sketchucation logo sketchucation
    • Login
    ℹ️ Licensed Extensions | FredoBatch, ElevationProfile, FredoSketch, LayOps, MatSim and Pic2Shape will require license from Sept 1st More Info

    [Plugin] TextureRandomizer

    Scheduled Pinned Locked Moved Plugins
    50 Posts 15 Posters 45.9k Views 15 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • L Offline
      littleche
      last edited by

      Hi TIG

      your extention is graet . My problem well solved with this .
      A request to develop this extension:
      randomiz with select texture and group or component .

      thanks

      1 Reply Last reply Reply Quote 0
      • TIGT Offline
        TIG Moderator
        last edited by

        You can only affect the UV-mapping of a Textured-Material that is applied onto a Face.
        As evidenced by the available context-menu 'Texture'...
        A Textured-Material applied onto a 'container' [i.e. a Group or Component-Instance] cannot be adjusted - neither using any native tool, nor via the Ruby API.

        Sorry 😞

        TIG

        1 Reply Last reply Reply Quote 0
        • K Offline
          kdewinter
          last edited by

          Hi SU2021 needs a *.rbz file.
          Even renaming the *rb file to *rbz encounters an install error

          Do I miss something?

          1 Reply Last reply Reply Quote 0
          • TIGT Offline
            TIG Moderator
            last edited by

            This is an ancient thread...
            But a simple search shows that v1.3 of this tool is available from in PluginStore [that's premade into an RBZ]
            https://sketchucation.com/pluginstore?pln=TextureRandomizer

            To make any single RB file into an RBZ you need to ZIP the RB then change the file-type suffix to RBZ...
            Then install it as from hat file...

            OR you could simply put the RB directly into the relevant Plugins folder, and then restart SketchUp so that it loads...

            TIG

            1 Reply Last reply Reply Quote 0
            • K Offline
              kdewinter
              last edited by

              @tig said:

              This is an ancient thread...
              But a simple search shows that v1.3 of this tool is available from in PluginStore [that's premade into an RBZ]
              https://sketchucation.com/pluginstore?pln=TextureRandomizer

              To make any single RB file into an RBZ you need to ZIP the RB then change the file-type suffix to RBZ...
              Then install it as from hat file...

              OR you could simply put the RB directly into the relevant Plugins folder, and then restart SketchUp so that it loads...

              Thanks for your swift reply !

              1 Reply Last reply Reply Quote 0
              • N Offline
                noldo
                last edited by

                Hi TIG, thanks for the plug-in. It would be handy to have an option to fix the offset for textures evenly within groups.
                When you have groups with two or more internal faces often the texture is continuous and due to the way the plug-in is structured now this continuity is interrupted, because the faces are treated separately.
                Would it be feasible?

                1 Reply Last reply Reply Quote 0
                • TIGT Offline
                  TIG Moderator
                  last edited by

                  You can copy the UV mapped texture you've set, using the eyedropper tool that's part of the native Material tool, to select it, then paint the adjacent surfaces with the texture so the UV mapping matches across the facets...

                  TIG

                  1 Reply Last reply Reply Quote 0
                  • N Offline
                    noldo
                    last edited by

                    I have not explained myself well, I try to upload a video to explain myself better.

                    After randomizing, the alignments become misaligned.
                    An option would be needed to fix one (and only one) random offset for each group / component.


                    2022-07-23 17-03-52.mov

                    1 Reply Last reply Reply Quote 0
                    • TIGT Offline
                      TIG Moderator
                      last edited by

                      Then the various faces' textures' randomization is no longer random !
                      They'd all be the same using your rules...
                      So if that's what you want, edit one face's texture and transfer its UV mapping to other faces using the eyedropper tool...
                      Then they match, but have a random 'seed' to start with...

                      TIG

                      1 Reply Last reply Reply Quote 0
                      • I Offline
                        ionutzor
                        last edited by

                        Hello,
                        Just donate to you and don t see button to download

                        Please help

                        1 Reply Last reply Reply Quote 0
                        • TIGT Offline
                          TIG Moderator
                          last edited by

                          The Download button is the red one in the PluginStore listing.
                          If you are using the ExtensionStore³ then it's a similar button saying Install, as no RBZ is needed as it's done automatically...

                          TIG

                          1 Reply Last reply Reply Quote 0
                          • TutorialsUpT Offline
                            TutorialsUp
                            last edited by

                            Hi, TIG Thanks for the extension
                            Can you please answer this question please, somebody, asks on my recent video? https://youtu.be/OCmKV7Rb7bQ

                            "Any idea how this works for attached maps? Like for Enscape? Does the bump map align with the texture?
                            "
                            Thanks

                            1 Reply Last reply Reply Quote 0
                            • TIGT Offline
                              TIG Moderator
                              last edited by

                              I think there's no connection between the two, but why not try it and report back...

                              TIG

                              1 Reply Last reply Reply Quote 0
                              • S Offline
                                sada1078
                                last edited by

                                Thanks very much 👍 ! Really was looking for a tool like this for easy floor customization...

                                1 Reply Last reply Reply Quote 0
                                • B Offline
                                  bsfranza
                                  last edited by

                                  hi there, its normal that in su 2024 it does not work with nested geometry? groupds and instances only are supported with one depth step 😕

                                  1 Reply Last reply Reply Quote 0
                                  • 1
                                  • 2
                                  • 3
                                  • 1 / 3
                                  • First post
                                    Last post
                                  Buy SketchPlus
                                  Buy SUbD
                                  Buy WrapR
                                  Buy eBook
                                  Buy Modelur
                                  Buy Vertex Tools
                                  Buy SketchCuisine
                                  Buy FormFonts

                                  Advertisement