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Sketchup is Inacurrate???

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  • J Offline
    jeff hammond
    last edited by 29 Jan 2013, 17:56

    @unknownuser said:

    ๐Ÿ™‚

    Despite of all that, what is the best connection between 2 parts of any inclined roads on a flat terrain?
    (in any progs of course just in theory with same width on the path)

    Compass+ Protractor + Set Square + Ruler
    Arc circle + tangency
    Blend + tangency G1, g2, g3...+ Bulge
    Fillet G1, g2, g3...+ Bulge
    Sweep variation
    Conics
    Offset of one jointure ๐Ÿ˜„
    From a joined yellow line then propagate a perpendicular width segment
    ...
    (here connection wanted on the top)

    in sketchup, you can use bezierSpline to get a tangent b-spline for one connection.. as far as accurately offsetting that curve, i don't know how to.. the maths go beyond my knowledge at that point and i'd rather just have software do the proper calculations for me ๐Ÿ˜‰
    (and actually, i don't know the maths to even see if the sketchup drawn b-spline is in fact correct.. and this is an instance where, to me, it's required that i'm using an app that i can fully trust to give the right solutions.. goes back to what i was saying about knowing the numbers.. i don't know the numbers here and neither does the app so i'm screwed..)

    road.jpg

    โ€ข draw an extended line to the one you would like to connect tangentially to..
    โ€ข using uniform B-spline set to an order of 4 at least, make 4 clicks, (first tangent point, end of it's extended line, end of the other side's extended line, second tangent point)

    but assuming that curve is in fact correct, i have no idea how to proceed with offsetting properly (as in, arcs are easy to understand.. these types of curves?.. well, let's just say i was never taught about them in school..

    but hey, in sketchup, i could definitely come up with something that looks ok.. ๐Ÿ˜‰

    dotdotdot

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    • P Offline
      pilou
      last edited by 29 Jan 2013, 18:04

      Seems very cool too! โ˜€

      Frenchy Pilou
      Is beautiful that please without concept!
      My Little site :)

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      • J Offline
        jeff hammond
        last edited by 29 Jan 2013, 18:13

        @jgb said:

        Played in SU for 29 min and got nowhere. ๐Ÿ˜†

        or, using the ArcBlend command, you'd play with it for 29 seconds and see all possible solutions.. ๐Ÿ˜‰

        Screen Shot 2013-01-29 at 1.10.16 PM.png

        dotdotdot

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        • J Offline
          jeff hammond
          last edited by 29 Jan 2013, 18:32

          @unknownuser said:

          Seems very cool too! โ˜€

          oh. i thought that was a standard approach in france.. don't all the roads look like this over there?

          3112.jpg

          ๐Ÿ˜‰

          dotdotdot

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          • G Offline
            gilles
            last edited by 29 Jan 2013, 19:31

            Sorry Driven but already done ๐Ÿ’š
            http://sketchucation.com/forums/viewtopic.php?f=15&t=44142&start=480#p453462

            But
            @unknownuser said:

            pilou wrote:
            And if for any reason I don't want elongate in straight line the piece of road on the right ?

            " c'est curieux chez les marins ce besoin de faire des phrases "

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            • P Offline
              pilou
              last edited by 29 Jan 2013, 19:32

              Damned: Imperial measures can be readable as hours minutes second! ๐Ÿ˜ณ
              (maybe it is ? )

              The funny thing is that tool who is named in Fance "pistolet" (pistol, gun)

              is named on the new world a "French Curve" I don't know why! ? ๐Ÿ˜ฎ

              http://ecx.images-amazon.com/images/I/41QJM-HlJ1L._SL500_SS500_.jpg

              ๐Ÿ’š
              roads.jpg

              Frenchy Pilou
              Is beautiful that please without concept!
              My Little site :)

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              • D Offline
                driven
                last edited by 29 Jan 2013, 20:14

                @gilles said:

                Sorry Driven but already done :mrgreen:

                back to the round about then... cheers

                learn from the mistakes of others, you may not live long enough to make them all yourself...

