sketchucation logo sketchucation
    • Login
    โ„น๏ธ Licensed Extensions | FredoBatch, ElevationProfile, FredoSketch, LayOps, MatSim and Pic2Shape will require license from Sept 1st More Info

    [Plugin] TextureRandomizer

    Scheduled Pinned Locked Moved Plugins
    50 Posts 15 Posters 45.9k Views 15 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • massimoM Offline
      massimo Moderator
      last edited by

      Thanks TIG. ๐Ÿ‘
      However it does absolutely nothing here, no dialogue appears. ๐Ÿ˜„
      I got this in the ruby console:

      Error; #<ArgumentError; Cannot convert "1.0" to Length>
      C;/Program Files (x86)/Google/Google SketchUp 7/Plugins/TextureRandomizer.rb;121;in `to_l'
      C;/Program Files (x86)/Google/Google SketchUp 7/Plugins/TextureRandomizer.rb;121;in `dialog'
      C;/Program Files (x86)/Google/Google SketchUp 7/Plugins/TextureRandomizer.rb;114;in `new'
      C;/Program Files (x86)/Google/Google SketchUp 7/Plugins/TextureRandomizer.rb;96
      C;/Program Files (x86)/Google/Google SketchUp 7/Plugins/TextureRandomizer.rb;96;in `call'
      
      1 Reply Last reply Reply Quote 0
      • A Offline
        AcesHigh
        last edited by

        Awesome TIG! I am sure this can be used by a lot of people to leave their projects more realistic!

        1 Reply Last reply Reply Quote 0
        • TIGT Offline
          TIG Moderator
          last edited by

          Here's v1.1 http://forums.sketchucation.com/viewtopic.php?p=392834#p392834

          I fixed a stupid typo [and some incorrect 'default values'] that meant it didn't work if you use a ',' as a decimal point instead of a '.' is fixed...
          [I hope this address's massimo's report]

          TIG

          1 Reply Last reply Reply Quote 0
          • pilouP Offline
            pilou
            last edited by

            Does this a variation of only one texture or several textures ?

            Frenchy Pilou
            Is beautiful that please without concept!
            My Little site :)

            1 Reply Last reply Reply Quote 0
            • TIGT Offline
              TIG Moderator
              last edited by

              It affects ALL textured materials on ALL selected faces [fronts].
              So if you want to tweak one particular face+material combo then 'select by same material' before running the tool...
              Otherwise it randomizes everything !
              Any selected non-faces, or faces with non-textured materials, are ignored anyway...

              TIG

              1 Reply Last reply Reply Quote 0
              • massimoM Offline
                massimo Moderator
                last edited by

                Now seems to work fine. Thank you. ๐Ÿ˜„
                It would be nice if it worked also with groups...

                1 Reply Last reply Reply Quote 0
                • TIGT Offline
                  TIG Moderator
                  last edited by

                  @massimo said:

                  Now seems to work fine. Thank you. ๐Ÿ˜„
                  It would be nice if it worked also with groups...
                  A textured-material applied to a group is non-editable.
                  Only textured-materials applied directly onto to faces are editable.
                  If you mean it working on textured-faces that are inside groups, then if you edit the group/component you can randomize the textures on selected faces within the edit session...
                  It would be possible to add extra code to process selected textured-faces AND textured-faces inside selected groups/components...
                  Does this method appeal to anyone else ?

                  TIG

                  1 Reply Last reply Reply Quote 0
                  • massimoM Offline
                    massimo Moderator
                    last edited by

                    @unknownuser said:

                    It would be possible to add extra code to process selected textured-faces AND textured-faces inside selected groups/components...

                    That's what I meant.

                    1 Reply Last reply Reply Quote 0
                    • TIGT Offline
                      TIG Moderator
                      last edited by

                      Here's v1.2 http://forums.sketchucation.com/viewtopic.php?p=392834#p392834
                      If there are any groups/component-instances in the selection, and they
                      contain textured-faces a dialog asks if you want to include those faces
                      too, answer 'No' to process selected faces only or 'Yes' to process all
                      textured-faces, including those inside other selected objects...
                      It does not 'mine' down beyond the selected context - so nested groups are
                      never affected.

                      TIG

                      1 Reply Last reply Reply Quote 0
                      • pilouP Offline
                        pilou
                        last edited by

                        Cool effect! โ˜€

                        Before use your plug above
                        [REQ]
                        Does it possible to apply to a selection of faces some textures randomly from the Texture library ?

                        Frenchy Pilou
                        Is beautiful that please without concept!
                        My Little site :)

                        1 Reply Last reply Reply Quote 0
                        • massimoM Offline
                          massimo Moderator
                          last edited by

                          Great. ๐Ÿ‘
                          Now the problem is that all the selected groups are "randomized" in the same way (I've tried with an array of the same textured group). So at the end you have... a different uniformity. ๐Ÿ˜„

                          1 Reply Last reply Reply Quote 0
                          • EarthMoverE Offline
                            EarthMover
                            last edited by

                            Nice plugin TIG. Thanks! Possible to add an option for color variation by HSB? Perhaps random slide by percent for Hue,Saturation or black value. Would be great for leaves, brick, stones, etc.

