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    Sketchup is Inacurrate???

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    • Wo3DanW 離線
      Wo3Dan
      最後由 編輯

      @alan fraser said:

      Another of the quirks of the Arc tool...which is why I tend to use circles for laying out stuff like this. I reserve the Arc Tool for rounding corners, turning block ends into bullnose or rectangles into lozenges....or when 'looking good' is good enough.
      The accuracy is actually pretty impressive, but I find it very odd that you get an utterly different result depending on whether you type the radius into the VCB (Measurements) or Entity Info. It would be really useful if you could inference off an established centre...something it seems to recognise if you go the Entity Info route.

      Alan, I'm not quite sure what you are trying to explain.
      First of all I can't get Entity Info to show the (any) arc's length with that number of digits in decimals. Probably my fault, I was pretty sure it could be done. 😲
      When I scale up by 100x and once again by 100x, then I get the value ~ 14398966,3mm which is (obviously) 100x100 times your values.
      Not scaled I get an arc length of ~ 1439,9mm

      I draw a circle, second click (cardinal point on red). Then I take out a 165 degrees part. Result is arc A with incorrect chord length and correct arc length.
      After rotating a copy of the circle by 0.5 degrees I'll get two endpoints lined up on same red value, to form the endpoints of the correct chord.

      If I then copy this chord to the side, I can use the arc tool directly to this edge to create a correct segmented arc: click first > click second point > either type the correct radius [Enter] or click third point and type the correct radius [Enter]
      Like other dimension input you can override the current units. So (since I usually use mm) I can type 50cmr. The resulting arc when scaled up is ~ 14398966,3mm

      Using the incorrect chord (from circles segments midpoints) would lead to an incorrect arc.

      edit: Notice that you can input either the bulge or the radius (include the r)!

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      • gillesG 離線
        gilles
        最後由 編輯

        I was telling me we should stop arguing about arcs, circles and curves in SU as they do not exist... just polylines and polygones, kind of arcs, circles and curves tells entity info.

        " c'est curieux chez les marins ce besoin de faire des phrases "

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        • pilouP 離線
          pilou
          最後由 編輯

          for info with cms as Unity at the maximum of its precision for a circle of 50 cms
          a nurbs program gives 143.9 896 632 cms 😉

          with mms as unity 1 439.8 966 322 mms

          Frenchy Pilou
          Is beautiful that please without concept!
          My Little site :)

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          • Wo3DanW 離線
            Wo3Dan
            最後由 編輯

            @unknownuser said:

            for info with cms as Unity at the maximum of its precision for a circle of 50 cms
            a nurbs program gives 143.9 896 632 cms 😉

            with mms as unity 1 439.8 966 322 mms

            My $1 calculator(*) reveals 1439.98966329mm.
            But what about how to get Entity Info to show better than ~ ____.9mm
            I mean more digits after decimal point.

            (*) apparently former owner had no use for the calculator anymore. 😮

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            • Alan FraserA 離線
              Alan Fraser
              最後由 編輯

              Gerrit, you can specify the number of decimal places in Model Info > Units.
              You guys might find this handy. 😄

              3D Figures
              Were you required to walk 500 miles? Were you advised to walk 500 more?
              You could be entitled to compensation. Call the Pro Claimers now!

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              • Wo3DanW 離線
                Wo3Dan
                最後由 編輯

                @alan fraser said:

                Gerrit, you can specify the number of decimal places in Model Info > Units..... 😄
                Yes, I know, and I've often set it to max decimals in mm (0.000000mm)
                But it has no effect on what 'Entity Info' displays for the arc's length.
                Only units does and I can't go "beyond" mm.

                Thank you for the link. I was just looking for this one that I don't have on the labtop that I'm working from. It's faster than setting up a program (and altering!) in Excel. Am I lazy or not?