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                • G Offline
                  gilles
                  last edited by 29 Jan 2013, 20:19

                  With bezeir classic + component stringer + polyline= tedious.


                  bezier-road_V6.skp


                  bezier-road_V6.png

                  " c'est curieux chez les marins ce besoin de faire des phrases "

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                  • D Offline
                    driven
                    last edited by 29 Jan 2013, 20:56

                    a more serious reply... for an even curve from both directions.I did trim the fussy edges...
                    john

                    edit.. took the skp off as it's a repeat of earlier offer.

                    learn from the mistakes of others, you may not live long enough to make them all yourself...

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                    • J Offline
                      jeff hammond
                      last edited by 29 Jan 2013, 21:20

                      @gilles said:

                      With bezeir classic + component stringer + polyline= tedious.

                      here's one done in rhino then brought into sketchup and segmented.. it looks as if this version has the 5m crosslines perpendicular to the curves whereas yours look to be leaning..

                      thing is, i can't figure out how someone could calculate where exactly perpendicular to a curve like this is in a polygon app.. have a look at this .skp and see if you can find any sort of method/reasoning to achieve it manually..

                      bez0ffset.skp

                      as far as i can gather at this point, the best we could hope for in sketchup along these lines would be some sort of educated guess ?? (actually, i bet it's possible to do it accurately with a segmented modeler but at that point, the app would have enough info to display the true line so why bother segmenting it)

                      bez0ffset.jpg

                      dotdotdot

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                      • J Offline
                        jeff hammond
                        last edited by 29 Jan 2013, 22:20

                        .

                        here's another example of sketchup acting in an intelligent manner with regards to its arcs..

                        if you use the arc tangent snap on another arc, it acts appropriately and accurately..
                        then explode the other arc and you'll see it gives a different result (the correct result for that situation)..

                        i was a bit surprised to see sketchup handle this properly (it's different than other 'smart' examples i've given because in this case, sketchup is correctly identifying whether pre-existing geometry is an arc or a series of edges (even though the look identical) then reacting accordingly

                        but it's a good example of how sketchup could also be identifying whether the user has an arc or edges drawn prior to offsetting/followme_ing and reacting correctly..

                        tangent.jpg

                        dotdotdot

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                        • J Offline
                          jeff hammond
                          last edited by 30 Jan 2013, 05:01

                          .

                          or maybe showing it this way makes it more clear..

                          the top row consists of the same radius half-circle with the only difference between the three being the number of segments in the arc (2, 6, & 12 segments)

                          i then drew tangent arcs using the arc tool's tangent snap.. notice all three radii are the same.. (it wasn't paying attention to the half-circle's segments.. only the fact that it was an arc entity that it was connecting to)

                          the bottom row is a copy of the top row except the half-circle have been exploded into individual segments..

                          trying the same thing with the tangent snap now considers only the last segment and goes tangent off it..

                          tangents2.jpg

                          dotdotdot

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                          • J Offline
                            jgb
                            last edited by 30 Jan 2013, 15:17

                            Using Bezier curves does create an elegant solution, BUT, NOT for real road design. You do not want a changing curve for a real road, as most drivers would not be able to accurately (and safely) negotiate the curve. That is the reason why road curves are mainly true circular arcs; they are a constant turn angle for the driver. Aside from that, road construction is easier and cheaper.

                            Take a look again at Pilou's picture of the winding mountain road. All the curves are circular arcs. Using Bezier curves would have made a nicer looking road, but far more difficult to drive on (as if THAT road were easy ๐Ÿ˜† ).


                            jgb

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                            • P Offline
                              pilou
                              last edited by 30 Jan 2013, 16:57

                              Judicious remark ! โ˜€

                              noeud.jpg

                              Frenchy Pilou
                              Is beautiful that please without concept!
                              My Little site :)

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