Angaston pavilion
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Very nice! Especially the grass...
allanx
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Thanks guys.
Here are some Thea's wires. Well pretty an heavy instancing...
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Thanks a bunch, nice to see the Thea wires as it explains the scene so well and shows the incredible amount of poly's used for a true full 3D vegetation filled scene.
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Yes. Nice render: structure, setting, vegetation, lighting; nice work itself, the architecture. Somewhat reminiscent of current starchitect Kundig work, and that is a weightless observation.
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Your rendering looks like it sits near wetland... and makes it look nicer than it is, perhaps (the immediate scene).
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stupendo
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Yes, absolutely great job.
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Inspiring work. Love it.
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Thank you very much guys.
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Cool adaptation!
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Outstanding work, Massimo.
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thanks Pilou and Daniel.
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Excellent work.
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OUTSTANDING, great feel in yor renders.
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Definitely Murcuttesque with the rust metal lattice feel, very successful !
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Thank you.
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nice style , love it
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looks nice so the grass is only a rectangle with an alpha texture and copied all over the place?
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Where can I learn the work flow involved in the instancing? Is that one 3D plant" Are any of the parameters of the plant randomized in each instance? Is the placement of the plants done on SU or in Thea?
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Thanks guys.
@unknownuser said:
so the grass is only a rectangle with an alpha texture and copied all over the place?
No it's 3d. Haven't modeled it myself though.
@unknownuser said:
Is the placement of the plants done on SU or in Thea?
In Thea of course, all that 3d vegetation would easily kill SU.
@unknownuser said:
Where can I learn the work flow involved in the instancing?
Actually it is quite simple: it's almost like Kerkythea but of course more powerful. You have to input a canvas (a portion of the terrain defined by a material) and an instance (the model of the grass or of a tree) and then you can use a "populate" command or a "brush" tool. Each tool is customizable.
@unknownuser said:
Are any of the parameters of the plant randomized in each instance?
I've used four different instances for the grass and two for the trees. Anyway you can assign to each package of instance+canvas (and that will affect randomly each generated instance) parameters such as Direction, Normal, Roll, Scale (percentages), Minimum distance (meters) etc.
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