                As for your previous post:

                @alan fraser said:

                The accuracy is actually pretty impressive, but I find it very odd that you get an utterly different result depending on whether you type the radius into the VCB (Measurements) or Entity Info. **It would be really useful if you could inference off an established centre...**something it seems to recognise if you go the Entity Info route.

                Isn't that done by entering the radius in the 'Arc' operation? Instaed of entering the bulge? If you already have the chord!

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                • pilouP 離線
                  pilou
                  最後由 編輯

                  @unknownuser said:

                  My $1 calculator(*) reveals 1439.98966329mm.

                  hum hum first number after the decimal point? 😲

                  1439.8966322 mm mine
                  it's because the arc or any curves in this prog is "unwraped" by a plugin for have the length 😉
                  So from an existing curve and not from a "calculator"

                  Maybe it's also an error of the "calculator"! Who knows? 😄

                  I will investigate !

                  Frenchy Pilou
                  Is beautiful that please without concept!
                  My Little site :)

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                  • DesertRavenD 離線
                    DesertRaven
                    最後由 編輯

                    @alan fraser said:

                    @unknownuser said:

                    "DesertRaven"Alan, this thread is going exactly where it needs to go. If we keep saying we'll settle for "good enough", nothing will ever be gained to the better.

                    Where have I ever indicated that I'd settle for 'good enough'? I have pointed out several times now the shortcomings of the Offset Tool...in both exterior and more especially on interior offsets. I have also mentioned that Follow Me leaves much to be desired....

                    .....You can campaign for true curves from now till eternity...but you won't get them.

                    Alan, I have provided examples explaining to a "T" what I'm basing my criticism on, I have no problem with SU using facets vs real curves, as long as the result is what it is supposed to be and not some variation.

                    It is completely illogical that the end of an offset arch would result in a cut short end segment or elongated end segment - just for the sake of keeping it square.

                    The correct logical conclusion is:
                    That the offset arc follows the center to the edge in a line and all facets be consistent. Because I am starting with an equal sided arch so I expect an equal sided offset version of the arch. Plus an arch is a segment of a circle.
                    Why wouldn't the segments need to stay consistent in the offset version?

                    simplicity is the ultimate sophistication

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                    • jeff hammondJ 離線
                      jeff hammond
                      最後由 編輯

                      @desertraven said:

                      The correct logical conclusion is:

                      i think, for the most part, we've moved past this part of the conversation.. the error is being realized by more people (and john didn't deny it 😉 )

                      so now.. it's- where do we go from here?

                      dotdotdot

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                      • Rich O BrienR 離線
                        Rich O Brien Moderator
                        最後由 編輯

                        Currently if you draw an arc, copy it, group then paste in place you can offset the arc correctly using cardinal points.

                        So maybe extend the move tool by adding alt+move to perform a true offset on a selection of edges.

                        This doesn't completely fix the issue in all circumstances but does add the required meta data to the geometry.

                        The move tool with cardinal points is one of SketchUp's strongest modeling features for me.

                        But there maybe holes in my theory.....

                        Download the free D'oh Book for SketchUp 📖

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                        • jeff hammondJ 離線
                          jeff hammond
                          最後由 編輯

                          right rich.. the cardinal point scales an arc and that's all that needs to happen when offsetting one..

                          (the resulting geometry needs to remain an arc and the central angle needs to stay the same so basically, the only thing you can do to change it's size without breaking it's inherent properties is scale it)

                          [EDIT] but that does bring up a good example of what should be happening..
                          draw a 90º arc whose endpoints are on the red axis and the green one.. using the scale tool, grab the handle opposite of the arc's center point and scale it.. that's offsetting of an arc.[/edit]

                          [edit2] oops.. cardinal points change the bulge of an arc.. it's when you put the move tool on the ends of an arc which scales it..

                          dotdotdot

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                          • Alan FraserA 離線
                            Alan Fraser
                            最後由 編輯

                            @desertraven said:

                            It is completely illogical that the end of an offset arch would result in a cut short end segment or elongated end segment - just for the sake of keeping it square.

