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    /!\ Can't adapt a .mat material , need help , uber importan!

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    • V Offline
      valerostudio
      last edited by

      Max has a much more robust material editor. This is a close match. Attached for all to enjoy!


      Metal Oily Dirty.zip

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      • V Offline
        valerostudio
        last edited by

        Doesnt tile very well, but a little Photoshop can fix that.


        Oily Metal Test.jpg

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        • M Offline
          MaloneXI
          last edited by

          You.are.my.hero.

          Glory to you.

          😄

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          • M Offline
            MaloneXI
            last edited by

            mmmm...I'm sorry man , but your material doesn't load anymore. It loaded just one time , and now , I can't use it anymore. 'dont know why....

            When I open the material , importing it to change the first one , it diseappears from the mat list...

            if you could help ...

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            • M Offline
              MaloneXI
              last edited by

              I just installed Material studio, but you .vismat can't load . Maybe you did an error ?

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              • A Offline
                AMELIEBOB
                last edited by

                Hi, is there any possibilities of explaining how you've made this material?

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                • M Offline
                  MaloneXI
                  last edited by

                  Hi , in my opinion , there is too much bump inside de file.
                  Still in my opinion , the tree of the material is a little bit more complicated that you did. It's a great work you made , but tue the result is not the same.

                  I made it by my own, trying to do my best.

                  that is yours :

                  http://img11.hostingpics.net/pics/874411t02.jpg

                  Not so bad uh; I think just a little bit coarser than the original.

                  mine :

                  http://img11.hostingpics.net/pics/520146t01.jpg

                  I tried to play just with specular channels , not bump. An Iron Sheet like that , pure, doesn't have any bump once it's treated. Just a "blury shine" over its surface.

                  But be careful , in the comments , on the texture I linked , in Vraymaterials.de , people talk about the too long time rendering the texture.

                  Making a material less complicated could be better.

                  @amelibob : I will post the detail of the material tree this evening , at the moment I don't have the time to.

                  And the result.


                  http://img11.hostingpics.net/thumbs/mini_8548404716.jpg

                  I will certainly paint the IPN beams in black , I think. But for now , the industrial visual of them is good to now.

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                  • V Offline
                    valerostudio
                    last edited by

                    @malonexi said:

                    mmmm...I'm sorry man , but your material doesn't load anymore. It loaded just one time , and now , I can't use it anymore. 'dont know why....

                    When I open the material , importing it to change the first one , it diseappears from the mat list...

                    if you could help ...

                    Material Studio will not work with new materials made in 1.49.01
                    The Mat Studio is base on the old 1.05.30 version

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                    • V Offline
                      valerostudio
                      last edited by

                      @unknownuser said:

                      Hi, is there any possibilities of explaining how you've made this material?

                      Diffuse is the supplied jpeg material
                      Added a Reflection layer set to Fresnel IOR of 6
                      Added a filter map to reflection using same supplied jpeg material
                      set glossiness and highlight to .85
                      Set Subdivs in reflection to 35
                      Added a bump map using same supplied jpeg material

                      You can adjust the bump as needed. I used .7 assuming it was a rough scratched material, turn off if you want
                      Adjust the reflection glossiness if you want a duller material (.65 will be very dull)
                      If renders are slow, turn down the subdivs in reflection (35 is high but give a HQ result) You can get away with 18 sometimes.

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                      • M Offline
                        MaloneXI
                        last edited by

                        Great thanks man , I was kinda lost with that material.

                        Thanks again.

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