                            3D Artist at Clearstory 3D Imaging
                            Guide Tool at Winning With Sketchup
                            Content Creator at Skapeup

                            1 Reply Last reply Reply Quote 0
                            • TIGT Offline
                              TIG Moderator
                              last edited by

                              @massimo said:

                              Great. ๐Ÿ‘
                              Now the problem is that all the selected groups are "randomized" in the same way (I've tried with an array of the same textured group). So at the end you have... a different uniformity. ๐Ÿ˜„
                              This is NOT a problem with the tool, rather one with the model itself.
                              So this is not entirely true. ๐Ÿ˜ฎ
                              If groups are multiple instances of the same group-definition they are just like component-instances of the same component-definition, so all changes to one will look just the same across all instances.
                              BUT if groups are unique because they have been edited [equivalent to what you can do with component-instances and 'make-unique' in the context-menu]... then the texture changes WILL be unique to each unique instance of the group.
                              So in essence what you are saying is, "Multiple copies of a group which refer to the same group-definition [which you can see in the 'Entity Info' count!] will display the same random-texture changes, because they are all 'clones'..." - which is exactly as you should expect. ๐Ÿ˜’
                              So you need to edit the groups [without making any significant changes] which will make them unique, and then redo the texture-randomization and then each one will get a unique texture randomization...
                              To make your groups unique you can try this simple one-liner in the Ruby Console, use it on a preselected set of entities which include the groups you want to 'make unique'...

                              Sketchup.active_model.selection.each{|e|e.make_unique if e.class==Sketchup;;Group and e.entities.parent.instances[1]}
                              

                              You might get messages about '...deprecated methods...', but just ignore these as there's a long standing balls-up in the API ! ๐Ÿค“

                              TIG

                              1 Reply Last reply Reply Quote 0
                              • TIGT Offline
                                TIG Moderator
                                last edited by

                                @earthmover said:

                                Nice plugin TIG. Thanks! Possible to add an option for color variation by HSB? Perhaps random slide by percent for Hue,Saturation or black value. Would be great for leaves, brick, stones, etc.
                                This would require a new textured-material [which is of course quite possible] - but this specific tool only randomizes the position/scale/mirroring/rotate of the one textured-material without changing it in any other way except for its UV-mapping...

                                TIG

                                1 Reply Last reply Reply Quote 0
                                • massimoM Offline
                                  massimo Moderator
                                  last edited by

                                  Ok, ok...As I suspected. Now your one-liner works like a charm. Any possibility to "incorporate" it in the plugin perhaps as an option? ๐Ÿ˜„

                                  1 Reply Last reply Reply Quote 0
                                  • TIGT Offline
                                    TIG Moderator
                                    last edited by

                                    Here's v1.3 http://forums.sketchucation.com/viewtopic.php?p=392834#p392834
                                    If there are non-unique groups in the accepted selection then you are asked
                                    if you want to make them unique, so that their randomized-textures are also
                                    unique... [groups should be 'unique', BUT Sketchup can have more than one
                                    instance of a group !!]
                                    If there are multiple instances of the same component in the accepted
                                    selection then you are asked if you want to make them unique, so that their
                                    randomized-textures are also unique... [use this with care as the advantage
                                    of components - edit one, edit all - is lost by making instances unique!]

                                    TIG

                                    1 Reply Last reply Reply Quote 0
                                    • pilouP Offline
                                      pilou
                                      last edited by

                                      Give a random colors to a volume is easy with the Random Painter by Chris Fullmer
                                      but random textures from the Library of textures?

                                      Frenchy Pilou
                                      Is beautiful that please without concept!
                                      My Little site :)

                                      1 Reply Last reply Reply Quote 0
                                      • EarthMoverE Offline
                                        EarthMover
                                        last edited by

                                        Thanks for the reply. I guess it would be best served as a separate plugin called "Texture Variator" or something similar where one could enter the number of variations desired and the range of HSB, thus producing copies and replacing the existing. Texture Randomizer as you have created it works great in my tests and again I thank you for your efforts and generosity! It is a handy addition to your texture toolset which I use everyday. ๐Ÿ‘

                                        3D Artist at Clearstory 3D Imaging
                                        Guide Tool at Winning With Sketchup
                                        Content Creator at Skapeup

                                        1 Reply Last reply Reply Quote 0
                                        • massimoM Offline
                                          massimo Moderator
                                          last edited by

                                          Thanks again TIG. Your patience is equal to your abilities... ๐Ÿ‘

                                          1 Reply Last reply Reply Quote 0
                                          • TIGT Offline
                                            TIG Moderator
                                            last edited by

                                            TIP: Using the same value for the 'max' AND 'min' settings will make that change with no randomization, e.g. set UXmax=1 and UXmin=1 will jump all of the selected faces' textures across by +1 unit.

                                            TIG

                                            1 Reply Last reply Reply Quote 0
                                            • 1
                                            • 2
                                            • 3
                                            • 1 / 3
                                            • First post
                                              Last post
                                            Buy SketchPlus
                                            Buy SUbD
                                            Buy WrapR
                                            Buy eBook
                                            Buy Modelur
                                            Buy Vertex Tools
                                            Buy SketchCuisine
                                            Buy FormFonts

                                            Advertisement