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    Angaston pavilion

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    • allanxA Offline
      allanx
      last edited by

      Very nice! Especially the grass...

      allanx

      [Portfolio](https://www.coroflot.com/designers/work-stream?id)

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      • massimoM Offline
        massimo Moderator
        last edited by

        Thanks guys. ๐Ÿ˜„
        Here are some Thea's wires. Well pretty an heavy instancing...
        thea_wire_1.JPG
        thea_wire_2.JPG
        thea_wire_4.JPG
        thea_wire_3.JPG

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        • soloS Offline
          solo
          last edited by

          ๐Ÿ‘

          Thanks a bunch, nice to see the Thea wires as it explains the scene so well and shows the incredible amount of poly's used for a true full 3D vegetation filled scene.

          http://www.solos-art.com

          If you see a toilet in your dreams do not use it.

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          • brookefoxB Offline
            brookefox
            last edited by

            Yes. Nice render: structure, setting, vegetation, lighting; nice work itself, the architecture. Somewhat reminiscent of current starchitect Kundig work, and that is a weightless observation.

            ~ Brooke

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            • brookefoxB Offline
              brookefox
              last edited by

              Your rendering looks like it sits near wetland... and makes it look nicer than it is, perhaps (the immediate scene).

              301 Moved Permanently

              favicon

              (www.archdaily.com)

              ~ Brooke

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              • tridemT Offline
                tridem
                last edited by

                ๐Ÿ˜ฎ stupendo ๐Ÿ‘

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                • mitcorbM Offline
                  mitcorb
                  last edited by

                  Yes, absolutely great job.

                  I take the slow, deliberate approach in my aimless wandering.

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                  • boofredlayB Offline
                    boofredlay
                    last edited by

                    Inspiring work. Love it.

                    http://www.coroflot.com/boofredlay

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                    • massimoM Offline
                      massimo Moderator
                      last edited by

                      Thank you very much guys. ๐Ÿ˜„

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                      • pilouP Offline
                        pilou
                        last edited by

                        Cool adaptation! ๐Ÿ˜Ž

                        Frenchy Pilou
                        Is beautiful that please without concept!
                        My Little site :)

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                        • DanielD Offline
                          Daniel
                          last edited by

                          Outstanding work, Massimo.

                          My avatar is an anachronism.

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                          • massimoM Offline
                            massimo Moderator
                            last edited by

                            thanks Pilou and Daniel. ๐Ÿ˜„

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                            • Bryan KB Offline
                              Bryan K
                              last edited by

                              Excellent work.

                              See my portfolio at https://delphiscousin.blogspot.com/

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                              • holmes1977H Offline
                                holmes1977
                                last edited by

                                OUTSTANDING, great feel in yor renders.

                                Exaggeration makes a dull story better.

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                                • cheddaC Offline
                                  chedda
                                  last edited by

                                  Definitely Murcuttesque with the rust metal lattice feel, very successful !

                                  Kraken Wrangler https://www.flickr.com/photos/132441293@N03/

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                                  • massimoM Offline
                                    massimo Moderator
                                    last edited by

                                    Thank you. ๐Ÿ˜„

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                                    • A Offline
                                      archkeenidea
                                      last edited by

                                      nice style , love it ๐Ÿ‘

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                                      • eidam655E Offline
                                        eidam655
                                        last edited by

                                        looks nice ๐Ÿ˜„ so the grass is only a rectangle with an alpha texture and copied all over the place?

                                        I'm using SketchUp 2017, V-Ray 3.4

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                                        • R Offline
                                          Roger
                                          last edited by

                                          Where can I learn the work flow involved in the instancing? Is that one 3D plant" Are any of the parameters of the plant randomized in each instance? Is the placement of the plants done on SU or in Thea?

                                          http://www.azcreative.com

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                                          • massimoM Offline
                                            massimo Moderator
                                            last edited by

                                            Thanks guys. ๐Ÿ˜„

                                            @unknownuser said:

                                            so the grass is only a rectangle with an alpha texture and copied all over the place?

                                            No it's 3d. Haven't modeled it myself though.

                                            @unknownuser said:

                                            Is the placement of the plants done on SU or in Thea?

                                            In Thea of course, all that 3d vegetation would easily kill SU.

                                            @unknownuser said:

                                            Where can I learn the work flow involved in the instancing?

                                            Actually it is quite simple: it's almost like Kerkythea but of course more powerful. You have to input a canvas (a portion of the terrain defined by a material) and an instance (the model of the grass or of a tree) and then you can use a "populate" command or a "brush" tool. Each tool is customizable.

                                            @unknownuser said:

                                            Are any of the parameters of the plant randomized in each instance?

                                            I've used four different instances for the grass and two for the trees. Anyway you can assign to each package of instance+canvas (and that will affect randomly each generated instance) parameters such as Direction, Normal, Roll, Scale (percentages), Minimum distance (meters) etc.

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