            ๐Ÿ’š
            roads.jpg

            Frenchy Pilou
            Is beautiful that please without concept!
            My Little site :)

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            • D Offline
              driven
              last edited by

              @gilles said:

              Sorry Driven but already done :mrgreen:

              back to the round about then... cheers

              learn from the mistakes of others, you may not live long enough to make them all yourself...

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              • gillesG Offline
                gilles
                last edited by

                With bezeir classic + component stringer + polyline= tedious.


                bezier-road_V6.skp


                bezier-road_V6.png

                " c'est curieux chez les marins ce besoin de faire des phrases "

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                • D Offline
                  driven
                  last edited by

                  a more serious reply... for an even curve from both directions.I did trim the fussy edges...
                  john

                  edit.. took the skp off as it's a repeat of earlier offer.

                  learn from the mistakes of others, you may not live long enough to make them all yourself...

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                  • jeff hammondJ Offline
                    jeff hammond
                    last edited by

                    @gilles said:

                    With bezeir classic + component stringer + polyline= tedious.

                    here's one done in rhino then brought into sketchup and segmented.. it looks as if this version has the 5m crosslines perpendicular to the curves whereas yours look to be leaning..

                    thing is, i can't figure out how someone could calculate where exactly perpendicular to a curve like this is in a polygon app.. have a look at this .skp and see if you can find any sort of method/reasoning to achieve it manually..

                    bez0ffset.skp

                    as far as i can gather at this point, the best we could hope for in sketchup along these lines would be some sort of educated guess ?? (actually, i bet it's possible to do it accurately with a segmented modeler but at that point, the app would have enough info to display the true line so why bother segmenting it)

                    bez0ffset.jpg

                    dotdotdot

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                    • jeff hammondJ Offline
                      jeff hammond
                      last edited by

                      .

                      here's another example of sketchup acting in an intelligent manner with regards to its arcs..

                      if you use the arc tangent snap on another arc, it acts appropriately and accurately..
                      then explode the other arc and you'll see it gives a different result (the correct result for that situation)..

                      i was a bit surprised to see sketchup handle this properly (it's different than other 'smart' examples i've given because in this case, sketchup is correctly identifying whether pre-existing geometry is an arc or a series of edges (even though the look identical) then reacting accordingly

                      but it's a good example of how sketchup could also be identifying whether the user has an arc or edges drawn prior to offsetting/followme_ing and reacting correctly..

                      tangent.jpg

                      dotdotdot

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                      • jeff hammondJ Offline
                        jeff hammond
                        last edited by

                        .

                        or maybe showing it this way makes it more clear..

                        the top row consists of the same radius half-circle with the only difference between the three being the number of segments in the arc (2, 6, & 12 segments)

                        i then drew tangent arcs using the arc tool's tangent snap.. notice all three radii are the same.. (it wasn't paying attention to the half-circle's segments.. only the fact that it was an arc entity that it was connecting to)

                        the bottom row is a copy of the top row except the half-circle have been exploded into individual segments..

                        trying the same thing with the tangent snap now considers only the last segment and goes tangent off it..

                        tangents2.jpg

                        dotdotdot

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                        • jgbJ Offline
                          jgb
                          last edited by

                          Using Bezier curves does create an elegant solution, BUT, NOT for real road design. You do not want a changing curve for a real road, as most drivers would not be able to accurately (and safely) negotiate the curve. That is the reason why road curves are mainly true circular arcs; they are a constant turn angle for the driver. Aside from that, road construction is easier and cheaper.

                          Take a look again at Pilou's picture of the winding mountain road. All the curves are circular arcs. Using Bezier curves would have made a nicer looking road, but far more difficult to drive on (as if THAT road were easy ๐Ÿ˜† ).


                          jgb

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                          • pilouP Offline
                            pilou
                            last edited by

                            Judicious remark ! โ˜€

                            noeud.jpg

                            Frenchy Pilou
                            Is beautiful that please without concept!
                            My Little site :)

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