                            No, it's not illogical, it's just inconvenient for offsetting arcs. There ought to be another tool (or at east an option) for doing that, based on offsetting the end points, not the facets. Calling it illogical implies there's no logic. There is...like I said, it's just not a logic that a lot of people find particularly useful in many circumstances, me included. If there isn't already a Ruby for doing this, there ought to be.

                            More correctly, it's more than inconvenient, it's misleading. The reason being that it's not really an Offset Tool at all when it comes to offsetting arcs...it's a Joint Push/Pull Tool. In other words, it pulls out the facets, the resulting new endpoints are simply where those extruded facets happen to intersect. As such, it's no surprise that they don't conform exactly to any expected increase in radius.
                            In fact if you pull an arc upwards into 3D and JPP it, you'll find you get exactly the same new 'arc' as if you'd 'offset' it.

                            Gerrit, you're absolutely correct about the bulge/radius thing. I was having a senior moment. 😉
                            There have been times when I simply can't persuade the Measurement box to say Radius instead of Bulge; I guess that's what prompted the remark. But of course I could always simply override that by typing value + r.

                            3D Figures
                            Were you required to walk 500 miles? Were you advised to walk 500 more?
                            You could be entitled to compensation. Call the Pro Claimers now!

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                            • DesertRavenD 離線
                              DesertRaven
                              最後由 編輯

                              @alan fraser said:

                              @desertraven said:

                              It is completely illogical that the end of an offset arch would result in a cut short end segment or elongated end segment - just for the sake of keeping it square.

                              No, it's not illogical, it's just inconvenient for offsetting arcs. There ought to be another tool (or at east an option) for doing that, based on offsetting the end points, not the facets. Calling it illogical implies there's no logic. There is...like I said, it's just not a logic that a lot of people find particularly useful in many circumstances, me included. If there isn't already a Ruby for doing this, there ought to be.

                              More correctly, it's more than inconvenient, it's misleading. The reason being that it's not really an Offset Tool at all when it comes to offsetting arcs...it's a Joint Push/Pull Tool. In other words, it pulls out the facets, the resulting new endpoints are simply where those extruded facets happen to intersect. As such, it's no surprise that they don't conform exactly to any expected increase in radius.
                              In fact if you pull an arc upwards into 3D and JPP it, you'll find you get exactly the same new 'arc' as if you'd 'offset' it.

                              Gerrit, you're absolutely correct about the bulge/radius thing. I was having a senior moment. 😉
                              There have been times when I simply can't persuade the Measurement box to say Radius instead of Bulge; I guess that's what prompted the remark. But of course I could always simply override that by typing value + r.

                              Well your logic explains what happens through SU, but that does not make the end result a logic conclusion. And if the Joint push pull does the same thing then it needs fixing too.

                              Edit: I'm glad you are agreeing on the misleading part. Here another example how misleading this tool is: The arch and the 2 lines were offset in one go so they were all 3 selected the result speaks for it's self.


                              http://img217.imageshack.us/img217/1257/offsetwrong.png

                              simplicity is the ultimate sophistication

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                              • pilouP 離線
                                pilou
                                最後由 編輯

                                @Wo3Dan
                                Rhino and its Length command and it gives a result of:

                                Command: Length
                                Length = 1439.8966 millimeters

                                So that seems to agree with MoI.

                                The formula for the circumference of a circle is 2 * PI * radius = circumference.

                                The 2 * PI is for a full circle, for an arc you replace this with the angle of the arc in radians. 165 in radians is 165 * PI / 180.

                                So the full formula is: (165 * PI / 180) * 500 =

                                On my calculator here that yields: **1439.8**966328953219009620448840031 mm

                                @unknownuser said:

                                My $1 calculator(*) reveals 1439.**9**8966329mm.

                                So what has your calculator with the first number after the decimal point? 😉

                                Or do we not calculate the same thing ?

