Edge path finding script - Does it exist?
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@sdmitch said:
whaat, In case you haven't finished your script, would you post your test model. I have a script that I would like to test on your model. It seems to work on my rather simple model.
Sorry sdmitch, I'm confused. Are you also writing a similar script? Are you asking for test geometry for it? Why not create it yourself? As the author of the script, you are probably the best suited to create geometry for testing. Besides, I don't have a single test model anyway, I test on many different models. I often get test models from the 3D warehouse because you can find some nasty script-breaking stuff in there!
@unknownuser said:
there's also the 'recurve' script which will select joining edges (then weld them if you want)..
different than what you're asking but along the same ideathom also has a select edges (forgot what it's called) that has this type of functionality.
Thanks Jeff! I had forgotten about the recurve script (which I have actually downloaded awhile ago )
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@whaat said:
Sorry sdmitch, I'm confused. Are you also writing a similar script? Are you asking for test geometry for it? Why not create it yourself? As the author of the script, you are probably the best suited to create geometry for testing. Besides, I don't have a single test model anyway, I test on many different models. I often get test models from the 3D warehouse because you can find some nasty script-breaking stuff in there!
Yes I am attempting to write what I am assuming is a similar script and thought that, if I could see what type of geometry you are working with, I would have a better understanding of what you are trying to do and if we were proceeding along similar lines. Here is what my model and test look like.
[flash=640,480:1xalq19i]http://www.youtube.com/v/AArhM5df3Tc[/flash:1xalq19i]
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Maze solver?
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That is certainly one possibility since it only looks for a single path rather than trying to analyze a multiple path network.
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@unknownuser said:
Thomthoms UV toolkit has an edge loop selection method along with other methods.
That's QuadFace Tools.
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@whaat said:
Hey all,
I am working on a script that finds the path of connected edges between two selected edges. Does such a script already exist? It would seem surprising if it doesn't because this will be very useful for my work and probably for many others.
Thanks!
With what kind of geometry? Arbitrary? Or a regular quad based mesh?
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@thomthom said:
@unknownuser said:
Thomthoms UV toolkit has an edge loop selection method along with other methods.
That's QuadFace Tools.
My bad.
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@thomthom said:
With what kind of geometry? Arbitrary? Or a regular quad based mesh?
Arbitrary.
[flash=420,315:5brm36v7]http://www.youtube.com/v/ivONz7LukYU[/flash:5brm36v7]
sdmitch, it looks like your script is very similar.
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That looks like a great addition to SU.
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excellent idea.
when will be available? Free will? -
Awesome Dale! Looks like a winner you are working on. The realtime visual feedback is great and will make the script stand apart from the others.. Reminds of the "swift loop" tool in 3ds Max.
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@jorge2011 said:
excellent idea.
when will be available? Free will?I am thinking of releasing a free standalone version but also including it in an upcoming commercial plugin (more as a convenient bonus tool kind of like the knife tool in Artisan which resembles the free Zorro2)
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@whaat said:
@jorge2011 said:
excellent idea.
when will be available? Free will?I am thinking of releasing a free standalone version but also including it in an upcoming commercial plugin (more as a convenient bonus tool kind of like the knife tool in Artisan which resembles the free Zorro2)
Good to see you in action again Dale!
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