What A Prima Donna
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I can't take credit for the design. It's based on Alessi's Diva watering can by Eero Aarnio.
It's an instant classic that I just had to model.
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Nice model
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Very luscious. Seems I remember an awesome plugin that scales a shape profile, in this case your octagons, along a path, or perhaps it is the one where the ends are defined, large and small here, and the routine skins (terminology?) the shape betwixt... That is the curviloft plugin you mention? Why do you provide intermediate profiles as opposed to one at the beginning and one at the end (of the two)? I hope my laziness isn't too glaring.
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Thanks Rich .
@brookefox said:
Why do you provide intermediate profiles as opposed to one at the beginning and one at the end (of the two)? I hope my laziness isn't too glaring.
When I first saw the design I thought that all I needed to do was draw a loop and use the Taper Maker plug-in. Unfortunately this resulted in the mesh twisting and folding back on itself through the loop of the handle. Attempts with other plug-ins resulted in similar results.
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Of course it would be interesting to see alternative modelling solutions (hint, hint ).
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This is a really nice thread (and model), thanks for posting.
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Here's just the most basic move via Fredo's curviloft, loft along spline. No attention paid here to getting the proportions or details right. The plugin is so configurable and potent... And then I ran into SU bug: a refusal to rotate a curve or circle along Z axis. How did you scale and distribute your octagons along the path?
A beginning and an ending profile, and a path.
Spout added.
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I think my poorly drawn arcs cause problems with TIGs routines: it wants to flip the end faces as it skins, as it were, and curviloft did as well but could be tweaked out of it. I must work on making smoother multi-arcs. TIGs seem to require a 3d arcs as it wants the path at the edge of the face and these faces are of different sizes, while curviloft takes a center path so it can be 2d. At least this is how is seems to me at this point. If you post your generative path/s we could work with them?
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You're right, no help, but no matter. You did the job with what you had and it came out beautifully. It looks like it would have been made easier by having smoother, more consistent arcs, but that is something looking at your model made me focus on: the plugin workhorses seem to like it that way and that is something I need to learn, esp. good 3d arcs. The easiest, simplest path was for me 3 tangent arcs, welded, with a tangent line for the spout.
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