                                arcircus.jpg

                                Frenchy Pilou
                                Is beautiful that please without concept!
                                My Little site :)

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                                • jeff hammondJ 離線
                                  jeff hammond
                                  最後由 編輯

                                  @wo3dan said:

                                  First of all I can't get Entity Info to show the (any) arc's length with that number of digits in decimals. Probably my fault, I was pretty sure it could be done. 😲

                                  strange find.. on mac, the length precision coincides with the model precision..

                                  Screen Shot 2013-01-22 at 9.20.11 PM.png

                                  [edit-- checked it out in mm as well.. that works too on mac.. this is the R500mm @165º arc..

                                  Screen Shot 2013-01-22 at 9.32.32 PM.png

                                  dotdotdot

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                                  • pilouP 離線
                                    pilou
                                    最後由 編輯

                                    What is this prodigy ? 😲
                                    Unity in mm enable
                                    On PC we have just ~1439.90mm even maxi precision decimal asked! 😒

                                    Frenchy Pilou
                                    Is beautiful that please without concept!
                                    My Little site :)

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                                    • Alan FraserA 離線
                                      Alan Fraser
                                      最後由 編輯

                                      @desertraven said:

                                      Well your logic explains what happens through SU, but that does not make the end result a logic conclusion. And if the Joint push pull does the same thing then it needs fixing too.

                                      Edit: I'm glad you are agreeing on the misleading part. Here another example how misleading this tool is: The arch and the 2 lines were offset in one go so they were all 3 selected the result speaks for it's self.

                                      I don't know how much more clearly I can put it; It's not my logic...it's just logic...the logical consequence of offsetting faces, not endpoints. The discrepancy shown in your illustration is the very logical consequence of offsetting a segment normal and not the end point. As long as arcs are measured based on centres and vertices, yet offsets are calculated from edge perpendiculars, that's going to be the result. They are fundamentally incompatible...which is why SU needs to treat arcs differently when offsetting.
                                      It is misleading only in as much as many people might expect the rationale behind arc construction to be carried forward into offsetting...but it isn't.

                                      Fredo's JPP does not need fixing. It works exactly as any reasonable person would expect it to work. What do you propose Push/Pulling if not faces...remembering that there are only faces once you have entered 3D? My whole point in mentioning it was to illustrate that the Offset Tool, in it's present form, is actually an Extrude Tool...but working in 2D.

                                      3D Figures
                                      Were you required to walk 500 miles? Were you advised to walk 500 more?
                                      You could be entitled to compensation. Call the Pro Claimers now!

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                                      • Wo3DanW 離線
                                        Wo3Dan
                                        最後由 編輯

                                        @unknownuser said:

                                        @me said:

                                        My $1 calculator(*) reveals 1439.98966329mm.
                                        hum hum first number after the decimal point? 😲
                                        1439.8966322 mm mine ...

                                        You are right, my result has a typo 😳 . (lack of coffee?)
                                        It should have been typed as: 1439.8966329mm

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                                        • pilouP 離線
                                          pilou
                                          最後由 編輯

                                          @Wo3Dan
                                          Cool! Else that was meaning that the plugin should to be rewrited ! ☀

                                          Frenchy Pilou
                                          Is beautiful that please without concept!
                                          My Little site :)

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                                          • T 離線
                                            Trogluddite
                                            最後由 編輯

                                            @unknownuser said:

                                            Unity in mm enable
                                            On PC we have just ~1439.90mm even maxi precision decimal asked!

                                            Seems to be more complex than that...

                                            Precision of arcs entity info does not seem to change when edited in "model info" - lines etc. are OK, precision changes immediately, but for arcs you need to close and re-open the file. So maybe 0.00 precision is what is loaded into your default template - and gets 'stuck' until the file is saved.
                                            This seems a very consistent and repeatable bug - I can easily make the opposite effect of arcs showing more precision than other entities by changing/saving/loading.

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