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    Engraved sign maker, technique, or plugin

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    • sdmitchS Offline
      sdmitch
      last edited by

      After working on a plugin to satisfy this request, the three things that .add_3d_text needs most is

      1. A text alignment that really means something as this video demonstrates.
        [flash=640,480:1oeov0o2]http://www.youtube.com/v/UmZZfMXefiQ[/flash:1oeov0o2]

      2. A parameter to locate the origin of the text rather than always being created
        at the model ORIGIN.

      3. A parameter to define the normal of the text rather than always [0,0,1].

      Nothing is worthless, it can always be used as a bad example.

      http://sdmitch.blogspot.com/

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      • Dan RathbunD Offline
        Dan Rathbun
        last edited by

        Well to mimic the native tool...

        you first create an empty group (so you have a reference,)

        Then you add the 3dtext to that group's entities (not the model's)...

        ... then you transform that group, translation, rotation, etc.

        or.. set the selection set to only the textgroup, and call the MoveTool with Sketchup.send_action()

        I'm not here much anymore.

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        • TIGT Offline
          TIG Moderator
          last edited by

          The 3d text alignment argument only works on 'multi-line' strings (adding "\n" in the string will do this for you) then the lines are arranged left/right/center; otherwise a single line is just that.

          If you add the 3d text inside a group or component-definition instance then it's straight forward to find its bounds.center, to convert that to to the bottom face use
          cpt=group.bounds.center; cpt.z=group.bounds.min.z
          OR .max.z for the 'top'.
          Or any other point on the bounds [left/right/center etc]...
          Once you have this you can get the translation vector to the required insertion point and transform! the group to suit. If you want the group's axes to be say central you can transform all of the group.entities en mass by the translation transformation so they are centered at the origin and then do the translation to the required insertion point...

          If you add the 3d text inside a group or component-definition instance then it's straightforward to transform-rotate it in 3d so that its 'normal' [blue/Z axis] faces any direction you desire...

          So for the last two your custom 3d text tool spec can include all of the required options, plus an insertion point and a 'normal'.

          The way I do this with 2dText or AreaTag is to make it a component instance and glue it to a face, so the normal is set from the face, the picked point sets the location...

          TIG

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          • sdmitchS Offline
            sdmitch
            last edited by

            Dan,TIG

            Adding the 3d_text to a group is what I finally did and, as you suggest, I used the group.bounds.center and face.bounds.center to create the translation transformation. That worked great on horizontal faces. In order to get it to work on inclined or vertical faces, I had to convert the group to a component where I could use the face.bounds.center and the face.normal to define the transformation for adding the instance.

            A funny thing about the multi-line text input. Adding the '\n' to the string worked in the web console but, when I entered the same text into the inputbox, it was made part of the text.

            Nothing is worthless, it can always be used as a bad example.

            http://sdmitch.blogspot.com/

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            • TIGT Offline
              TIG Moderator
              last edited by

              The \n must be inside "", because inside '' it is read literally.

              TIG

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              • sdmitchS Offline
                sdmitch
                last edited by

                @tig said:

                The \n must be inside "", because inside '' it is read literally.

                Well maybe it's me but I have used no quotes, single quotes, and double quotes along with .to_s and without when assigning the string to a variable and the results is always the same. Everything in the inputbox is treated as a single text string.

                Nothing is worthless, it can always be used as a bad example.

                http://sdmitch.blogspot.com/

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                • TIGT Offline
                  TIG Moderator
                  last edited by

                  You MUST use text.gsub!(/\\n/,"\n") to convert any '\n' in a string that has been passed from a dialog to include a true 'newline' in the string that you subsequently pass to 3d_text... perhaps this is the issue. 😕

                  TIG

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                  • sdmitchS Offline
                    sdmitch
                    last edited by

                    TIG, Thanks for the tip. That works! The gsub function remains a mystery to me.

                    Nothing is worthless, it can always be used as a bad example.

                    http://sdmitch.blogspot.com/

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                    • Dan RathbunD Offline
                      Dan Rathbun
                      last edited by

                      @sdmitch said:

                      The gsub function remains a mystery to me.

                      The "sub" stands for 'substitute' and there is a sub() method also (but it only makes one substitution.)

                      Not sure what the "g" stands for.. 'global' perhaps ?? (it makes makes as many substitutions as it can.)

                      301 Moved Permanently

                      favicon

                      (www.ruby-doc.org)

                      I'm not here much anymore.

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                      • S Offline
                        snoyes
                        last edited by

                        Back to the original question of how to engrave text: if you have the Pro version, the solid tools make combining the 3D Text component and the rest of the model easy.

                        For the rest of us, a few lines of Ruby make it easier to select all those faces and fill in the missing holes. See http://www.instructables.com/id/Engrave-3D-Text-With-Sketchup/

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